Developer: | Intelligent Systems |
Publisher: | Nintendo |
Director: | Taku Sugioka Misuzu Yoshida |
Producer: | Toshio Sengoku Naoki Nakano Hiroyuki Yamada |
Artist: | Narumi Kubota |
Programmer: | Tatsuya Kikkawa |
Composer: | Yasuhisa Baba Takeru Kanazaki |
Platforms: | Nintendo 3DS |
Genre: | Puzzle |
Modes: | Single-player |
Stretchmo, known as Fullblox in Europe and Australia and as in Japan, is a downloadable puzzle game developed by Intelligent Systems and published by Nintendo for its Nintendo 3DS handheld system. The game is a sequel to Pushmo, Crashmo, and Pushmo World[1] and was released on the Nintendo eShop.
Stretchmo follows the format of previous games, where the player uses Mallo to push and pull parts of the puzzle to reach the top. This game introduces the ability to stretch pieces out in addition to pushing and pulling. Some levels also contain hazards that can attack the player.
After completing a free seven-stage demo, players can purchase four more attractions: Playtime Plaza, Sculpture Square, Fortress of Fun, and NES Expo, either individually or as a discounted set. Purchasing any attractions unlocks the Stretchmo Studio, where players can create their own puzzles and share them using QR codes. Purchasing and completing all four attractions unlocks a fifth attraction, The Perilous Peak, with more challenging puzzles.
Stretchmo received "favorable" reviews according to the review aggregation website Metacritic. The game was praised for its graphics and new gameplay (especially controlling a new character) but criticized for its lack of originality and occasional technical issues.