Stealth ATF explained

Stealth ATF
Developer:Imagineering, Inc.
Director:Garry Kitchen
Producer:Tom Sloper
Designer:Rob Harris
Programmer:Rob Harris
Artist:Jesse Kapili
Composer:Russell Lieblich
Genre:First-person and third-person flight simulator
Modes:Single-player
Multiplayer (up to two players)[1]
Platforms:NES

Stealth ATF is a stealth fighter video game released by Activision in 1989 for the Nintendo Entertainment System. The object of the game is to take out aircraft that are trying to destroy the player's stealth fighter. The game supports up to two players.

Gameplay

The player is in full control of their Lockheed F-117 Nighthawk stealth attack aircraft; controlling every aspect of the military flight experience from exiting the runway and battling other fighters while airborne to landing the plane after the battle is over. The fighter is equipped with machine guns and missiles to take out enemy aircraft. Each level has different scenery and varying types of runways; for example, some levels will have a very long runway on solid ground, while others may have a very short one on a carrier out in the ocean. The player must also be aware of the damage the fighter has taken, the number of missiles it has remaining, and the altitude of the fighter (so it will not crash into the ground).

Missions take place in the potential military hot spots of the late 1980s. These locations are: such as the Middle East, Alaska, and the Pacific.[1]

Controls

Reception

Allgame gave the video game a score of 2.5 stars out of a possible 5 in their overview.[2] The Video Game Critic gave Stealth ATF a letter grade of F (less than 5 out of 10) in their April 8, 2001 overview.

Notes and References

  1. Web site: Game overview. . 2010-09-17.
  2. Web site: Rating information for Stealth ATF . . 2012-11-09.