Sonic Chronicles: The Dark Brotherhood Explained

Sonic Chronicles:
Developer:BioWare
Publisher:Sega
Series:Sonic the Hedgehog
Platforms:Nintendo DS
Genre:Role-playing
Modes:Single-player
Director:Mark Darrah
Producer:Kirby Fong
Designer:Miles Holmes
Dan Tudge
Artist:Joel MacMillan
Composer:Steven Sim
Richard Jacques

is a 2008 role-playing video game developed by BioWare and published by Sega for the Nintendo DS. It is a part of the Sonic the Hedgehog series, and is its only RPG entry. Sonic Chronicles initially focuses on the events surrounding the kidnapping of Knuckles and the disappearance of the Chaos Emeralds after the defeat of Doctor Eggman,[1] before moving on to follow the cast of characters across two dimensions as they encounter a new ally, Shade the Echidna, and seek to stop the invasion of their world by Ix, the leader of Shade's tribe, the Nocturnus. The game is mainly played using the DS stylus, with players either exploring the overworld, or attacking with multiple characters in combat.

Development began in 2006 as BioWare's first handheld project, who were normally used to the long development cycles of video games; the game eventually transitioned to a Sonic project with over 30 people involved, with many of BioWare's developers being big fans of the series and wanting to further expand on its world. The design progress for gameplay was based on four "activity pillars", while the graphical style was primarily based on the earlier Sonic games, being colorful and anime-like. It released in Australia, Europe, and North America in September 2008, and then in Japan the following year as Invaders from the Dark Dimension.

Sonic Chronicles: The Dark Brotherhood was met with mixed reviews from critics, who appreciated both the graphics and environments, as well as Sonic overall transition to the role-playing genre, while the music and story were received with mixed reactions, as were some gameplay elements such as the combat system. The game also garnered controversy after former Archie Comics writer Ken Penders sued Sega and BioWare for alleged copyright infringement, claiming that the Nocturnus Clan were too similar to his Dark Legion echidna characters, whom he had claimed copyright for. Although intended as the first in a series of Sonic RPGs, plans were scrapped after Electronic Arts acquired BioWare shortly after its release, and Chronicles became a one-off game.

Gameplay

Sonic Chronicles is a turn-based role-playing game, with rhythm and timing elements. It primarily features two types of gameplay: exploration and combat. In exploration areas, the character is controlled by tapping the stylus where the player wants the character to go, while action buttons are used to traverse certain elements, such as vertical loops.[2] Navigation can also require a certain character to be in the lead for progress to continue, taking advantage of that character's special ability, be it flying, climbing, or jumping large gaps.[3] Puzzle elements are also featured, allowing the party to break up to complete the task, such as pressing switches in various areas.[4]

Combat gameplay occurs when enemies are walked into, shifting the view to a close-up for turn-based battles to occur. Standard attacks are available, while special attacks, dubbed POW Moves, can be performed by rhythmically tapping the stylus. These will use up POW Points, in a manner similar to Magic Points in other RPGs.[5] [6] Examples of individual special attacks include Sonic's Axe Kick and Whirlwind, while some group-based special attacks require certain characters in the party, such as the Blue Bomber, which requires both Sonic and Tails. After combat is complete, loot is available, ranging from healing items to character equipment - equippable in one of three slots per character - while experience points boosts up to two of four attributes per character: speed, attack, defense, and luck.

Characters can also collect and equip Chao, each with their own ability, to enhance a team member's status. These Chao are collectable and can be stored in the Chao Garden, and using the DS' wireless connectivity, players can swap the Chao they have collected.[7]

Plot

Sonic Chronicles is split into two acts, further divided into several chapters. It opens by detailing Eggman's defeat and presumed death, some time ago after the destruction of the Egg Carrier at the hands of Sonic and friends.[8] In the present, Sonic is on vacation when he receives a call from Tails, stating that Knuckles has been kidnapped by a group called the Marauders, and they have stolen the Chaos Emeralds.[1] [9] Travelling with Amy to meet Tails,[10] they are escorted by Rouge the Bat to meet the GUN Commander, who informs them that they have been watching the Marauders for some time, and know where to search.[11] Having no luck, they eventually locate the Marauders' base in the Mystic Ruins where they find Knuckles, who is found escaping from some robots; leaving the base, they find Angel Island is gone. Devices found in their initial search help them locate Eggman, who claims to be reformed after surviving the Egg Carrier's crash. He informs the team that Angel Island is being pulled to Metropolis, the location of the Marauders' main base.

