Sorcerer (video game) explained

Sorcerer
Developer:Infocom
Publisher:Infocom
Designer:Steve Meretzky
Engine:Z-machine
Released:Release 4: January 31, 1984
Release 6: May 8, 1984
Release 13: October 21, 1985
Release 15: November 8, 1985
Release 18: September 4, 1986
Genre:Interactive fiction
Modes:Single-player
Platforms:Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST, Commodore 64, CP/M, DEC Rainbow, MS-DOS, IBM PC, Kaypro II, Classic Mac OS, NEC APC, Osborne 1, RT-11, TI-99/4A, TRS-80.[1]

Sorcerer is an interactive fiction game written by Steve Meretzky and released by Infocom in 1984. It is the second game in the magic-themed "Enchanter trilogy", preceded by Enchanter and followed by Spellbreaker. It is Infocom's eleventh game.

Plot

Following the unlikely defeat of Krill in Enchanter, the player's character has progressed from an Apprentice Enchanter to earning a coveted seat in the Circle of Enchanters. Belboz the Necromancer, the leader of the Circle, has become not only a mentor but a close friend as well. Lately, Belboz has seemed different, distracted, even talking to himself at length. Whatever he's dealing with, Belboz doesn't see fit to confide in anyone, then suddenly he disappears.

Gameplay

Potions are used by drinking them and each can only be used once. Sorcerer has 70 ways for the player to die.[2]

Release

The Sorcerer package includes the following physical items:

Reception

St.Game stated that "The world of the Sorcerer is rich in detail and wonderment. The magical experiences resemble the exotic adventures of Carlos Castaneda", with "several diabolical traps and puzzles", and concluded that "The final solution is like a delicate orchid achieving full bloom. Long after the game is over, the heady fragrance stays with you".[3] PC Magazine gave Sorcerer 10.5 points out of 12. It noted the dramatic opening and the game's "predisposition against violence", offering the player spells instead of weapons.[4] Zzap!64 noted the high (£45.30) British price of the game and necessity to own a disk drive, but called it "a tremendous challenge and full of surprises ... lengthy location descriptions, great atmosphere, and highly addictive qualities".[5]

External links

Notes and References

  1. http://adventure.if-legends.org/Infocom.html Sorcerer at Adventureland
  2. Spring 1984 . Infocom Scoreboard . The New Zork Times . 3 . 2 . 3.
  3. News: Do You Believe in Magic? . St.Game . Mar–Apr 1984 . 29 July 2014 . Adams, Roe . 35.
  4. News: Ultimate Sorcery . PC Magazine . 1984-08-21 . 25 October 2013 . Wiswell, Phil . 271.
  5. News: Sorceror . Zzap!64 . June 1985 . 26 October 2013 . The White Wizard . 64.