Stronghold 2 Explained

Stronghold 2
Developer:Firefly Studios
Publisher:2K
Designer:Simon Bradbury
Programmer:Andrew Prime
Will Wilson
Warrick Buchanan
Andrew McNab
Bob Kang
Artist:Darren White
Robert Thornley
Jorge Cameo
Jason Juta
Composer:Robert L. Euvino
Genre:Real-time strategy
Modes:Single player, Multiplayer
Platforms:Microsoft Windows

Stronghold 2 is a real time strategy computer game released in April 2005 in which the player develops a stronghold in the Middle Ages. It is the sequel to Stronghold, released in 2001, also by Firefly Studios.

The game engine was enhanced over the original Stronghold to provide full 3-dimensional graphics. Other changes include new military and peace campaigns and the addition of crime and punishment, allowing players to torture unruly peasants. A number of new characters were also introduced.

On October 5, 2017, Stronghold 2 was re-released digitally on Steam as Stronghold 2: Steam Edition. It is available as a standalone title or as a free upgrade for owners of the Stronghold Collection on Steam. The re-release includes the following new features and improvements: Steam multiplayer, 16:9 Widescreen resolution support, visual enhancements to the in-game textures, 6 new maps, the ability to share and download custom maps through the Steam Workshop, Achievements, and digital versions of the official art book and soundtrack.

Gameplay

In the game, players take on the role of a lord who rules over a medieval castle. With their available resources, players place buildings or features, including many different kinds of food production, industry, civil, or military buildings and defences. Available peasants automatically choose jobs whenever a building requires one, so player micromanagement is minimal; players mostly set up the various buildings in an efficient way while providing safety for their peasants. Military units are directly controlled individually or in groups, sometimes quite large with sieges or battles involving many hundreds on each side. One addition to the original Stronghold is the inclusion of estates that players can "buy" with their accumulated honor (gained by popularity, holding feasts, dances, jousting, etc.). Estates are semi-independent villages (without castle fortifications) that produce their own goods that owners can send via cart to their castle or allies.

The inclusion of fully 3D-rendered graphics allowed Stronghold 2 to include tower interiors as battlegrounds for units, and the ability to go observe castle inhabitants very closely, which is useful for the new features of waste and rat management. As in the original Stronghold, players can choose from several different play modes: Kingmaker, Siege, War Campaign, Peace Campaign, Freeplay, Custom scenario, and Multiplayer

From May 2014, the original version's multiplayer is no longer supported due to GameSpy shutting down their online servers however the 2017 re-release on Steam has full multiplayer support via Steam's online servers.[1]

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic.

According to Edge, Stronghold 2 sold at least 100,000 units in the U.S., but was beaten by its predecessor's 220,000 sales in the region. Total US sales of Stronghold games released during the 2000s reached 590,000 units by August 2006.[2]

External links

Notes and References

  1. Web site: 2014-04-03 . GameSpy online services shutting down May 31 . 2023-08-25 . Shacknews . en.
  2. The Top 100 PC Games of the 21st Century . Edge staff . August 25, 2006 . . . https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ . October 17, 2012 . dead.