With Metropolis as their next destination, they meet Shadow and he joins up in order to find E-123 Omega,[12] but are attacked by Shade and her Marauders. She reveals herself to be an Echidna of the Nocturnus Tribe, leaving Knuckles, supposedly the last of the Echidnas, shocked. After her defeat, the team heads to Angel Island where they are shot down and meet the Nocturnus leader, the Grand Imperator Ix, who reveals his plot to take over the dimension after escaping from the Twilight Cage. Ix then betrays Shade by throwing her off the island, before escaping with the Master Emerald, only for her to be saved by Knuckles while Tails and Eggman build a vehicle to transport them to the other dimension. Through meeting various creatures, they eventually gather all of the missing Chaos Emeralds and begin to invade the Nocturnus home world. Ix uses the Master Emerald to transform, but Sonic uses the Chaos Emeralds to become Super Sonic, and finally defeats him.

As Nocturne begins to fall, and is nearly destroyed, the team escapes to the Cyclone and heads back to Earth. However, once they've arrived back in Metropolis, they find Eggman waiting for them with a fully rebuilt Metropolis, and the team take the Cyclone to confront the new Eggman Empire, having been several years since they left. The game ends with Eggman shooting down the Cyclone, and a "THE END?" screen.

Development and release

Director Mark Darrah stated that development began in 2006 when BioWare began to look into developing a handheld video game project. Some time thereafter, the development of a Sonic handheld game began, and eventually the project had over 30 people involved. As BioWare's first handheld project, the BioWare development team, used to the long development cycles of video games, had to adjust to the change of pace that handheld development brought. BioWare's employees were fans of the Sonic series as a whole, and felt they could bring their reputation for strong story-driven games to expand the Sonic series. While wanting to stay true to the Sonic franchise as a whole, they also wanted to add their own touches, such as introducing original, darker elements to the storyline; the second dimension, including its new characters and locations, was one such element. Prior to the official reveal of the game in Nintendo Power,[13] its existence was accidentally leaked after Sega filed a patent for it in the U.S.[14]

The design process for gameplay was built on the idea of satisfying four "activity pillars": story and character, encompassing characters that the player would want to get to know and spend time with; combat, encompassing conflict as the game progresses; progression customization, so that players are able to upgrade their characters as they see fit with such elements as new abilities and attributes; and exploration, in which the player can visit and explore many differing environments.[15] BioWare decided to opt for a look reminiscent of the early games in the Sonic series, and so opted for more flat-shaded, anime-like characters, as well as saturated, vibrant environments and backdrops.[16] Richard Jacques, long-time producer of music for the Sonic series, composed some of the music tracks for Chronicles, in the traditional Sonic style; many of the tracks are borrowed from Sonic 3D Blast (1996), the Sega Saturn version of which Jacques was the lead composer for.

During February 2008, Sega announced that it would be giving fans the opportunity to vote on the name of a hostile alien race that would appear within the game.[17] From March 4, fans were invited to vote on Sega Europe's Sonic portal Sonic City for their preferred name.[18] The winning entry in the contest was announced as the Zoa,[19] a reference to the town in Panzer Dragoon Saga. The name was suggested as a potential name initially by the Sega fan blog Sega Nerds.[20] [21] Lead artist and animator Joel MacMillan and Nick DiLiberto produced an animated introduction for the game, however it was replaced with a gameplay montage in the final; the full animation was eventually posted online.[22] [23] [24]

Sonic Chronicles was playable at the 2008 E3, PAX and Leipzig conventions,[25] [26] [27] as well as the Summer of Sonic event.[28] The game went gold on September 5, 2008,[29] and was officially released in Australia on September 25,[30] [31] in Europe on September 26,[32] and then North America on September 30. In Japan, Chronicles was released on August 6, 2009, nearly a year after its international release. Players who had pre-ordered the game through GameStop would receive a stylus with Sonic, Knuckles, or Shade figures;[33] in Australia, players who had pre-ordered it via EB Games instead received a Chronicles-themed case for the system.

