Subnautica Explained

Subnautica
Developer:Unknown Worlds Entertainment
Publisher:Unknown Worlds Entertainment
Director:Charlie Cleveland
Producer:Hugh Jeremy
Designer:Charlie Cleveland
Composer:Simon Chylinski
Engine:Unity
Genre:Action-adventure, survival
Modes:Single-player

Subnautica is a 2018 action-adventure survival game developed and published by Unknown Worlds Entertainment. The player controls Ryley Robinson, a survivor of a spaceship crash on an alien oceanic planet, which they are free to explore. The main objectives are to find essential resources, survive the local flora and fauna, and find a way to escape the planet.

Subnautica was released in early access for Windows in December 2014, macOS in June 2015, and Xbox One in May 2016. The game was released out of early access in January 2018 for macOS and Windows, with versions for PlayStation 4 and Xbox One in December 2018. The physical console versions were published by Gearbox Publishing. The Nintendo Switch, PlayStation 5, and Xbox Series X/S versions were released in May 2021. It received generally positive reviews from critics and sold over 5 million units by January 2020. A spin-off, , which was originally meant to be downloadable content for the base game, was released in May 2021. A direct sequel, Subnautica 2, is planned to release in early access sometime in 2025.

Gameplay

Subnautica is a survival action-adventure game set in an open world environment and played from a first-person perspective. The player controls the lone survivor of the crashed spacecraft known as The Aurora, Ryley Robinson, as he is stranded on a remote ocean planet known as 4546B in the Andromeda Galaxy.

The main objective is to explore the ocean and survive its dangers, while completing tasks to advance the plot. Players can collect resources and blueprints, construct tools, build bases and submersibles, and interact with the planet's wildlife. Some of the most extreme dangers to the player include but not limited to: Crabsquids, Warpers, Mesmers, Bonesharks, Ampeels, Stalkers, Crashfish, and Leviathan-class lifeforms like the Reaper, Sea Dragon and Ghost Leviathans.[1] [2] [3]

The majority of the game is set underwater, with two explorable islands, and a simulated day-and-night cycle that affects visibility, along with an eclipse that happens on a frequent occasion. Upon beginning a new game, players are given an option between four difficulty modes:

The game supports VR headsets, such as the HTC Vive and the Oculus Rift, with the additional input of a keyboard and mouse or game controller.[4]

Plot

While searching for minerals, the spaceship Degasi crashes on the ocean world 4546B. Three of its crew survive. They eventually succumb to illness, and are killed when a Reaper Leviathan attacks their habitat. 10 years later, the spaceship Aurora crash-lands on 4546B. Ryley Robinson escapes onto the planet with a lifepod. He attempts to contact other survivors, but discovers he is the only one left. He is contacted by trading ship Sunbeam, responding to the Auroras SOS. When the Sunbeam attempts to rescue Ryley, it is shot down by an alien construct.

Ryley investigates the construct and learns that an alien race, the Architects, have placed the planet under quarantine. They constructed a Quarantine Enforcement Platform, shooting down any ships attempting to enter or leave the planet. Ryley attempts to disable the gun but learns he is infected with the Kharaa Bacterium, preventing him from doing so. Alien creatures known as Warpers begin to hunt him. Onboard the Auroras wreck, he uses the ship's transponder to receive blueprints for an escape rocket. He begins experiencing hallucinations of a mysterious creature.

Ryley ventures deeper into 4546B. He discovers an alien research facility where the Warpers, actually quarantine enforcement units, were built. He learns that 1000 years ago, the Architects brought Kharaa to 4546B to look for a cure. Venturing deeper to find a possible vaccine, he discovers the Sea Emperor, a massive creature, who has been telepathically communicating with Ryley through the hallucinations. The last of its kind, the Architects attempted to harness Enzyme 42 from it for use as a cure, but the Sea Emperor was too old and feeble. They attempted to force its offspring to hatch, but they died soon after. The Architects mysteriously vanished, and the Sea Emperor has been trapped in an aquarium since.

