Slime Rancher 2 | |
Developer: | Monomi Park |
Publisher: | Monomi Park |
Engine: | Unity |
Genre: | Life simulation, adventure |
Modes: | Single player |
Composer: | Harry Mack |
Director: | Nick Popovich |
Artist: | Ian McConville Victoria Joh |
Designer: | Chris Lum |
Slime Rancher 2 is a first-person life simulation adventure video game developed and published by American indie studio Monomi Park. Slime Rancher 2 is the direct sequel to its predecessor Slime Rancher (2017). It features the playable character and main protagonist of Slime Rancher, Beatrix LeBeau, exploring a new location called Rainbow Island. The game released in early access on September 22, 2022, for Xbox Series X/S and Microsoft Windows via the Microsoft Store, Steam, and Epic Games Store,[1] and for PlayStation 5 on June 11, 2024.
In an open world the player controls the character Beatrix LeBeau, a rancher who moved from planet Earth to a far away planet to live the life of a slime rancher, centered around ranch construction and the exploration of the environment in order to collect, raise, feed, and breed slimes, gelatinous living organisms of various sizes and characteristics.[2] [3]
The game revolves around feeding slimes the correct food so that they can produce "plorts", which can be sold in exchange for Newbucks, a currency required to purchase upgrades for the ranch and its equipment. There are different kinds of slimes in the world, including some introduced for Slime Rancher 2.[4] [5] Slimes react and change based on what they are fed. Slime Rancher 2 introduces a dynamic weather system that impacts the slimes that appear at a certain time. [6]
Slime Rancher 2 was revealed on June 13, 2021, having been featured during the 2021 Xbox & Bethesda Games Showcase.[7] During the Xbox & Bethesda Games Showcase 2022 more information about the game was revealed along with a projected release date of fall 2022.[8] Slime Rancher 2 was released in early access on September 22, 2022, for Microsoft Windows and Xbox Series X/S.[9]
Slime Rancher 2 uses the Unity engine.[10] It utilizes Unity's new High Definition Render Pipeline,[11] [10] a render pipeline that handles graphical features. This required a new approach to the graphics pipeline compared to the one used in the previous game.[12]