Reception

Sales

Sonic Chronicles sold poorly in Japan with only 2,100 sales reported within the first week of release, which was blamed on the overall lack of promotion for the game in the region;[34] it eventually sold 7,533 units.[35] The ELSPA awarded the game a Silver Sales Award, indicating at least 100,000 units sold in the United Kingdom.[36] Chronicles briefly became the tenth best-selling Nintendo DS game in North America in October 2008, before dropping off the charts entirely.[37]

Critical response

Sonic Chronicles: The Dark Brotherhood received "mixed or average" reviews from critics, garnering a 74 out of 100 average at review aggregator Metacritic.

Critics expressed surprise at the simplistic gameplay and low difficulty.[38] Both GamePro and PALGN agreed that the game would be suitable to younger players, with Emily Balistrieri writing "All in all, Sonic Chronicles: The Dark Brotherhood is a fairly easy and light RPG that I'm sure younger gamers will have a blast with." Reception to the battle system was mixed, with Ryan Scott of 1Up.com describing it as a joy, while Nintendo Power found it becoming a "major annoyance in the second half of the game", but that it was worth sticking through. Reviewers compared the combat to Elite Beat Agents (2006). The lack of multiplayer options, aside from the ability to share Chao, was also seen as a disappointment.[39]

The overall scenario was received with mixed reception. Critics acknowledged that, compared to other games in the genre, the "chapter-based story is predictably lightweight and cartoony", and that it took a back seat to gameplay. Reviewers also agreed that the story only begins to become more elaborate and interesting in the second half of the game, with Matthew Castle writing for Computer and Video Games "only later do Bioware start throwing around their universe-building weight."[40] Brian Fore of Game Informer felt the characters were well written and likeable.

The presentation was generally well received. Eurogamer called it "undeniably nice-looking", which IGN agreed with, citing the models and environments as well done, although noting the poor audio quality. Conversely, GamePro wrote that "the graphics aren't exactly dazzling, especially when compared to the visually sharp cut-scenes," also citing the "primitive" soundtrack and sound effects.

Plagiarism allegations

Former Archie head writer Ken Penders felt that the Nocturnus Clan antagonists were heavily derived from his own echidna characters in the Archie Comics Sonic titles,[41] which he had begun copyrighting in January 2009.[42] [43] [44] After the similarities were brought to his attention, he filed a lawsuit against Sega and Electronic Arts in 2011 for alleged copyright infringement.[45] The case was dismissed without prejudice on September 26, 2011, then again in February 2012, after the case had been refiled four days after it was originally dismissed, despite warnings from Judge Otis Wright who dismissed the case both times. In October 2013, the CA 9th Appellate Court upheld Judge Wright's initial ruling.[46] [47] [48]

Writing for Intelligencer, Bobby Schroeder speculated that content from Sonic Chronicles has not made any appearances since its release to prevent further legal action from Penders despite the case's dismissal. The exception is Nocturne, the site of the game's final battle, which is used as the start and finish of the Dream Bobsledding course in the Wii version of Mario & Sonic at the Olympic Winter Games (2009).[49] The Sonic the Hedgehog Encyclo-speed-ia (2021) declared the game non canon.[50]

Legacy

Archie Comics made an adaption of Sonic Chronicles titled Invaders from Beyond, featuring the kidnapping of Knuckles. The short strip only covers what happened before the game's story, which acts as a sort of prologue, and ends by urging readers to buy Sonic Chronicles to find out "what happens next".[51] In Japan, a manga adaptation of the game was published within the pages of Dengeki Nintendo DS.[52]

A sequel to the game was once seen as a possibility if the game performed well enough, with the developers having "a precise idea" for how the sequel should be made. However, after BioWare was acquired by Electronic Arts, plans for a sequel were dropped, and it remains the only RPG in the franchise's history.[53]

