Smash Hit Explained

Smash Hit
Developer:Mediocre
Publisher:Mediocre
Released:6 March 2014
Genre:Rail shooter
Modes:Single-player, multiplayer
Designer:Henrik Johansson
Programmer:Dennis Gustafsson
Artist:Henrik Johansson
Composer:Douglas Holmquist

Smash Hit is a 2014 first-person rail shooter developed and published by the Swedish indie game studio Mediocre. Released for iOS and Android, the player has to shoot metal balls to destroy glass obstacles and beat its 11 levels, after which the player unlocks the "endless mode", a stage infinitely repeated until the player is out of balls. The game also features a one-time in-game purchase, allowing the player to start from any checkpoint.

The game's development began in 2012, and it was released for free on 6 March 2014. Smash Hit received "generally favourable" reviews, with its physics, graphics, music, and sound effects being praised by reviewers. A virtual reality adaptation of the game was released in 2015. After the closing of Mediocre in 2017, Smash Hit programmer Dennis Gustafsson and composer Douglas Holmquist went to work on the Teardown game, which incorporated unused sounds from Smash Hit.

Gameplay

Smash Hit is a first-person rail shooter in which the player travels forward at a constant speed, accompanied by dynamic music that changes as the player advances.[1] [2] [3] [4] The player has to shoot metal balls to destroy obstacles made of glass, but must aim carefully with a limited supply of ammunition, as the game ends if it runs out.[5] [6] Any collision with an obstacle results in the loss of ten balls;[7] [8] the player also needs to avoid traps.[9] Smash Hit uses 3D graphics and has also been categorised as an action and puzzle game.[10] [11] [12]

The player can also shoot at crystals, which give the player a certain number of balls depending on the crystal's shape. Smash Hit also has a combo mechanic; smashing a consecutive sequence of crystals will grant the player an extra ball, allowing them to shoot up to five balls at once with only one ball in their ammunition.[13] Missing a crystal or sustaining damage ends the combo and resets the player's rate of fire to the baseline one ball. The player can also gather power-ups and activate them for a certain amount of time. Each power-up gives a special effect when activated, such as giving the player a limitless supply of balls, making all their balls explosive, or slowing down the time.[14]

Smash Hit contains a total of 11 checkpoints, each with its own unique appearance. As the game progresses, the levels become harder in difficulty.[15] After completing all 11 stages, the player enters the "endless mode", a stage which is repeated infinitely until the player is out of balls. The game does not count the player's score but rather counts the distance covered. By default, the player starts at the beginning of each game; however, a one-time in-game purchase allows the player to start from any unlocked checkpoint, making it a freemium game.[16] The purchase also allows the player to sync progress via their cloud system, such as iCloud.

After its release, Smash Hit had different game modes introduced, including a training mode as well as two multiplayer modes, versus, with two players competing on the same device, and cooperative, with two players completing the game together on the same device.[17] [18]

Development and release

Smash Hit was developed and published by the Swedish indie game[19] studio Mediocre, co-founded by Dennis Gustafsson and Henrik Johansson.[20] Gustafsson programmed the game, while Johansson was its artist and level designer.[21] Douglas Holmquist composed the game's soundtrack and its sound effects.[22]

Gustafsson and Johnasson began developing the game in 2012, while Holmquist joined the team in January 2013. Mediocre tasked Holmquist with creating an electronic soundtrack and listed Gold Panda's Fifth Ave, Shigeto's Look at all the Smiling Faces, and Robot Koch's Water and Solutions as reference tracks for the game's soundtrack. Holmquist stated that Smash Hit was "the most challenging of all the games" on which he worked with Mediocre. Gustafsson referred to Smash Hit as Medicore's "most ambitious project to date" in December 2013.[23]

Smash Hit was released for free on iOS and Android on 6 March 2014. The game's music contained 33 tracks in total at the time of its release date, with Holmquist composing seven more in May 2014 and three more after the introduction of game modes. The game has continued to receive updates since its initial release in 2014.[24]

Reception

Smash Hit has received "generally favourable" reviews, according to review aggregator Metacritic.[25] Common Sense Media praised the game as "a therapeutic experience" and "utterly hypnotising".