After activating a teleporter to enable the Sea Emperor's young to leave, the Sea Emperor gives Ryley the knowledge of how to make hatching enzymes. Using them, the Sea Emperor younglings hatch and secrete Enzyme 42, curing Ryley and the ocean as a whole. Finally at peace, the Sea Emperor wishes Ryley farewell and dies. A now-cured Ryley disables the Quarantine Enforcement Platform and escapes the planet in the rocket. As he is doing so, he receives one final telepathic message from the Sea Emperor.

In a post-credits scene, Ryley's PDA notifies him he will not be allowed to land until his debt of 1 trillion credits for the use of Alterra resources is paid off.

Development

Subnautica was announced by Unknown Worlds Entertainment on December 17, 2013,[1] with Charlie Cleveland as the director and lead gameplay programmer, and Hugh Jeremy as the producer.[5] The music is composed by Simon Chylinski.[6]

Cleveland was heavily inspired by Minecraft, which he noted "transformed the game industry" and "threw away all traditional challenge oriented and progression oriented games". The release of Minecraft overlapped with Unknown Worlds releasing Natural Selection 2. Feeling exhausted, the team wanted to try something new and decided to make such a game.[7] Other influences included scuba diving, the filmography of James Cameron, and "just the feeling of exploring the deep, dark, alternately beautiful and terrible, ocean depths. Feeling like I’m an explorer, almost an astronaut, not knowing what I’ll find".[8] Cleveland did not initially view it as a survival game but as an exploration game.[8]

The development team opted to use the Unity engine rather than Spark, the engine used for the company's previous game, Natural Selection 2. Subnautica producer Hugh Jeremy justified this decision because of the different demands that the game places on the engine, and "because [the team] does not include people working on Spark, it's not appropriate for Subnautica to use Spark. By using Unity for Subnautica, Spark can continue to develop in certain directions, while Subnautica develops in others. To use Spark for Subnautica would be like trying to fit a square peg in a round hole."[9]

The game lacks the traditional mission or quest structure usually found in video games. This was a deliberate choice; Cleveland stated "with intrinsic rewards, people are instead encouraged to just do the activities for their own merit, less people would be motivated to do it. But, if they did get over that learning period they would get to the point where they internalized that activity as pleasurable on its own and they would continue".[10] Cleveland opted for this after reading an essay by Jamie Cheng who implemented similar philosophies into his game Don't Starve.[10]

Early access versions of Subnautica were released on Steam Early Access on December 16, 2014[11] and on Xbox One Preview on May 17, 2016.[12] [13] [14] During this initial release the game featured no hunger or thirst mechanics. After receiving criticism, specifically from one player whose critique "struck home for me", the team opted to include such a system eventually discovering that it helped players orient themselves to the early parts of the game.[8] The full version of the game was released on January 23, 2018, for macOS and Windows personal computers,[15] [16] and on December 4, 2018, for PlayStation 4 and Xbox One consoles.[17] The Nintendo Switch, PlayStation 5 and Xbox Series X/S versions of the game and a spin-off, called , were released on May 14, 2021.[18] [19] [20] [21] Previously, Below Zero was released in early access on January 30, 2019.[22] [23] [24]

Reception

Subnautica received positive pre-release reception. Ian Birnbaum of PC Gamer described Subnautica as an "underwater Minecraft", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it's going to take a lot for Subnautica to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, Subnautica will be a unique example of the ways survival can be tense, rewarding, and fun."[2] Marsh Davies of Rock, Paper, Shotgun praised the rewarding nature of exploring the world of Subnautica, but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes.[25]

At launch, the game received "generally positive reviews" on all platforms according to review aggregator Metacritic.

By January 2020, more than 5.23 million copies had been sold across all platforms, excluding free copies given as part of promotions.[26]

Accolades

Year Award Category Result Ref.
2018Golden Joystick AwardsBest Visual Design[27] [28] [29]
Best Audio Design
Breakthrough Award (Unknown Worlds)
PC Game of the Year
Ultimate Game of the Year
Gamers' Choice AwardsFan Favorite Indie Game[30]
201922nd Annual D.I.C.E. AwardsOutstanding Achievement in Game Design[31]
National Academy of Video Game Trade Reviewers AwardsGame of the Year[32]
Sound Effects
15th British Academy Games AwardsOriginal Property[33]