Notes and References

  1. Web site: Casamassina . Matt . February 15, 2008 . Sonic Chronicles: The Dark Brotherhood Interview . February 16, 2008 . . March 4, 2012 . https://web.archive.org/web/20120304145925/http://ds.ign.com/articles/852/852731p1.html . live .
  2. Web site: Torres . Ricardo . April 15, 2008 . Sonic Chronicles: The Dark Brotherhood Hands-On . dead . https://web.archive.org/web/20090201115527/http://uk.gamespot.com/ds/rpg/sonicrpg/news.html?sid=6189256&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1 . February 1, 2009 . May 27, 2008 . . Fandom, Inc..
  3. Web site: Sonic Chronicles: The Dark Brotherhood Hands-on. April 15, 2008. Craig Harris. IGN UK. May 27, 2008. March 4, 2014. https://web.archive.org/web/20140304075822/http://www.ign.com/articles/2008/04/15/sonic-chronicles-the-dark-brotherhood-hands-on. live.
  4. Web site: Bozon . 16 May 2008 . Hands-on Sonic Chronicles: The Dark Brotherhood . . 26 May 2008 . 24 March 2012 . https://web.archive.org/web/20120324151254/http://uk.ds.ign.com/articles/874/874573p1.html . live .
  5. Kieken . Dorian . Joseph Rositano . Sonic Chronicles: The Dark Brotherhood Interview . September 26, 2008 . https://web.archive.org/web/20081218170104/http://palgn.com.au/article.php?id=12392 . December 18, 2008 . dead . September 6, 2008.
  6. Web site: Stockdale . Harry . June 25, 2021 . The Double-A Team: Sonic Chronicles: The Dark Brotherhood showed us how good an RPG entry could be . May 14, 2023 . . . May 14, 2023 . https://web.archive.org/web/20230514060213/https://www.eurogamer.net/the-double-a-team-sonic-chronicles-the-dark-brotherhood-showed-us-how-good-an-rpg-entry-could-be . live .
  7. Web site: NGamer Staff . June 8, 2008 . DS Previews: Sonic Chronicles: The Dark Brotherhood . https://web.archive.org/web/20080702084239/http://www.computerandvideogames.com/article.php?id=190471 . July 2, 2008 . June 9, 2008 . . . Fiddling with the item menus revealed that new character Shade will be playable, as will E-123 Omega, the clanking bot star of Sonic Heroes and Shadow The Hedgehog. . live .
  8. Eggman: Ha ha ha ha ha! You may have damaged my new Egg Carrier, Sonic, but you'll never defeat me! Sonic: We'll see about that, Eggman! Tails! How's it coming? Tails: Almost there, Sonic! Tails breaks some wiring, causing the ship to plummet to the ground; they escape on the Tornado plane. Sonic Chronicles: The Dark Brotherhood. BioWare. Sega. September 30, 2008. Nintendo DS.
  9. Tails: We're in big trouble, Sonic. I don't know if you're heard, but Knuckles has gone missing. And so have the Chaos Emeralds! A group of criminals called the Marauders took him. Please, Sonic! We need your help! Sonic Chronicles: The Dark Brotherhood. BioWare. Sega. September 30, 2008. Nintendo DS.
  10. Amy: Sonic! Boy, are you lucky I happened to come along! [...] Tails' workshop is still in the northeastern area of Central City, let's go Sonic Chronicles: The Dark Brotherhood. BioWare. Sega. September 30, 2008. Nintendo DS.
  11. Rouge: Hello, boss. Someone here to see you. [...] Commander: I believe that to stop the Marauders, you need to extract your friend Knuckles and learn everything you can about them.[...] As you know, we've been tracking the Marauders for some time. For a while, we had no luck. But recently, our satellites noticed some activity at four locations in Green Hill Zone and Central City. Sonic Chronicles: The Dark Brotherhood. BioWare. Sega. September 30, 2008. Nintendo DS.
