Shufflepuck Café Explained

Shufflepuck Café
Developer:Christopher Gross
Gene Portwood
Lauren Elliott
Publisher:Broderbund
Ubisoft
Released:6 July 1989
Genre:Sports
Modes:Single-player
Platforms:Amiga, Apple IIGS, Atari ST, Amstrad CPC, MS-DOS, Famicom, Macintosh, PC-98, X68000

Shufflepuck Café is an air hockey video game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Broderbund (not a table shuffleboard video game, as the name would suggest—though that was the intention when the name was first coined by Christopher Gross). Originally developed for the Macintosh, it was later adapted by Broderbund for the Amiga, Atari ST, Amstrad CPC, Nintendo Entertainment System, X68000, PC-98, and MS-DOS.

Gameplay

There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out their weakness in a single-player match.

The game is controlled via the computer's mouse. The bat on the playing field bounces a hockey puck between the player and the opponent. When one of the players manages to knock the hockey puck past the opponent's bat, the player scores. The first player to score a set number of points (usually 15) wins the match.

Shufflepuck Café includes nine opponents:

In some versions, during gameplay there is a cheat option, which gives the player the option of winning or losing the game, winning or losing the tournament or gaining or losing five points.

Subsequent releases include Shufflepuck Revolution (an OS X version, now discontinued) and Shufflepuck (from the same developer).

Plot

There is a general storyline behind the Amiga and NES versions of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.

Reception

The game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1] On release, Famitsu magazine scored the Famicom version of the game a 23 out of 40.[2] A retrospective review for Retrogamer from 2008 said the game was a "forgotten gem" although unfortunately lacking a 2 player mode.[3]

Reviews

Notes and References

  1. The Role of Computers. Lesser. Lesser. Lesser. Hartley. Patricia. Kirk. Dragon. 142. February 1989. 42–51.
  2. お買い物に便利 : 新作ゲームクロスレビュー - シャッフル パック・カフェ. Famicom Tsūshin. No.22. Pg.19. 26 October 1990.
  3. Web site: Shufflepuck Café | Retro Gamer. 4 August 2008 .
  4. Web site: Zero Magazine Issue 01. November 1989.
  5. https://archive.org/stream/Amiga_Power_Issue_06_1991-10_Future_Publishing_GB#page/n87/mode/2up
  6. Web site: CVG Magazine Issue 095. October 1989.
  7. Web site: Commodore User Magazine Issue 73. October 1989.
  8. Web site: Amiga reviews: Shufflepuck Cafe . amigareviews.classicgaming.gamespy.com . 19 April 2022 . https://web.archive.org/web/20080905094256/http://amigareviews.classicgaming.gamespy.com/shufflep.htm . 5 September 2008 . dead.
  9. Web site: ACE Magazine Issue 25. October 1989.