The game's physics were well praised by reviewers. However, reviewers have commented that the game does not offer much beyond its shooting mechanics, which Pugliese considered a negative aspect of the game. Nadia Oxford of Gamezebo said that the player's hitbox could be hard to track down. Trevor Sheridan of AppleNApps said that the game stands by its name, but he also underlined the game's difficulty when moving through close spaces; Pocket Gamer also named Smash Hit as one of the hardest mobile video games. According to Alex Beech of AppSpy, the checkpoint system undermined the endless mode scoreboard idea.

Reviewers commended the game's visuals. Michelle Starr of CNET described the glass shattering mechanic as "brilliant", while Tommaso Pugliese of Multiplayer.it viewed them as detailed and comprehensive. Starr also said that the game's graphics and mechanics were refined in contrast to Medicore's previous games, such as Sprinkle and Granny Smith. Chris Carter of TouchArcade hailed the game's graphics as "straight out of a mythical land", while Sheridan regarded it as ultra-modern.[26] Sheridan complimented the game's gradients and fog textures.

The game's music and sound effects were praised. Charlie Miller of 148Apps saw the shattering sounds as "satisfying" while describing the game's music as fitting its ambience. Pugliese also noted that the game's music was well adapted to its graphics.

Smash Hit was the most downloaded video game on iOS in March 2014, while on Android devices, it was the sixth most downloaded video game.[27] According to Mediocre, Smash Hit was downloaded more than 100 million times by October 2015.

Accolades

CNET and Apple Inc. rated Smash Hit as one of the best mobile video games of 2014.[28] [29] Smash Hit received honourable mentions for Independent Games Festival's 2015 Main Competition.[30]

Legacy

Mediocre released an adaptation of the game for Samsung Gear VR, titled Smash Hit VR, for free in 2015.[31] [32] "We had envisioned a VR version even before the mobile release, and when the Gear VR started to gain some traction we felt it was a good fit", Gustafsson commented. Gustafsson also revealed that levels had to be somewhat redesigned due to the revamped shooting system. Ian Hamilton of UploadVR said that the virtual reality adaptation of the game is "a great showpiece for family and friends as an introduction to virtual reality". The game was also later released for Oculus Rift and Oculus Go headsets.[33] [34] Scholars Margherita Antona and Constantine Stephanidis reported that no differences in difficulty were seen between the mobile and virtual reality versions of Smash Hit.[35]

Mediocre worked on another game involving balls, PinOut, which was released in October 2016.[36] [37] The studio was closed in 2017, after which Gustafsson began working on creating a game using destructible environments with voxels.[38] He hired Mediocre's additional designer, Emil Bengtsson, to work on his Teardown game.[39] Like Smash Hit, the gameplay of Teardown was modelled around the game's technology, in this case, destructive voxel technology.[40] Teardown was released in 2022.[41] Holmquist composed its music and sound effects; he also used placeholder sounds from Smash Hit that were ultimately unused in the game.[42]

