Space Raiders (video game) explained

Space Invaders: Invasion Day
Developer:Taito
Publisher:Taito (JP)
Mastiff (NA)
Sammy Corporation (EU)
Released:PlayStation 2
GameCube[1]
Genre:Third-person shooter
Modes:Single-player
Series:Space Invaders
Platforms:GameCube, PlayStation 2

Space Raiders, known as Space Invaders: Invasion Day[2] outside North America, is a 2002 third-person shooter video game developed by Taito, a remake of the original 1978 Space Invaders arcade game from its creators. Re-imagined for the sixth generation home consoles, Space Invaders: Invasion Day takes the surface-to-air shooting action of the original title and puts it into a third-person urban street setting on the GameCube (Japan and North America) and PlayStation 2 (the latter only in Japan and Europe). This update features detailed opening cinematics of the alien invasion, story and survival modes, boss battles and three playable characters, each with their own backstory.

Gameplay

The playable characters include Justin (street teen), Ashley (fashion photographer) and Naji (police officer), and while they look different, all three play similarly. From a fixed height behind the character the player directs them to shoot at increasingly large waves of various aliens as they march down the street toward the character's position. Characters can move side-to-side as in the original arcade game, but also have limited movement both into and away from the screen.

Occasional power-ups become available giving the player temporary access to special weapons. Strategic use of power-ups is required as the variety of aliens and diversity of their attacks will not allow for the straight forward shooting of the original arcade game. The game contains six missions and can be completed in under two hours. A port of the original Space Invaders arcade game is included and unlocked by a cheat.

Reception

Space Raiders received generally negative reviews, earning a score of 40 out of 100 from Metacritic.[3] Criticisms included poor graphics, repetitive gameplay and infidelity to Space Invaders.[4] ScrewAttack named it the worst remake or reboot in video gaming because of its radical, unsuccessful departure from the original Space Invaders franchise.[5]

Notes and References

  1. Web site: GameCube release dates . GameFAQs. February 6, 2008.
  2. Web site: PlayStation 2 release dates. . February 6, 2008.
  3. Web site: Metacritic. Metacritic. 2008-01-02. 2008-09-23. https://web.archive.org/web/20080923091631/http://www.metacritic.com/games/platforms/cube/spaceraiders. dead.
  4. Web site: GameSpot.
  5. https://www.youtube.com/watch?v=oiUGtjP2Ow8&ab_channel=ScrewAttack%27sVideoGameVault Top 10 Worst Reboots