Special Forces (video game) explained

Special Forces
Developer:Sleepless Knights
Publisher:MicroProse
Designer:Jim Bambra
Programmer:Mark Fisher
Keith Jackson
Director:James Hawkins
Producer:Steve Perry
Artist:Anthony Rosbottom
Released:1992
Genre:Tactical shooter, stealth
Modes:Single-player

Special Forces is a video game developed by Sleepless Knights and published by MicroProse in 1992 for the Amiga, Atari ST and PC DOS. In the game, a team of special operatives are to infiltrate enemy territory to complete various objectives. It is a sequel to Airborne Ranger.[1]

Gameplay

Special Forces lets the player select a team of four from a squad of eight operatives. Once a mission is selected in one of the four regions (temperate zone, arctic, desert and jungle - daytime and nighttime variants) the player is briefed. Objectives range from hostage rescues, destroy specific objects, reconnaissance missions. The player needs to plan the mission carefully since the player does not control the operatives directly. Instead the player gives the soldiers orders similar to the game Commandos.

The game displays a top-down view of a part of the mission area in various configurations (one viewport per soldier up to four views at the same time in split-screen mode). The player also has access to a strategic battle map with enemy locations visible (there is no fog of war in the game).

See also

External links

Notes and References

  1. Web site: Special Forces (1992) . 2022-04-04 . MobyGames.