External links

Notes and References

  1. Web site: Starr . Michelle . 11 March 2014 . Smash Hit brings the thrill of destruction . live . https://web.archive.org/web/20221113162649/https://www.cnet.com/tech/gaming/smash-hit-brings-the-thrill-of-destruction/ . 13 November 2022 . 27 June 2022 . CNET.
  2. News: Miller . Charlie . 11 March 2014 . Smash Hit Review . https://web.archive.org/web/20220126101337/https://www.148apps.com/reviews/smash-hit-review-2/ . 26 January 2022 . 1 December 2023 . 148Apps.
  3. News: Hamilton . Ian . 9 October 2015 . Mobile success 'Smash Hit' is even better in VR . live . https://web.archive.org/web/20220126101402/https://uploadvr.com/smash-hit-even-better-vr/ . 26 January 2022 . 26 November 2017 . . en-US.
  4. News: Savov . Vlad . 7 March 2014 . 'Smash Hit' for iOS and Android turns the act of destruction into art . 18 August 2024 . The Verge.
  5. News: Carter . Chris . 27 March 2014 . Smash Hit Review – Madness with Marbles . https://web.archive.org/web/20220512113145/https://toucharcade.com/2014/03/27/smash-hit-review/ . 12 May 2022 . 1 December 2023 . TouchArcade.
  6. News: Beech . Alex . 11 March 2014 . Smash Hit Review . 18 August 2024 . AppSpy.
  7. News: 18 March 2014 . Reviews: Smash Hit, Castlevania, Calculords and Threes! . live . https://web.archive.org/web/20220126101505/https://www.nytimes.com/2014/03/19/arts/video-games/video-game-reviews-smash-hit-castlevania-calculords-and-threes.html . 26 January 2022 . 12 March 2017 . . 0362-4331.
  8. News: Sheridan . Trevor . 7 March 2014 . Smash Hit Review – Living Up To Its Name, Smashingly . dead . https://web.archive.org/web/20170313125200/http://applenapps.com/review/smash-hit-living-up-to-its-name-smashingly . 13 March 2017 . 12 March 2017 . AppleNApps . en-US.
  9. News: Oxford . Nadia . 24 March 2014 . Smash Hit Review . dead . https://web.archive.org/web/20140403010059/http://www.gamezebo.com/games/smash-hit/review . 3 April 2014 . 18 August 2024 . Gamezebo.
  10. Web site: Morris . Chris . Smash Hit . live . https://web.archive.org/web/20221113162650/https://www.commonsensemedia.org/app-reviews/smash-hit . 13 November 2022 . 13 November 2022 . Common Sense Media.
  11. News: Pugliese . Tommaso . 15 March 2014 . Palle d'acciaio . Steel Balls . 18 August 2024 . Multiplayer.it . it.
  12. News: Van Oirschot . Allison . 26 March 2023 . Top 10 hardest mobile games . 18 August 2024 . Pocket Gamer.
  13. News: Hayward . Andrew . 6 March 2014 . Smash Hit Review . dead . https://web.archive.org/web/20140728201824/http://www.maclife.com/article/reviews/smash_hit_review . 28 July 2014 . 18 August 2024 . MacLife.
  14. News: Slater . Harry . 11 March 2014 . Smash Hit . 18 August 2024 . Pocket Gamer.
  15. News: Nichols . Scott . 18 March 2014 . Mobile reviews: Surgeon Simulator, Smash Hit, The Perils of Man . 18 August 2024 . Digital Spy.
  16. News: Thomas . Lucas M. . 7 March 2014 . App Store Update: March 7 . 18 August 2024 . IGN.
  17. Web site: 10 July 2014 . Three New Game Modes Released! . 29 August 2023 . Mediocre.
  18. Web site: 27 November 2015 . Smash Hit multiplayer game modes released . 18 August 2024 . Mediocre.
  19. News: Takahashi . Dean . 30 April 2014 . Supercell, GungHo, King dominate March mobile game revenue. What else is new? (Lots) . 18 August 2024 . VentureBeat.
  20. News: Smash Hit . 18 August 2024 . IGN.
  21. Smash Hit. Medicore. Mediocre. iOS. Credits. 6 March 2014.
  22. News: Holmquist . Douglas . 19 September 2014 . Writing the music for Smash Hit . 18 August 2024 . Game Developer.
