Splendor | |
Designer: | Marc André |
Publisher: | Space Cowboys |
Image Link: | BoardGameSplendorLogoFairUse.jpg |
Image Caption: | Splendor box cover art |
Players: | 2 to 4 |
Playing Time: | 30 minutes |
Skills: | Resource management |
Splendor is a multiplayer card-based board game, designed by Marc André and illustrated by Pascal Quidault. It was published in 2014 by Space Cowboys, Asmodee. Players are gem merchants of the Renaissance, developing gem mines, transportation, and shops to accumulate prestige points. Splendor received positive reviews and received numerous awards, including winner of Golden Geek Best Family Board Game, and nominated for the Spiel des Jahres Game of the Year in 2014.[1] [2] The game also received a mobile application and an expansion released in 2017.
Splendor is an engine-building and resource management game in which two to four players compete to collect the most prestige points. The game has the following components:
Each development card falls into one of three levels (•, ••, •••) indicating the difficulty to purchase that card.
Every development card also contains a gem bonus (emerald, sapphire, ruby, diamond, or onyx), which may be used for future development card purchases.
Before the game begins, n+1 Noble tiles are dealt face up in the center, where n is the number of players. Four cards from each level (•, ••, •••) are dealt face up, visible to the players, and the rest are kept in separate decks of their corresponding difficulty levels.
A player's turn consists of a single action, which must be one of the following:[4]
After this action:
When one player reaches 15 prestige points, the players continue playing the current round until each player has taken the same number of turns. Once this occurs, the game ends.
Once the game ends, whoever has the most prestige points wins; in case of a tie, whoever purchased the fewest development cards wins. If this fails to break the tie, the player with fewest reserved cards wins. If all else fails, the players will then share the victory.[5]
The game received positive reviews, with The Wirecutter stating that the game has a "balance of luck and intro-level strategy". Similarly, The Gaming Review praised its accessibility combined with reasonable strategy and the component quality, but criticised its theme, stating that "It’s a shame the theme doesn’t carry through better".[6] Board Game Helv also gave a positive review, commending on the game's replayability, interaction and components.[7]
An expansion of the game, Cities of Splendor, was released in 2017, including four modules (The Cities, The Trading Posts, The Orient, The Strongholds). The Opinionated Gamers gave a positive review, describing the changes as subtle and varied.[8]
A mobile application version of the game, for iOS, Android and Steam, was published by Asmodee Digital.[9]
In 2020, Splendor: Marvel was released, a re-themed version of the game based on characters from Marvel Comics, notably revolving around the Infinity Gauntlet storyline where Thanos attempts to collect the Infinity Gems.[10]
Released in 2022, Splendor Duel is a two-player only standalone game based on Splendor that retains some of the main gameplay mechanisms of that design.[11]