Platforms: | PlayStation 2, GameCube, PlayStation 3, Xbox 360 |
Developer: | Dimps |
Publisher: | (Budokai PlayStation 2)(Budokai 2 onward) |
Genre: | Fighting |
First Release Version: | Dragon Ball Z: Budokai |
First Release Date: | November 29, 2002 |
Latest Release Version: | Dragon Ball Z: Budokai HD Collection |
Latest Release Date: | November 2, 2012 |
Dragon Ball Z: Budokai known as in Japan as simply is a series of fighting video games based on the anime series Dragon Ball Z, itself part of the larger Dragon Ball franchise.
The Budokai series combines the gameplay elements of both and Dead or Alive 3. The controls includes regular punch and kick buttons, as well as the ability to unleash ki blasts as standard projectiles, which can also be used in specific special moves via input codes.
The special moves are mainly taken directly from the anime, including Son Goku's Kamehameha, Vegeta's Galick Gun and Frieza's Death Beam.
Although these mechanics have stuck with the series, other ideas such as the "Hyper Mode", the ability to move at incredible speeds, fly freely, and "Beam Struggles" between two characters' beam attacks, were later replaced in favour of other techniques.
See main article: Dragon Ball Z: Budokai (video game). Dragon Ball Z: Budokai, released as in Japan, is a fighting game released for the PlayStation 2 on November 2, 2002, in Europe and on December 3, 2002, in North America, and for the GameCube on October 28, 2003, in North America and on November 14, 2003, in Europe. It is the first Budokai game of the series and the first Dragon Ball Z game to be released in all of Europe instead of having specific releases in France, Spain, and Portugal like earlier games. The game was released in Japan by Bandai on the PlayStation 2 on February 13, 2003, and on the GameCube on November 28, 2003. It was developed by Dimps and published by Infogrames and later by Atari as a Greatest Hits title for the PlayStation 2 in North America.
The game includes a total of 23 playable characters, and the story follows the first three story arcs/sagas of the Dragon Ball Z franchise starting the Saiyan Saga, the Planet Namek saga and ends with SSJ2 Gohan’s final battle with Cell in the Android Saga. Features include a story mode, a versus mode, a World tournament stage, a practice mode, and an items shop which allows players to purchase customization abilities using money gained through challenges in the story mode and tournament victories to make custom fighters. Story mode is divided into special chapters, initially having the player fight predominantly as Goku and Gohan through the Saiyan, Namek and Android Sagas before unlocking bonus chapters from different perspectives like Piccolo and Vegeta. The story mode also includes a few "what if" episodes to play with the villains of each saga, retelling iconic Dragon Ball events with different outcomes. A cel-shading effect was added to the graphics in the GameCube version.
The North American versions feature English voice acting from the North American Funimation dub, while the European versions feature the original Japanese voice acting and several European languages text translations.[1]
See main article: Dragon Ball Z: Budokai 2. Dragon Ball Z: Budokai 2, released as in Japan, is a fighting game and a sequel to Dragon Ball Z: Budokai and was developed by Dimps and published by Atari for the PlayStation 2 and GameCube. It was released for the PlayStation 2 in North America on December 4, 2003, and on the GameCube on December 15, 2004. The game was published in Japan by Bandai and released for the PlayStation 2 on February 5, 2004.
The game features a tournament stage, versus mode, and an item shop. Unlike its predecessor, Budokai 2s story mode, called Dragon World, introduces a unique retelling of all four chapters of Z and plays like a board game as the player assembles a team of Z-fighters alongside Goku to challenge the series' villains. The game has 31 playable characters, including fusions of different fighters, and Majin Buu's various absorbed forms. Many of these forms are unique to Budokai 2, including an original fusion between Tien and Yamcha called Tiencha and Super Buu absorbing Vegeta, Frieza, Cell, and Tien and Yamcha simultaneously, which does not appear in future games. The Japanese version of the game adds new costumes as well as a new stage in story mode. Some of the added costumes were included in the North American GameCube version.
