Star Wars: The Empire Strikes Back | |
Developer: | Atari Games |
Publisher: | Atari Games |
Designer: | Mike Hally |
Programmer: | Greg Rivera Norm Avellar |
Artist: | Dave Ralston |
Composer: | Brad Fuller |
Genre: | Rail shooter |
Modes: | Single-player |
Platforms: | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, BBC Micro |
Star Wars: The Empire Strikes Back is the sequel to the vector graphics Star Wars arcade video game released by Atari, Inc. in 1983. It was made available by Atari Games in 1985 as a conversion kit for the original game. As in Star Wars, the player takes on the role of Luke Skywalker in a set of battle sequences from a first-person perspective. The game features the Battle of Hoth and the subsequent escape of the Millennium Falcon through an asteroid field. It is the third Star Wars arcade title from Atari; the raster game Return of the Jedi came out the previous year.
Home ports were released by Domark for the Amstrad CPC, BBC Micro, ZX Spectrum, Atari ST, Commodore 64, and Amiga.
During the Hoth sequences, the player is flying a Rebel snowspeeder. The first section has the player patrolling in a search and destroy mission for Probots (Imperial Probe Droids). Imperial transmissions emanating from the Probots can be shot to prolong the stage. Once the transmission is completed, the player advances. To earn a Jedi letter, the player must eradicate the specified number of probots.
The second snowspeeder sequence involves the assault of AT-AT and AT-ST walkers against the Rebel shield generator. The walkers have to be either destroyed or avoided, as collisions will damage the aircraft. The player has four tow-cables which can be used to take down the AT-AT walkers instantly if fired at the walker's legs. Otherwise, the player has to aim for the red cockpits in order to destroy the walkers. To earn a Jedi letter, the player must eradicate the specified number of walkers.
The second half of the game has the player take on the role of Han Solo piloting at the head of a convoy trying to escape the Imperial onslaught. First, the player encounters a swath of TIE fighters. To earn a Jedi letter, the player must eradicate the specified number of TIE fighters. When enough time expires, the player moves on to an asteroid field, where the goal is simply to survive. To earn a Jedi letter, the player must make it through the field and not lose the game. Once finishing the fourth stage, the game starts back at the beginning of the Battle of Hoth on a higher difficulty level.
Collecting all four Jedi letters instantly erases all enemy shots from the screen for a short time, and also adds a rank insignia next to the player's initials if they reach the high-score list. The player begins the game with a deflector shield that can absorb a set number of hits from enemies or projectiles before collapsing. If the player sustains a hit with the shield down, the game ends.
Vector objects are now much more noticeably detailed, and the asterisk-particle enemy shots resembling snowflakes from Star Wars are replaced with simpler and clearer vector star-shapes instead.
According to the creators, the game received less attention as it was not as fresh as the previous game. Additionally, it was sold as an upgrade kit, so arcade operators that had Star Wars running and getting steady incomes from it did not go for the upgrade.[1]
The game is included as an unlockable extra on for the GameCube.