Stunt Racer 64 Explained

Stunt Racer 64
Developer:Boss Game Studios
Publisher:Midway
Composer:Devin Hurd
Genre:Racing
Modes:Single-player, multiplayer
Platforms:Nintendo 64
Programmer:Chris Pink
Producer:Kevin Potter

Stunt Racer 64 is a racing video game developed by Boss Studios and published by Midway. The game was released exclusively in North America on October 3, 2000 for the Nintendo 64.

Gameplay

Set in some unspecified time in the future, vehicles are retrofitted with futuristic engine and turbo technology, in addition to jets mounted to allow the car to perform midair stunts. These stunts, including flips, barrel rolls, etc., allow the player to accumulate cash rewards during races on levitating tracks. Money accumulated is used to purchase new cars, as well as upgraded parts for cars.

Game modes

Note: The player has to play the game on the Normal or Hard difficulty in order to access Dr. Death's league.)Replay is available to view after every race in contest mode.

Cars

When a career is first started in Contest Mode, the player selects one of four starter characters, each with their own car: Warbird Light, Z-Bucket, Stottlemeyer, and Del Raye. Cash prizes can later be used to purchase the rest of these starter cars if desired, along with other cars that are available by purchase only. Among these aforementioned cars, once they reach full upgrade, a fancier version of the car comes up for sale. These "upgraded" cars cannot have their parts upgraded. Neither can the cars earned from league owners.

Development

Stunt Racer 64 was originally planned for retail release, including in Europe, but these plans were canceled as a result of missed deadlines.[1] [2]

Notes and References

  1. Web site: IGN Staff . 2000-10-04 . Race to Your Local Blockbuster . 2023-05-27 . IGN . en . 2023-03-08 . https://web.archive.org/web/20230308220955/https://www.ign.com/articles/2000/10/04/race-to-your-local-blockbuster . live .
  2. Stunt Racer 64. 64. 41. October 2000. 7. December 4, 2021.