Stargate SG-1 (roleplaying game) explained

Stargate SG-1
Designer:Robert Defendi, Scott Gearin, Patrick Kapera, Don Mappin, Christina Kamnikar, Rodney Thompson, Kevin Wilson
Publisher:Alderac Entertainment Group
Date:2003
Genre:Licensed science fiction
System:Spycraft (d20 System)

Stargate: SG-1 Roleplaying Game is a role-playing game based on the TV series Stargate SG-1, released in 2003 by Alderac Entertainment Group.[1] The game, based on AEG's Spycraft, uses the d20 System. Since Sony did not renew AEG's contract to publish the game, it is now out of print.

History

The Stargate SG:1 RPG (2003) by Alderac Entertainment Group followed their publication of the Spycraft d20 espionage game, and was designed to be fully compatible with the first edition of Spycraft.[2] Season guides and additional supplements for Stargate SG:1 were published until MGM pulled their license from AEG; thus, the RPG only adapted material from the first two seasons of the series.[2]

Core rulebook

The core Stargate SG-1 role-playing book is a hardbound and full-color 488 page volume. The content includes:

Supplements

Reception

SciFi.com gave the Stargate SG-1 Roleplaying Game an A−.[1]

Reviews

External links

Notes and References

  1. Web site: Stargate SG-1 Roleplaying Game (Review). Newquist. Ken. SciFi.com. 2007-09-26. https://web.archive.org/web/20090325164206/http://www.scifi.com/sfw/issue338/games.html. March 25, 2009.
  2. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7. 265.
  3. Web site: Pyramid: Pyramid Review: Stargate: SG-1 Roleplaying Game.