Super Air Zonk: Rockabilly-Paradise Explained

Super Air Zonk: Rockabilly-Paradise
Developer:Dual
Publisher:Hudson Soft
Producer:Eiji Aoyama
Masaki Kobayashi
Programmer:Tsutomu Takano
Composer:Shinichiro Sato
Noritada Hiraki
Genre:Scrolling shooter
Modes:Single-player
Platforms:TurboGrafx-CD, TurboDuo

Super Air Zonk: Rockabilly-Paradise, released in Japan as, is a horizontally scrolling shooter developed by Dual and published by Hudson Soft. It was released for the TurboGrafx-CD/TurboDuo in 1993, and was released on the Wii's Virtual Console on November 19, 2007 in North America, and on January 29, 2008 in Japan.[1]

Super Air Zonk is the sequel to the 1992 game Air Zonk, both of which are part of the Bonk series of games. As a sequel, Super Air Zonk contains all-new levels, assistants, and enemies, as well as a Red Book CD audio soundtrack consisting of rockabilly music. While the original Air Zonk relied heavily on parallax scrolling, Super Air Zonk has mostly single-plane backgrounds.[2]

Reception

Electronic Gaming Monthly gave the game a 5 out of 10, commenting that the game has very little action or intensity and is too easy by far.[3] GamePro also found the game to be too easy, but praised the controls, the animation, and the soundtrack, and noted that with only a slow trickle of games coming out for the Duo, owners of the console had little choice but to buy the game.[4]

Notes and References

  1. http://vc-pce.com/usa/e/title/SuperAirZonk.html Super Air Zonk > Virtual Console
  2. http://bonkzonk.com/game.ktn?Game=cdd The Bonk Compendium: Super Air Zonk
  3. Super Air Zonk Review. Electronic Gaming Monthly. 57. EGM Media, LLC. April 1994. 44.
  4. ProReview: Super Air Zonk: Rockabilly Paradise. GamePro. 59. IDG. June 1994. 132.