Puyo Puyo (video game) explained

Puyo Puyo
Developer:Compile
CRI Middleware
Lavastorm
Tokuma Shoten
Winkysoft
Director:Masanobu Tsukamoto (FC and 1992–1996 releases)
Producer:Masamitsu Niitani
Series:Puyo Puyo
Genre:Puzzle
Modes:Single-player, multiplayer

is a puzzle video game released in 1991 by Compile for the MSX2.[1] Since its creation, it uses characters from Madō Monogatari. It was created by Masamitsu "Moo" Niitani, the founder of Compile, who was inspired by certain elements from the Tetris and Dr. Mario series of games.

The game was released by Tokuma Shoten on the same day of the MSX2 release under the name and as part of the Famimaga Disk series for the Family Computer Disk System. A year after the MSX2 and FDS versions, Sega released an arcade version, which heavily expanded the previous versions by including a one-player story mode and a two-player competitive mode.

Gameplay

See main article: Puyo Puyo. The main game of Puyo Puyo is played against at least one opponent, computer or human. The game itself has three modes, Single Puyo Puyo, Double Puyo Puyo, and Endless Puyo Puyo. In Single mode, the player takes on the role of Arle Nadja, a 16-year-old female spellcaster that has the pleasure of foiling the Dark Prince's plans. The Dark Prince wishes to take over the world, and Arle stands in his way. As such, Arle must first however battle her way through 12 opponents before facing the Dark Prince. With the exception of Rulue, they are not sent by the Dark Prince, and mostly they just want to pull shenanigans with her (for Rulue, she fell in love with the Dark Prince). Once Arle has beaten the Dark Prince, the world is saved, so she can return home. As in all main Puyo games, the story mode consists of playing Puyo matches against a fixed sequence of characters in one of three courses. In Double mode, two players play against each other. In exactly the same fashion as before, by out-chaining one another, the player tries to fill up their opponent's grid. Since the rules of sending so many garbage blocks made games short-lived, no matter how many chains are sent, Compile added the rule of Offsetting in Puyo Puyo 2 and onwards. This lets players counter opponents' attacks with chains of their own, sending any garbage blocks back to them as a result of overflow. In endless mode, the player must continually match puyos to get the highest score they can. In Mission mode, the player must complete 52 missions requiring the Puyos on the field to be eliminated by using limited pieces.

Development

An English-translated version of the arcade original was created and released internationally which replaces the original voice work, changes many of the characters' names, and removes the wings of the Harpies (which are called Dark Elves in the English version).[2] Sega had re-released Puyo Puyo for the Mega Drive on December 18, 1992 and the Game Gear on March 19, 1993 in Japan. The Game Gear port of Puyo Puyo contains an English version named Puzlow Kids; this version appears whenever the game cartridge is used in a North American or European system. A PC-9801 port was released by Compile on the same day the Game Gear port was released. Tokuma Shoten had re-released their version Puyo Puyo for the Family Computer itself on July 23 the same year, which added a 2-player competitive mode. Banpresto released a version for the Super Famicom under the title on December 10, 1993. In 1994, a port to the Game Boy was developed by Winkysoft, published by Banpresto and released on July 31 under the original name. NEC Avenue released their version of Puyo Puyo for the PC Engine's CD-ROM² on April 22, titled . CRI Middleware released their version of Puyo Puyo for the FM Towns in December.

Before the series was branded as Puyo Pop internationally, the Genesis version of the first game saw release outside Japan in 1993 as Dr. Robotnik's Mean Bean Machine in North America and Europe; this version omitted the characters and setting of the original release, replacing them with characters from the Adventures of Sonic the Hedgehog animated series. The Game Gear version was likewise altered for North America and Europe, and also ported to the Master System in Europe. Two years later, the game was released for the Super NES as Kirby's Avalanche in North America and as Kirby's Ghost Trap in Europe, utilizing characters from Nintendo's Kirby series.

Reception

In Japan, Game Machine listed the arcade version of Puyo Puyo on their December 15, 1992 issue as being the fifth most-successful table arcade unit of the month.[3]

The Mega Drive version was a bestseller in Japan for four months.[4]

Legacy

The Mega Drive version was re-released for the Wii's Virtual Console in Japan on December 2, 2006, while the arcade version was released on April 12, 2011. The arcade VC release features online play.

An arcade version was re-released for the Nintendo Switch under the brand in August 2019, with online-playing features.[5]

Several clones of the game were created in the years following the game's release. Super Foul Egg was one such clone created for the Amiga by request of Amiga Power magazine and was featured on a cover disk. It was then ported to RISC OS on Acorn by Owain Cole (and featured on an Acorn User cover disk), and finally ported to Java.

In late 1995 it was ported to the Apple IIGS by Bret Victor.[6]

References

  1. Web site: MAWS - showing resource: puyo. Mameworld.net. 2 September 2017.
  2. Web site: Puyo Puyo (Arcade) - The Cutting Room Floor . 2022-07-24 . tcrf.net.
  3. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 440. Amusement Press, Inc.. 15 December 1992. 29. ja.
  4. Official Japanese Mega Drive sales chart, September 1993, published in Mega (magazine) issue 12, page 12
  5. Web site: SEGA AGES Puyo Puyo for Nintendo Switch - Nintendo Game Details. www.nintendo.com. en-US. 2019-12-11.
  6. Web site: Bret's IIgs software. Worrydream.com. 2 September 2017.

External links