  23. News: Priestman . Chris . 6 December 2013 . Get ready to create beautiful destruction in ambient physics-based action game Smash Hit . 18 August 2024 . Pocket Gamer.
  24. News: Mundy . Jon . 3 October 2023 . Top 25 best endless runner games for Android phones and tablets . 18 August 2024 . Pocket Gamer.
  25. Web site: Smash Hit . 1 December 2023 . Metacritic.
  26. News: Sheridan . Trevor . 6 March 2014 . 'N Action Video: Smash Hit – Offering Gorgeous Destruction . dead . https://web.archive.org/web/20150806024714/http://applenapps.com/n-action/n-action-video-smash-hit-offering-gorgeous-destruction.html#.VcLLMXbP1qY . 6 August 2015 . 18 August 2024 . AppleNApps.
  27. News: 30 April 2014 . App Annie Index: Games – Smash Hit Lives Up to Its Name . dead . https://web.archive.org/web/20140826165021/http://blog.appannie.com/app-annie-index-games-march-2014/ . 26 August 2014 . 18 August 2024 . App Annie.
  28. News: Starr . Michelle . 21 December 2014 . Best mobile games of 2014 . 18 August 2024 . CNET.
  29. News: Fitzpatrick . Alex . 8 December 2014 . Apple Says These Are the Best Apps of 2014 . 18 August 2024 . Time.
  30. News: Hall . Charlie . 7 January 2015 . IGF announces the 2015 Main Competition finalists . 18 August 2024 . Polygon.
  31. News: Suckley . Matt . 1 December 2015 . Mediocre's Henrik Johansson on not worrying about Asia, keeping faith in premium, and shunning indie elitism . 19 August 2024 . Pocket Gamer.
  32. News: Priestman . Chris . 25 September 2015 . Have a look at the range of games heading to Samsung Gear VR . 19 August 2024 . Pocket Gamer.
  33. News: 24 September 2015 . Oculus Rift is taking Minecraft and classic games to a whole new level . 19 August 2024 . TechRadar.
  34. News: Hamilton . Ian . 8 May 2018 . Smash Hit: One of Gear VR’s Best Games Comes To Oculus Go . 19 August 2024 . UploadVR.
  35. Book: Antona, Margherita . Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments . Stephanidis . Constantine . 9 July 2018 . . 9783319920528 . 95.
  36. News: Amaris . Lian . 2 November 2016 . PinOut Review: Play This Silver Ball . 18 August 2024 . Gamezebo.
  37. News: Funnell . Rob . 27 October 2016 . Endless Neon Pinball Game 'PinOut' From the Developers of 'Smash Hit' Is Finally Available Worldwide . 18 August 2024 . TouchArcade.
  38. Web site: Lee . Patrick . 10 September 2019 . Looking Into the Future of Game Physics with an Indie Dev at Its Forefront . live . https://web.archive.org/web/20201107192504/https://www.escapistmagazine.com/v2/next-gen-video-game-physics-dennis-gustafsson-interview/ . 7 November 2020 . 18 August 2024 . The Escapist.
  39. Web site: Wiltshire . Alex . 6 January 2021 . How Teardown Made a Great Game From Destruction . live . https://web.archive.org/web/20210106202258/https://www.rockpapershotgun.com/2021/01/06/how-teardown-made-a-great-game-from-destruction/ . 6 January 2021 . 18 August 2024 . Rock Paper Shotgun.
  40. Web site: Gustafsson . Dennis . 5 November 2020 . Teardown Design Notes . live . https://web.archive.org/web/20220410104112/https://blog.voxagon.se/2020/11/05/teardown-design-notes.html . 10 April 2022 . 18 August 2024 . Voxagon.
  41. News: Volk . Pete . 5 April 2022 . Destruction simulator Teardown smashes its way to a full release this month . 18 August 2024 . Polygon.
  42. Web site: Holmquist . Douglas . 27 November 2020 . Teardown . live . https://web.archive.org/web/20201130120843/https://www.tonalitet.com/project/teardown/ . 30 November 2020 . 18 August 2024 . Holmquist Tonalitet.