Platforms: | FOMA, iOS, Android |
Series: | Silent Hill |
Genre: | First-person shooter |
Publisher: | Konami |
Developer: | Konami Digital Entertainment |
Director: | Tatsuma Minami |
Producer: | Norio Nakayama |
Programmer: | Tahei Katagai, Takuji Terada |
Artist: | Takamitsu Kinjo |
Composer: | Akira Yamaoka |
Silent Hill: The Escape is a 2007 first-person shooter game developed by Konami Digital Entertainment and published by Konami for mobile phones.
The game objective is for the player to make their way through ten levels by finding the key and opening the locked door at the end of each level. The player must slide their fingers to move the character in a first person perspective and tap the screen to shoot enemies. The player can tilt the device to change the camera perspective. This is also used while reloading the player's revolver, as you must align it correctly in order to reload.
Silent Hill: The Escape is a first-person dungeon crawler where the player must navigate through levels to find a key, and then escape. Enemies can be avoided by listening out for radio static, or looking at a danger icon at the top of the screen. As the player explores, they can find battery packs to recharge the flashlight.
In enemy encounters, the player can aim a gun by tilting their device to aim at specific parts of the enemy, and tap to fire. Reloading is done by tilting the device to line up bullets with the gun's chamber, then tapping the screen. If done incorrectly, the gun will only reload three bullets instead of six.
There are three playable characters, with each unlocked after beating the game with the previous character.
Robbie the Rabbit: Only appears in the tutorial level of the game.[1]
The game features a variety of enemies, including Bubble-Head Nurses, wheelchair-bound ghosts, and insects, as well as powerful hooded monsters that resemble recurring villain and series mascot Pyramid Head.
Colette Bennett at Destructoid said the game would appeal to fans of the franchise, but was "a very simple experience."[2] Levi Buchanan for IGN was more critical, saying the game was "slow and frustrating, which works against its otherwise effective atmosphere."[3]