See also

External links

  1. Web site: Patrick. Carlson. Natural Selection 2 developer Unknown Worlds announces ocean-based Subnautica. December 17, 2013. PC Gamer. January 20, 2016. live. https://web.archive.org/web/20160129065141/http://www.pcgamer.com/natural-selection-2-developer-unknown-worlds-announces-ocean-based-subnautica/. January 29, 2016. mdy-all.
  2. Web site: Ian. Birnbaum. Subnautica: Early impressions of Minecraft under the sea. January 9, 2015. PC Gamer. January 20, 2016. live. https://web.archive.org/web/20160129062828/http://www.pcgamer.com/subnautica-preview-impressions-early-access/. January 29, 2016. mdy-all.
  3. Web site: Subnautica: Descend into the Depths. Unknown Worlds Entertainment. Jeremy. Hugh. December 2013. March 31, 2016. live. https://web.archive.org/web/20160330201259/http://unknownworlds.com/subnautica/subnautica-descend-into-the-depths/. March 30, 2016. mdy-all.
  4. Web site: Subnautica Review - Surviving A Whole New World Of Wonder. January 26, 2018. 2021-05-14. March 5, 2020. https://web.archive.org/web/20200305211652/https://uploadvr.com/subnautica-review-pc-vr/. live.
  5. Web site: Jeremy. Hugh. The Crew of Subnautica. Unknown Worlds Entertainment. December 17, 2013. April 9, 2016. live. https://web.archive.org/web/20160417144732/http://unknownworlds.com/subnautica/the-crew-of-subnautica/. April 17, 2016. mdy-all.
  6. Web site: About Unknown Worlds. Unknown Worlds Entertainment. April 11, 2016. live. https://web.archive.org/web/20160323170307/http://unknownworlds.com/about/. March 23, 2016. mdy-all.
  7. Making of Subnautica - Charlie Cleveland - Game Direction. December 4, 2018 . YouTube . Unknown Worlds.
  8. Web site: Shubhankar . Parijat . Subnautica Interview – A Conversation About The Game's Console Launch, and More . Gaming Bolt . 5 November 2020 . January 31, 2019 . https://web.archive.org/web/20190131141443/https://gamingbolt.com/subnautica-interview-a-conversation-about-the-games-console-launch-and-more . live .
  9. Web site: Jeremy. Hugh. Why is Subnautica using Unity, and not the Spark Engine?. Unknown Worlds Entertainment. December 18, 2013. April 11, 2016. live. https://web.archive.org/web/20160405014451/http://forums.unknownworlds.com/discussion/133601/why-is-subnautica-using-unity-and-not-the-spark-engine. April 5, 2016. mdy-all.
  10. Web site: Shepherd . Henry . How Subnautica's community helped create an underwater world dying to be explored . PCGamesN . January 23, 2018 . 5 November 2020 . November 3, 2020 . https://web.archive.org/web/20201103003357/https://www.pcgamesn.com/subnautica/subnautica-10-launch-survival-interview . live .
  11. Web site: Natural Selection 2 dev's Subnautica is out now on Steam Early Access. Jeffrey. Matulef. December 17, 2014. Eurogamer. January 20, 2016. live. https://web.archive.org/web/20160129032909/http://www.eurogamer.net/articles/2014-12-17-natural-selection-2-devs-subnautica-is-out-now-on-steam-early-access. January 29, 2016. mdy-all.
  12. Web site: Nick. Santangelo. Subnautica is now in development for Xbox One. XBLA Fans. March 20, 2016. December 23, 2015. live. https://web.archive.org/web/20160320104750/http://www.xblafans.com/subnautica-is-now-in-development-for-xbox-one-84665.html. March 20, 2016. mdy-all.
  13. News: Subnautica Xbox Preview Releases on 17 May - Subnautica. May 16, 2016. Subnautica. June 20, 2017. live. https://web.archive.org/web/20170728142530/https://unknownworlds.com/subnautica/subnautica-xbox-preview-releases-on-17-may/. July 28, 2017. mdy-all.
