Submarine Commander | |
Programmer: | Matthew Hubbard[1] |
Developer: | Atari, Inc. |
Publisher: | Sears |
Platforms: | Atari 2600 |
Genre: | Shoot 'em up |
Modes: | Single-player, multiplayer |
Submarine Commander is a shoot 'em up for the Atari 2600 developed by Matthew Hubbard at Atari, Inc..[1] It released exclusively under the Sears Tele-Games label in 1982.[2] [3]
The player controls a submarine going through enemy territory. The player must shoot targets in order to win the game. The player views the action via a periscope that can be rotated through 360 degrees - a rarity for the time. Information provided to the player includes a radar scope, a depth-charge-detector, a fuel gauge, and an engine temperature gauge for detecting engine-overheating. There are eight modes of play, made up of single and two-player mode and four different levels of difficulty for each.
The game was one of three developed by Atari exclusively for Sears, the others being Stellar Track and Steeplechase.[4] It was based on the Midway arcade game Sea Wolf II that was played with a periscope.[5]
A December 1982 review in Joystik magazine described Submarine Commander as being a "very basic shooting-gallery type game."
A retrospective review at 8-Bit Central said the game was "not a visually pleasing experience", but that it the complexity of the gameplay made it "worth playing". 8-Bit Central gave the game 2.5/5 overall.[6] A December 2012 review on the Video Games Critic website called it "an eye-opening experience" and liked the faux-3D graphics and action and gave it a grade of "B+" overall.[7]