  12. After defeating Shadow the Hedgehog for the third time.
  13. Web site: Brice . Kath . January 14, 2008 . Bioware reveals Sonic Chronicles: The Dark Brotherhood . May 14, 2023 . . May 14, 2023 . https://web.archive.org/web/20230514060210/https://www.pocketgamer.com/sonic-chronicles-the-dark-brotherhood/bioware-reveals-sonic-chronicles-the-dark-brotherhood/ . live .
  14. Web site: Hinkle . David . January 9, 2008 . Sonic RPG called Sonic Chronicles? . May 14, 2023 . . . May 14, 2023 . https://web.archive.org/web/20230514060208/https://www.engadget.com/2008-01-09-sonic-rpg-called-sonic-chronicles.html . live .
  15. Raymond Muzyka (CEO) and Greg Zeschuk (President). October 4, 2008. Sonic Chronicles: The Dark Brotherhood Nintendo DS Commentary - Bioware Dev Diary . https://archive.today/20120715180439/http://uk.ds.ign.com/dor/objects/856273/sonic-chronicles-the-dark-brotherhood/videos/scdbdevdiary1.htm . dead . July 15, 2012 . Documentary . IGN . November 25, 2008.
  16. Joel MacMillan (Lead Artist) . September 18, 2008. Sonic Chronicles: The Dark Brotherhood Nintendo DS Commentary - Developer Diary #2: Creating the Game . Documentary . IGN . November 25, 2008.
  17. Web site: SONIC CHRONICLES A RACE TO NAME. ArchangelUK. March 19, 2008. Sega Europe. dead. https://web.archive.org/web/20080616200714/http://blogs.sega.com/sonic/2008/02/19/sonic-chronicles%E2%84%A2-a-race-to-name/. June 16, 2008.
  18. Web site: Sonic Chronicles: Race To Name - POLL IS LIVE. ArchangelUK. Sega Europe. April 3, 2008. dead. https://web.archive.org/web/20090216110934/http://blogs.sega.com/sonic/2008/03/04/sonic-chronicles-race-to-name-poll-is-live/. February 16, 2009.
  19. Web site: Sega Europe. Sonic City Blognik. April 18, 2008. Sega Europe. March 19, 2008. dead. https://web.archive.org/web/20080324020023/http://blogs.sega.com/sonic/2008/03/19/zoah-far-zoah-good-the-winner-is-announced/. March 24, 2008.
  20. Web site: Sega Nerds. seganerds. March 19, 2008. March 19, 2008. March 24, 2008. https://web.archive.org/web/20080324032428/http://www.seganerds.com/2008/03/19/sonic-chronicles-naming-contest-results-now-in/. dead.
  21. Web site: SEGA America Blog. SEGA America Blog. March 21, 2008. March 21, 2008. March 26, 2008. https://web.archive.org/web/20080326165044/http://blogs.sega.com/usa/2008/03/21/sonic-chronicles-a-race-to-name-final-name-announced/. live.
  22. Web site: Nightingale . Ed . December 22, 2021 . Unreleased hand drawn cinematic for Bioware's Sonic RPG surfaces online . May 13, 2023 . . . May 13, 2023 . https://web.archive.org/web/20230513082907/https://www.eurogamer.net/previously-unreleased-hand-drawn-cinematic-for-biowares-sonic-rpg-surfaces-online . live .
  23. Web site: Middler . Jordan . December 22, 2021 . BioWare’s ‘Sonic Chronicles’ intro shown off for the first time . May 13, 2023 . . May 13, 2023 . https://web.archive.org/web/20230513082908/https://www.nme.com/news/gaming-news/biowares-sonic-chronicles-intro-shown-off-for-the-first-time-3125001 . live .
  24. Web site: Lang . Brad . December 22, 2021 . Fantastic Unreleased Sonic the Hedgehog Cinematic Surfaces After 13 Years . May 13, 2023 . . May 13, 2023 . https://web.archive.org/web/20230513082907/https://www.cbr.com/sonic-the-hedgehog-unreleased-cinematic-surfaces/ . live .
  25. Web site: Oliver . Tristan . July 16, 2008 . Sonic Chronicles Playtest: The Full Details . https://web.archive.org/web/20160304002137/http://www.tssznews.com/2008/07/16/sonic-chronicles-playtest-the-full-details-2/ . March 4, 2016 . May 13, 2023 . TSSZ News.