Once again, the North American versions feature English voice acting from the North American Funimation dub. The European PlayStation 2 version also features it, while the later European GameCube version switched back to the original Japanese voice acting because of negative feedback from players who were used to the Japanese dub since the 16-bit era.[2]
See main article: Dragon Ball Z: Budokai 3. Dragon Ball Z: Budokai 3, released as in Japan, is a fighting game developed by Dimps and published by Atari for the PlayStation 2. It was released on November 16, 2004, in North America in both a standard and Limited Edition release, the latter of which included a DVD featuring a behind the scenes looks at the game's development. In Europe, it was released on November 19, 2004, by Bandai, who also released the game in Japan on February 10, 2005.
The Japanese version of Budokai 3 added several costumes not present in the North American and European versions. The North American Greatest Hits version of Budokai 3 adds these costumes, as well as the option to switch the audio to Japanese for the first time in North America. This version was also released in Europe as a re-release of the game under the title Dragon Ball Z: Budokai 3 - Collector's Edition. From this release onwards, all Dragon Ball Z games in North America and Europe were released with dual voice language options in English and Japanese. as well as some graphical tweaks.[3]
It received runner-up placements in GameSpot's 2004 "Best Fighting Game" and "Best Game Based on a TV or Film Property" award categories across all platforms.[4]
See main article: Dragon Ball Z: Shin Budokai. is a fighting video game part of the Dragon Ball Z franchise, developed by Dimps and released in North America on March 7, 2006, in Europe on May 25, 2006, and in Japan on April 20, 2006, for the PlayStation Portable. The game's story mode is based on the events of the movie . The choices the player makes in the story determine how the story evolves.
Dragon Ball Z: Shin Budokai - Another Road (known simply as in Japan and Europe).
The game features an original story that tells the tale of Majin Buu being released in Future Trunks' timeline. As Majin Buu is too strong for Trunks to handle alone, he uses his time machine to recruit the original Z warriors for assistance, eventually succeeding in the destruction of Majin Buu.
The Dragon Ball Z: Budokai - HD Collection is a video game compilation that includes remastered versions of Budokai and Budokai 3, alongside full Trophy and Achievements support. The collection was released in Europe on November 2, 2012, and in North America on November 6, 2012,[5] for PlayStation 3 and Xbox 360.
Both games include the optional original Japanese language track, but also feature reused soundtracks from the US and European versions of the Budokai Tenkaichi games (known in Japan as the Sparking! series), whereas the soundtracks from the original PS2 versions were made by Kenji Yamamoto. This is because Yamamoto had used actual songs as bases for the music for the Dragon Ball Z games he worked on as well as Dragon Ball Z Kai and as a result, Yamamoto was fired by Toei Animation in 2011, and all the soundtracks he did for Dragon Ball Z Kai were replaced by Shunsuke Kikuchi's scores.
width=150 | Character | Budokai | Budokai 2 | Budokai 3 | Shin Budokai | Shin Budokai: Another Road |
---|---|---|---|---|---|---|
Goku | ||||||
Kid Gohan | ||||||
Teen Gohan | ||||||
Great Saiyaman | ||||||
Vegeta | ||||||
Trunks | ||||||
Piccolo | ||||||
Krillin | ||||||
Tien | ||||||
Yamcha | ||||||
Android 16 | ||||||
Android 17 | ||||||
Android 18 | ||||||
Android 19 | ||||||
Frieza | ||||||
Dodoria | ||||||
Zarbon | ||||||
Captain Ginyu | ||||||
Recoome | ||||||
Cell | ||||||
Hercule | ||||||
Nappa | ||||||
Raditz | ||||||
Gohan | ||||||
Kid Trunks | ||||||
Videl | ||||||
Supreme Kai | ||||||
Dr. Gero (Android 20) | ||||||
Dabura | ||||||
Majin Buu | ||||||
Super Buu | ||||||
Kid Buu | ||||||
Saibamen | ||||||
Cell Jr. | ||||||
Bardock | ||||||
Cooler | ||||||
Broly | ||||||
Omega Shenron / Syn Shenron | ||||||
Oob/Uub | ||||||
Kid Goku | ||||||
Janemba | ||||||
Pikkon | ||||||
