RCA Studio II explained

RCA Studio II
Manufacturer:RCA
Type:Home video game console
Generation:Second generation
Unitssold:53,000-64,000[1]
Cpu:RCA 1802 microprocessor, 1.78 MHz
Memory:512 bytes (normally used as 256 bytes display RAM + 256 bytes program RAM)
Memory Card:ROM cartridge
Display:64x32, monochrome graphics
Graphics:RCA CDP1861 "Pixie"
Controllers:Ten-button keypads

The RCA Studio II is a home video game console made by RCA that debuted in January 1977. The graphics of Studio II games were black and white[2] and resembled those of earlier Pong consoles and their clones. The Studio II also did not have joysticks or similar game controllers but instead used two ten-button keypads that were built into the console itself.[3] The console was capable of making simple beep sounds with slight variations in tone and length. The Studio II included five built-in games.[4]

The Studio II was not a successful product; the previously released Fairchild Channel F made it obsolete at launch and the Atari 2600, superior to both, was released ten months later. After poor Christmas sales in 1977, RCA discontinued the Studio II.

Development

RCA engineer Joseph Weisbecker began building his own personal computer at home in the late 1960s, and encouraged the company to sell small computers. RCA introduced the Studio II video game console—using Weisbecker's COSMAC 1802 CPU—in January 1977.[5]

Joyce Weisbecker, the daughter of the console's designer, learned how to program her father's homemade home computer as a child. After graduating from high school in 1976, she used her familiarity with the architecture to create School House I and Speedway/Tag for the Studio II, becoming the first woman to develop a commercial video game.

Market loss

The Studio II sold poorly. An internal sales document put RCA's own sales estimate for the console between 53,000 and 64,000 units sold between February 15, 1977, and January 31, 1978.[1] It was released after the superior Fairchild Channel F, and the very successful Atari 2600 also appeared in 1977. RCA announced the console's discontinuation in February 1978 because of low Christmas sales. While losses were not disclosed, the company laid off 120 workers at its plant that produced the system in North Carolina. Some analysts blamed the fact the RCA Studio II's games were in black and white, and could not compete with systems offering color.[6]

Technical specifications

List of games

Built-in games

Released cartridges

  1. 18V400|TV Arcade I: Space War
  2. 18V401|TV Arcade II: Fun with Numbers
  3. 18V402|TV Arcade III: Tennis/Squash
  4. 18V403|TV Arcade IV: Baseball
  5. 18V404|TV Arcade Series: Speedway/Tag
  6. 18V405|TV Arcade Series: Gunfighter/Moonship Battle
  7. 18V500|TV School House I
  8. 18V501|TV School House II: Math Fun
  9. 18V600|TV Casino I: Blackjack
  10. 18V601|TV Casino Series: TV Bingo (very limited release; only 3 copies are known to exist as of 1/7/2018)
  11. 18V700|TV Mystic Series: Biorhythm

Cartridges released on the MPT-02 clones (France/Australia)

  1. MG-200 Grand Pack (Doodle, Patterns, Blackjack and Bowling)
  2. MG-201 Bingo
  3. MG-202 Concentration Match
  4. MG-203 Star Wars
  5. MG-204 Math Fun (School House II)
  6. MG-205 Pinball
  7. MG-206 Biorythm
  8. MG-207 Tennis/Squash
  9. MG-208 Fun with Numbers
  10. MG-209 Computer Quiz (School House I)
  11. MG-210 Baseball
  12. MG-211 Speedway/Tag
  13. MG-212 Spacewar Intercept
  14. MG-213 Gun Fight/Moon ship

Cartridges released on the Visicom COM-100 clone (Japan)

  1. CAS-110 Arithmetic drill (Math Fun & Fun with Numbers)
  2. CAS-130 Sports fan (Baseball & Sumo Wrestling)
  3. CAS-140 Gambler I (Blackjack)
  4. CAS-141 Gambler II (Slot Machine and Dice)
  5. CAS-160 Space Command (Space War)
  6. CAS-190 Inspiration (Bagua, Blood typing and Astrology)

Other

  1. M1200-05 Star Wars (Sheen M1200)
  2. M1200-07 Pinball (Sheen M1200) or Flipper (German Clone)

Legacy

The Studio II was followed by the Studio III which can also display color and uses the RCA CDP-1802 microprocessor.[8] [9] [10] A Studio IV was planned but not created.

External links

Notes and References

  1. Web site: RCA Studio II GOLD MINE! An interview with the Studio 2 Production Manager!. Atariage.com. March 2013 .
  2. Book: Kent, Steven L.. Steven L. Kent

    . Steven L. Kent. The Ultimate History of Video Games. 2001. Three Rivers Press. 0-7615-3643-4.

  3. Web site: Popular Mechanics - Google Books . December 1977. 2019-07-18. Hearst Magazines .
  4. Book: Dillon, Roberto. The Golden Age of Video Games. 2011. A K Peter/CRC Press. 978-1-4398-7323-6.
  5. News: Rediscovering History's Lost First Female Video Game Designer . Edwards . Benj . 2017-10-27 . Fast Company . 2017-10-27 . en-US.
  6. https://news.google.com/newspapers?nid=1338&dat=19780214&id=47EvAAAAIBAJ&sjid=A_kDAAAAIBAJ&pg=4978,3228228 TV Games Cutback
  7. Web site: RCA Studio 2 Technical Information. https://web.archive.org/web/20090415051408/http://studio2.classicgaming.gamespy.com/techinfo.htm. 2009-04-15.
  8. Web site: Modla. Andy. RCA Studio II and Studio III Home TV Programmer Emulator: ajavamind/rca-studio2. 2019-05-13. Github.com. 2019-07-18.
  9. Web site: Programming Manual for STUDIO III. September 1977. Bitsavers.org. 2022-03-13.
  10. Book: RCA 1800 microprocerssor, Studio III, CDP 1802, COSMAC microprocessor 102727712 Computer History Museum. 2019-07-18.