  26. Web site: Paulson . Andrew . August 13, 2008 . Sonic Chronicles To Be Shown At PAX 2008 . https://web.archive.org/web/20160306144532/http://www.tssznews.com/2008/08/13/sonic-chronicles-to-be-at-pax-2008/ . March 6, 2016 . May 13, 2023 . TSSZ News.
  27. Web site: Oliver . Tristan . August 14, 2008 . Sonic, Samba at Leipzig Convention . https://web.archive.org/web/20160306144502/http://www.tssznews.com/2008/08/14/sonic-samba-at-leipzig-convention/ . March 6, 2016 . May 13, 2023 . TSSZ News.
  28. Web site: Street . Paul . July 17, 2008 . Play Sonic Chronicles at the Summer Of Sonic . https://web.archive.org/web/20150726232211/http://www.tssznews.com/2008/07/17/play-sonic-chronicles-at-the-summer-of-sonic/ . July 26, 2015 . May 13, 2023 . TSSZ News.
  29. Web site: September 5, 2008 . SEGA Announces that Sonic Chronicles Goes Gold . dead . https://web.archive.org/web/20080917123913/http://www.gamezone.com/news/09_05_08_05_54PM.htm . September 17, 2008 . August 26, 2008 . GameZone . Play.tm.
  30. Web site: Sonic Chronicles: The Dark Brotherhood (Nintendo DS) . dead . https://web.archive.org/web/20081007080356/http://palgn.com.au/games.php?id=4985 . October 7, 2008 . September 23, 2008 . PALGN.
  31. Web site: Paulson . Andrew . August 5, 2008 . EBGames Australia Offers Sonic Chronicles Pre-Order Gift . https://web.archive.org/web/20160306085537/http://www.tssznews.com/2008/08/05/ebgames-australia-sonic-chronicles-pre-order-gift/ . March 6, 2016 . May 14, 2023 . TSSZ News.
  32. Web site: Sonic City Blognik - I'm Off...But Before I Go. ArchangelUK. Sonic City Blognik. September 26, 2008. September 28, 2008. September 14, 2008. https://web.archive.org/web/20080914071934/http://blogs.sega.com/sonic/2008/08/28/im-off-but-before-i-go/. live.
  33. Web site: Paulson . Andrew . June 30, 2008 . GameStop Offering Sonic Chronicles Pre-Order Bonus . https://web.archive.org/web/20150727005851/http://www.tssznews.com/2008/06/30/gamestop-offering-sonic-chronicles-pre-order-bonus/ . July 27, 2015 . May 14, 2023 . TSSZ News.
  34. Web site: RawmeatCowboy . August 13, 2009 . Sonic Chronicles, Kororinpa 2 see disastrous first weeks in Japan . https://web.archive.org/web/20100723073327/http://gonintendo.com/viewstory.php?id=93047 . July 23, 2010 . May 13, 2023 . GoNintendo.
  35. Web site: Game Search . May 13, 2023 . Garaph . May 13, 2023 . https://web.archive.org/web/20230513104525/http://garaph.info/gamesearch.php?publisher=Sega&opt=0 . live .
  36. Web site: ELSPA Sales Awards: Silver . https://web.archive.org/web/20100618014928/http://www.elspa.com/?i=3942 . June 18, 2010 . May 13, 2023 . ELSPA.
  37. Web site: AIAS NDP Top Ten Video Game Sales . May 14, 2023 . . May 14, 2023 . https://web.archive.org/web/20230514060217/https://www.interactive.org/npd/index.asp . live .
  38. Web site: Balistrieri . Emily . September 25, 2008 . Review: Sonic Chronicles: The Dark Brotherhood (DS) . https://web.archive.org/web/20080926174437/http://www.gamepro.com/article/reviews/207226/sonic-chronicles-the-dark-brotherhood-ds/ . September 26, 2008 . September 27, 2008 . . IDG.
  39. Web site: Jesús Bella Ceacero . September 22, 2008 . Sonic Chronicles: La Hermandad Siniestra . September 22, 2008 . 3DJuegos . September 23, 2008 . https://web.archive.org/web/20080923182150/http://www.3djuegos.com/juegos/analisis/2744/0/sonic-chronicles-la-hermandad-siniestra/ . live .
