Sjoerd De Jong Explained
Sjoerd De Jong |
Nationality: | Dutch-Belgian[1] |
Other Names: | Hourences |
Occupation: | Video game developer |
Years Active: | 1999–present |
Sjoerd De Jong, also known as Hourences, is a Dutch-Belgian video game developer, level designer and the founder of Teotl Studios. He serves as technology evangelist for Epic Games, promoting Unreal Engine 4 in the northern half of Europe.
Career
De Jong started making levels for video games at the age of 15, when he purchased a copy of Unreal in 1999.[2] [3] Shortly after, he started to make a name for himself in the Unreal community, not only for the many maps he released, but also for his work on popular Unreal Tournament mods such as "Operation Na Pali", "Xidia" and "Jailbreak". With a few more custom maps and contributions to mods for Unreal Tournament 2003, he was contracted by Epic Games to create 6 maps for Unreal Tournament 2004,[4] two of which were included in the demo. He has worked on several games, including Killzone, The Chronicles of Spellborn and Huxley.[5]
In March 2010, following his work on Syndicate, he founded Teotl Studios.[6] The studio's first project was the first-person action-adventure game The Ball, which was originally a mod for Unreal Tournament 3.[7] [8] [9] His most recent work, The Solus Project, came out in 2016.[10] [11]
Video game credits
- 2004 – Unreal Tournament 2004, Epic Games (level designer / artist)[12]
- 2004 – Street Racing Syndicate, Eutechnyx (3D artist)[12]
- 2004 – , Guerrilla Games (environment artist)[12]
- 2004 – Killzone, Guerrilla Games (Environment artist)[12]
- 2006 – Warpath, Digital Extremes (level designer / artist)[12]
- 2008 – The Chronicles of Spellborn, Spellborn International (senior level artist)[12]
- 2010 – Huxley, Webzen Games (level designer / artist)[12]
- 2010 – The Ball, Teotl Studios (creative director / project lead)[12]
- 2011 – Q.U.B.E., Toxic Games (lighting / material artist)[12]
- 2012 – Syndicate, Starbreeze Studios (senior level designer / artist)
- 2012 – Unmechanical, Talawa Games (creative director / project lead)[12]
- 2014 – Rekoil, Plastic Piranha (level artist)[12]
- 2016 – The Solus Project, Teotl Studios (creative director / project lead)[12]
Books
- The Hows and Whys of the Games Industry (2007). Self-published
- The Hows and Whys of Level Design (2008). Self-published
Notes and References
- Web site: Teotl Studios - Interview. Adventure Island. 2010. 14 December 2014. Adventure Island.
- Web site: Survival, Sci-fi and Discovery With Unreal Engine 4. Epic Games. Unreal Engine Blog. 15 January 2014. 7 December 2014. Dana Cowley . Brian Cowe .
- Web site: Interview: Toltec Studios talks about the UDK version of The Ball. Big Download. 5 November 2009. 7 December 2014. John. Callaham.
- Web site: Interview: Level Design: Sjoerd "Hourences" De Jong. Game Artist. 1 January 2007. 7 December 2014. Game Artist.
- Web site: Gamercast interview with Sjoerd De Jong on The Ball. Gamercast. 6 December 2010. 7 December 2014. Charlotte.
- Web site: Profile – Hourences. The Square. 27 November 2013. 24 December 2014. Vic. Bassey.
- Web site: The Ball: The Interview. Rock, Paper, Shotgun. 11 November 2011. 7 December 2014. Jim. Rossignol.
- Web site: Screwball Scramble: The Ball Trailer. Rock, Paper, Shotgun. 18 February 2010. 7 December 2014. John. Walker.
- Web site: The Ball - Interview. Gaming Lives. 19 November 2010. 7 December 2014. Samuel.
- Web site: Futuregames teacher Sjoerd De Jong announces new game project. Future Games.se. 2 February 2014. 7 December 2014. Future Games.
- Web site: Swedish Game Awards Conference – A Summary. The Square. 16 March 2014. 7 December 2014. Vic. Bassey.
- Web site: Sjoerd De Jong - Credits. MobyGames. Blue Flame Labs. 8 December 2014.