Skeleton Warriors (video game) explained

Skeleton Warriors
Developer:Neversoft Entertainment
Publisher:Playmates Interactive Entertainment
Producer:Dave Hoffman
David A. Luehmann
Programmer:Daniel Beenfeldt
Kendall Harrison
Mike West
Artist:Brian Schmitt
Christopher Ward
Eric Pavey
Composer:Eric Swanson
Jean-Christophe Beck
Todd Dennis
Platforms:Saturn, PlayStation
Released:Saturn PlayStation
Genre:Platform, beat 'em up
Modes:Single-player

Skeleton Warriors is a beat 'em up platform game developed by Neversoft Entertainment and published by Playmates Interactive Entertainment for the PlayStation and Sega Saturn. It is based on the animated television series of the same name.

Gameplay

Skeleton Warriors uses 2-dimensional side-scrolling gameplay that combines both beat 'em up and platforming elements, along with occasional hovering motorcycle driving levels. The game uses a mix of pre-rendered sprites with polygonal backgrounds, and fully 3D rendered graphics.[1] [2]

Reception

Next Generation reviewed the Saturn version of the game, rating it three stars out of five, and stated that "in the end, if you simply can't get enough of side-scrolling action games, then you can count on this being one of the best".[3]

IGN rated the PlayStation version 5/10.[4]

Reviews

External links

Notes and References

  1. https://web.archive.org/web/20030204114820/http://www.neversoft.com:80/sw/Welcome.html Neversoft Entertainment SW page
  2. https://web.archive.org/web/19970302140427/http://www.playmatestoys.com:80/pages/pie/skelpage.htm Playmates Interactive Entertainment, Incorporated page
  3. Finals. Next Generation. 16. Imagine Media. April 1996. 86, 88.
  4. Web site: Skeleton Warriors. 26 November 1996.