  40. Web site: Castle . Matthew . September 24, 2008 . Review: Sonic Chronicles: The Dark Brotherhood . https://web.archive.org/web/20080925053433/http://www.computerandvideogames.com/article.php?id=197716 . September 25, 2008 . September 26, 2008 . . live .
  41. Web site: Bevan . Rhiannon . April 9, 2022 . Controversial Sonic Writer Ken Penders Claims Sonic 2 Used His Characters, Is Seeking Legal Advice . May 21, 2022 . TheGamer . May 21, 2022 . https://web.archive.org/web/20220521163913/https://www.thegamer.com/sonic-the-hedgehog-2-ken-penders-knuckles-lawsuit/ . live .
  42. Web site: Schroeder . Bobby . February 11, 2020 . How a Legal Dispute Wiped Out Hundreds of Sonic the Hedgehog Characters . May 21, 2022 . Intelligencer . en-us . February 13, 2020 . https://web.archive.org/web/20200213005246/https://nymag.com/intelligencer/2020/02/the-lawsuit-that-reshaped-sonic-the-hedgehog-comics.html . live .
  43. Web site: Hogeweg . Stan . December 23, 2021 . Sonic Chronicles: The Dark Brotherhood - Remembering the Sonic BioWare RPG . May 21, 2022 . Game Rant . en-US . May 21, 2022 . https://web.archive.org/web/20220521163913/https://gamerant.com/sonic-chronicles-dark-brotherhood-bioware-rpg-franchise-innovation-frontiers/ . live .
  44. Web site: Johnston . Rich . July 10, 2010 . Ken Penders Claims Sonic The Hedgehog Rights . May 21, 2022 . Bleeding Cool . en . May 21, 2022 . https://web.archive.org/web/20220521075859/https://bleedingcool.com/comics/recent-updates/ken-penders-claims-sonic-the-hedgehog-rights/ . live .
  45. Web site: Oliver . Tristan . Penders's Lawsuit Against Sega, EA Dismissed…for Now . dead . https://web.archive.org/web/20190818083405/http://www.tssznews.com/2012/02/27/penderss-lawsuit-against-sega-ea-dismissed-for-now/ . August 18, 2019 . November 30, 2014 . TSSZ News.
  46. Web site: Donahue . Bill . October 23, 2013 . 9th Circ. Shuts Down Sonic The Hedgehog Copyright Appeal . April 22, 2017 . Law360 . April 23, 2017 . https://web.archive.org/web/20170423153233/https://www.law360.com/articles/482783/9th-circ-shuts-down-sonic-the-hedgehog-copyright-appeal . live .
  47. Web site: Slind-Flor . Victoria . October 25, 2013 . Qualcomm, Jack Daniel's, Who Dat?: Intellectual Property . April 22, 2017 . Bloomberg Technology . April 23, 2017 . https://web.archive.org/web/20170423152634/https://www.bloomberg.com/news/articles/2013-10-25/qualcomm-jack-daniel-s-who-dat-intellectual-property . live .
  48. Web site: Listen to recording for Kenneth Penders, II v. Sega of America, Inc., et al, No. 12-55544 . 30 November 2014 . Ca9.uscourts.gov . 4 December 2014 . https://web.archive.org/web/20141204172200/http://www.ca9.uscourts.gov/media/view.php?pk_id=0000011455 . live .
  49. Mario & Sonic at the Olympic Winter Games. Sonic Team, Racjin. October 13, 2009. Wii. Dream Bobsledding.
  50. Book: Flynn, Ian . Sonic the Hedgehog Encyclo-speed-ia . . 2021 . 978-1506719276 . 206 . Sonic makes his first foray into the RPG genre with this noncanon adventure. . Ian Flynn.
  51. Flynn . Ian . Ian Flynn . September 13, 2008 . Invaders from Beyond . . .
    1. 191
    . B001E2ESVK.
  52. Web site: Paulson . Andrew . July 23, 2009 . Sonic Chronicles Manga Coming Soon . https://web.archive.org/web/20160422081608/http://www.tssznews.com/2009/07/23/sonic-chronicles-manga-coming-soon/ . April 22, 2016 . May 12, 2023 . TSSZ News.
  53. Bloom . Ryan . Sonic Chronicles 2 . September 26, 2008 . https://web.archive.org/web/20200216123503/http://www.tssznews.com/2010/09/11/rumor-sonic-chronicles-2-still-in-the-works/ . February 16, 2020 . dead . September 6, 2008.