Future Gohan | ||||||
Gotenks | ||||||
Gogeta | ||||||
Vegito |
Dragon Ball Z & Z 2 Original Soundtrack | |
Type: | soundtrack |
Artist: | Kenji Yamamoto |
Cover: | DBZ1&2.PNG |
Genre: | Anime/Video game |
Length: | 68:28 |
Language: | Japanese |
Label: | Team Entertainment |
Chronology: | Budokai Soundtrack |
Next Title: | Dragon Ball Z 3 Original Soundtrack |
is the official licensed soundtrack of the first two Dragon Ball Z: Budokai & Budokai 2 for PlayStation 2 and GameCube video games. It was released by Team Entertainment on January 19, 2005, in Japan only.[6]
This release was unique in that composer Kenji Yamamoto collaborated with not just the standard Japanese performers of American as well as Japanese artists. American credits include Steve Lukather guitarist of the 1980s rock band Toto and 1970s R&B Soul Funk band Tower of Power who can predominately be heard on tracks 22–24, but despite these credits the album remains a Japanese exclusive. Because this release focuses on the first two PS2 DBZ games, many of Yamamoto's orchestrated tracks heard in the story modes of both games were left out. Prompting many fans digitally rip music straight from the games themselves. For the most part, the tracks featured are very rock oriented with only a few featuring a jazzy funk vibe thanks in part to Tower of Power's influence. The back of the jewel casing gives both Japanese and English track listings for the songs, but the English list is not a direct translation of the Japanese. Instead, they are the names that were provided when the games were released as Budokai and Budokai 2. Easily giving the impression that the soundtrack producer anticipated a big demand of importing the album by fans in English-speaking countries. Coupled with the soundtrack is a bonus DVD featuring the intro and music videos of the opening theme "Kusuburu heart ni Hi o Tsukero" performed by Hironobu Kageyama, and montage game footage.
The compositions were met with positive reviews by various gaming critics. Many critics who reviewed the first Budokai game assumed that the music, like the voice talent, was Faulconer's compositions straight from the anime. Sites like IGN[7] [8] and GameSpy consider the music the strongest feature of Budokai.[9] Michael Knutson of GameZone though the tracks in Budokai 2 were upbeat and would not get repetitive.[10] Mr. Nash of the Armchair Empire first says that it doesn't hold up but then goes on to say "The music works just fine for adding atmosphere to the fights".[11]
Track listing:
When the games were released in English-speaking countries, names of various tracks including the theme song were changed in order to localize despite that this soundtrack has not been released in English-speaking countries. As follows are those changes.
1. Go For It!!
4. Take It On!!
19. A Stranger
Dragon Ball Z 3: Original Soundtrack | |
Type: | Soundtrack |
Artist: | Kenji Yamamoto |
Cover: | DBZ3VG.PNG |
Genre: | Rock Jazz |
Length: | 77:34 |
Language: | Japanese |
Label: | Team Entertainment |
Chronology: | Dragon Ball Z: Budokai Soundtrack |
Prev Title: | Dragon Ball Z & Z 2 Original Soundtrack |
Prev Year: | 2005 |
is the official licensed soundtrack of for PlayStation 2 video game. It was released by Team Entertainment on March 2, 2005 in Japan only.[12]
Like its predecessor Dragon Ball Z & Z 2 Original Soundtrack this album contains a collaboration of American as well as Japanese artists. American credits include Steve Lukather guitarist of the 80's rock band Toto and 70's R&B Soul Funk band Tower of Power, but despite these credits the album remains a Japanese exclusive. The opening theme "Ore wa Tokoton Tomaranai" is performed by Hironobu Kageyama.[13] As its title suggests this release stays focused on tracks that are heard on Budokai 3, unlike its predecessor which focused on the first two games on a single disc. As a result, the soundtrack's track list appears to contain a more complete selection. However, many compositions that were featured throughout the trilogy's story modes yet were left out of the previous soundtrack were still overlooked, prompting many disappointed fans to rip copies of the tracks straight from the game itself.