  14. News: Subnautica (Xbox Game Preview) Is Now Available For Xbox One. Xbox Live's Major Nelson. 2016-05-16. 2018-02-07. live. https://web.archive.org/web/20180208064400/https://majornelson.com/2016/05/16/subnautica-xbox-game-preview-is-now-available-for-xbox-one/. February 8, 2018. mdy-all.
  15. Web site: Chalk. Andy. Subnautica will finally leave Early Access later this month. January 9, 2018. PC Gamer. January 10, 2018. live. https://web.archive.org/web/20180110043430/http://www.pcgamer.com/subnautica-will-finally-leave-early-access-later-this-month/. January 10, 2018. mdy-all.
  16. Web site: Underwater, open-world adventure game Subnautica has been released for PC . Nunneley . Stephany . . January 24, 2018 . May 25, 2020 . April 11, 2020 . https://web.archive.org/web/20200411042436/https://www.vg247.com/2018/01/24/underwater-open-world-adventure-game-subnautica-has-been-released-for-pc/ . live .
  17. Web site: 'Subnautica' PS4 Release Date Revealed . Fischer . Tyler . Comic Book . November 18, 2018 . May 25, 2020 . November 8, 2020 . https://web.archive.org/web/20201108125239/https://comicbook.com/gaming/news/subnautica-ps4-xbox-one-release-date/ . live .
  18. Web site: 2021-04-29. All-new Subnautica: Below Zero gameplay revealed in State of Play. 2021-04-30. PlayStation.Blog. April 30, 2021. https://web.archive.org/web/20210430004734/https://blog.playstation.com/2021/04/29/all-new-subnautica-below-zero-gameplay-revealed-in-state-of-play/. live.
  19. Web site: Subnautica: Below Zero is Now Available for Xbox One and Xbox Series X/S. Kalina. David. May 14, 2021. Xbox Wire. May 14, 2021. May 14, 2021. https://web.archive.org/web/20210514193324/https://news.xbox.com/en-us/2021/05/14/subnautica-below-zero-is-available-now/. live.
  20. Web site: Subnautica for Nintendo Switch - Nintendo Game Details. Nintendo. May 14, 2021. May 14, 2021. https://web.archive.org/web/20210514093812/https://www.nintendo.com/games/detail/subnautica-switch/. live.
  21. Web site: 'Subnautica: Below Zero' devs defend the sequel's riskiest change . 2023-04-12 . Inverse . en . March 23, 2023 . https://web.archive.org/web/20230323211246/https://www.inverse.com/gaming/subnautica-below-zero-preview-developer-interview . live .
  22. Web site: Holt. Kris. 'Subnautica' arrives on Nintendo Switch in early 2021. August 18, 2020. Engadget. October 29, 2020. November 4, 2020. https://web.archive.org/web/20201104004120/https://www.engadget.com/subnuatica-nintendo-switch-below-zero-163337587.html. live.
  23. Web site: Romano. Sal. Subnautica and Subnautica: Below Zero coming to Switch in early 2021. August 18, 2020. Gematsu. October 29, 2020. August 18, 2020. https://web.archive.org/web/20200818215011/https://www.gematsu.com/2020/08/subnautica-and-subnautica-below-zero-coming-to-switch-in-early-2021. live.
  24. News: Shabana . Arif . Subnautica: Below Zero Out Now as Early Access Title . January 30, 2019 . IGN . https://web.archive.org/web/20190131045509/https://www.ign.com/articles/2019/01/30/subnautica-sequel-gets-surprise-announcement-out-next-week . live . January 31, 2019 . February 26, 2019.
  25. News: Premature Evaluation: Subnautica. Davies. Marsh. Rock Paper Shotgun. January 5, 2015. March 31, 2016. live. https://web.archive.org/web/20160420002919/https://www.rockpapershotgun.com/2015/01/05/subnautica-alpha-review/. April 20, 2016. mdy-all.
  26. Web site: Subnautica has sold over 5m copies . Rebekah . Valentine . 14 January 2020 . 14 January 2020 . . January 15, 2020 . https://web.archive.org/web/20200115024403/https://www.gamesindustry.biz/articles/2020-01-14-subnautica-has-sold-over-5m-copies . live .
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