Star Wreck (video game) explained

Star Wreck
Designer:Charles A. Sharp
Publisher:Alternative Software
Released:1987
Genre:Interactive fiction
Modes:Single-player
Platforms:ZX Spectrum, Amstrad CPC, Commodore 64

Star Wreck is a text adventure game written in 1987 by Charles A. Sharp. It was published by Alternative Software for the Spectrum 48k,[1] Amstrad CPC,[2] and Commodore 64.[3] The game takes place in a parody of the Star Trek universe and the player takes on the role of Captain James T. Cake of the USS Paralysed.

Development

Star Wreck was written using the Graphic Adventure Creator. After its initial publication in 1987, it also appeared in Alternative Software's compilation tape 4-Most Adventures, in 1991.[4]

Reception

Star Wreck was reviewed by Your Sinclair in December 1987,[5] receiving 6 out of 10. Whilst enjoyable, the reviewer felt that the initial area (the Starship Paralysed) was too open, causing difficulties in working out what's going on.

Notes and References

  1. http://www.worldofspectrum.org/infoseekid.cgi?id=0007037 Star Wreck
  2. http://www.cpczone.net/index.php?game=3014 Star Wreck
  3. http://www.gamebase64.com/game.php?id=7353&d=45 Star Wreck
  4. http://www.worldofspectrum.org/infoseekid.cgi?id=0011180 4-Most Adventures
  5. http://www.ysrnry.co.uk/articles/starwreck.htm Star Wreck review