Many of these and a few cuts from the previous soundtrack were used for the North American release of Budokai Tenkaichi[14] because at the time of that game's release neither Funimation nor Atari had secured rights to the compositions by the anime's composer Shunsuke Kikuchi which was used in that game. The cuts used appear to have rip straight from this album as the instrumentation does not loop as it did in the Budokai games. Like the previous soundtrack, the back of the album's jewel case feature track listings in both Japanese as well as English. However, a few of the English names are not all direct translations, but distinct track names the songs were given when the game was released as Budokai 3. Also like the previous soundtrack with Budokai 2's opening theme "Kusuburu Heart ni Hi o Tsukero!!", the Budokai 3 theme song "Ore wa Tokoton Tomaranai!!" is only presented in this collection its TV size version as it was heard at the beginning of the game. However, the full versions of both songs, performed by Hironobu Kageyama, were released coupled in a single disc between the two soundtrack releases.
Upon the game's release, the music received mixed reviews from gaming critics. Although it would receive high scores like 8 on GameZone,[15] some critics still referred to the music as repetitive and corny. Yet it was appropriate for conveying the game's atmosphere.[16] [17] [18] [19] Luke Van Leuveren of PALGN states "the sound is generic but annoyingly addictive".[20] However, Jeremy Dunham of IGN thought the music sounded terrific[21] and Tony "Zing" Tomas of WHAM! Gaming called it top notch.[22]
Track listing:
Track name changesLike the game's previous two installments, the names of various music tracks were changed when it was released in English-speaking countries as Budokai 3 for localization. The name changes are as follows:
1. The Ultimate Energy!!
11. Step On It
22. Warning
24. Chaos
26. Sky High
Ore wa Tokoton Tomaranai!!| cover = Ore wa Tokoton Tomaranai!! Single.PNG| alt =| type = single| artist = Hironobu Kageyama| album = Dragon Ball Z 3 Original Soundtrack| released = | recorded =| studio =| venue =| genre = Anison| length = 15:22| label = Sony Music Team Entertainment| writer = Yuriko Mori Kenji Yamamoto| producer =| prev_title = Sonic Drive| prev_year = 2003| next_title = Cha-La Head-Cha-La| next_year = 2005}} is the opening theme to Budokai 3 and a single by Japanese singer Hironobu Kageyama. It was released on February 23, 2005, in Japan only. The single peaked at #1 on Oricon.[23] It is coupled with the opening theme to the previous video game . "Kusuburu Heart ni Hi o Tsukero!!". The single would be made available domestically through the online music service iTunes for a short time. However both song titles were erroneously written as "Oreha Tokotonntomaranai!!" and "Kusuburu Heartni Hiwotsukero!!". Track listing:
ReceptionBudokaiBudokai received "mixed or average" reviews on both platforms according to the review aggregation website Metacritic.[24] [25] Many critics complained about the GameCube version's simple interface and the fact that combos weren't worth the payoff. However, more complex combos were possible due to an oversight in the move canceling feature but were rarely known at the time. These oversights were turned into an important part of the system in the later games and were what high level play tended to revolve around. Budokai 2Budokai 2 received "average" reviews on both platforms according to Metacritic.[26] [27] Budokai 3Budokai 3 was given much higher reviews than its predecessors Budokai and Budokai 2 according to Metacritic. This was often due to how critics felt that the game did more to improve its gameplay rather than just its graphics and presentation. Its fighting and graphics have also been praised, with IGN stating that Budokai 3 was "One of the few instances of cel-shading done right", and that it "also offers a healthy amount of special effects and pyrotechnics and they all look great." Shin BudokaiShin Budokai received "average" reviews according to Metacritic. In Japan, Famitsu gave it a score of one eight, one seven, one six, and one seven, for a total of 28 out of 40. Shin Budokai - Another RoadShin Budokai - Another Road received "mixed" reviews according to Metacritic. In Japan, Famitsu gave it a score of one six, one five, and two sevens for a total of 25 out of 40. Budokai: HD CollectionBudokai: HD Collection received "mixed" reviews on both platforms according to Metacritic. External links |