StarGate is a science fiction board game published by Simulations Publications, Inc. (SPI) in 1979 in which players wage combat via spaceships.
StarGate is a microgame for 2-players, with one player controlling the alien Virunians, and the other player controlling the Coalition, an alliance of several races.
The game box contains:
Each parallel column of hexes is on a different plane than the adjacent columns. Ships have four options for navigation:
There are two types of combat:
The Coalition needs to destroy six Virunian ships. The Virunians need to destroy eight Coalition ships. Whoever reaches their goal first wins the game.
In the late 1970s, Metagaming Concepts pioneered the MicroGame packaged into a ziplock bag or small flat box. The games sold well, and in 1979, SPI decided to follow suit, publishing a number of "Capsule" games in various genres, including four science fiction-themed "Space Capsule" games. "Space Capsule #2", titled StarGate, was designed by John H. Butterfield, with graphic design by Redmond A. Simonsen and illustrations by Charles Vess and Rick Bryant.[1] SPI released it in March 1979, and it proved very popular, staying in SPI's Top Ten Bestseller list for the next year.[2]
In Issue 24 of The Space Gamer, Mark Watson compared StarGate to microgames by Metagaming Concepts. Although he found StarGates components to be better, he thought that Metagaming's products "tend to be more interesting." Watson also found that although the various types of movement in Stargate were interesting, "the game soon becomes tedious." However, with the addition of some self-made optional rules, Watson thought the game was much improved, noting that "With such twisted tactics [...] StarGate becomes a fairly interesting game." He concluded that with those rules in place, "StarGate is definitely in a class by itself, certainly worth playing, and undoubtedly worth its current price".[3]
In the October 1980 issue of Fantastic, game designer Greg Costikyan wrote "Star Gate is very chess-like, in that each ship moves in a particular manner. Not a bad little game, on the whole."[4]
In Issue 27 of Simulacrum, Brian Train noted, "This game is an interesting exercise in asymmetry. The Virunians enter the game as a random mixed bag of ship components that must be assembled as Tri-Ships to be fully effective, while the Coalition ships are individually weaker."[5]