Shatter (digital comic) explained

Shatter
Schedule:monthly
Format:ongoing
Publisher:First Comics
Date:19851988
Issues:14
Main Char Team:Sadr al-din Morales ("Jack Scratch")
Writers:Peter B. Gillis
Artists:Mike Saenz
Steve Erwin
Bob Dienethal
Charlie Athanas
Editors:Mike Gold
Creators:Peter B. Gillis
Mike Saenz
Tpb:Shatter
Isbn:1-932051-44-9
Subcat:First Comics
Sort:Shatter

Shatter is a comic created by Peter B. Gillis and Mike Saenz, and published by First Comics. The comic is dystopian science fiction fantasy somewhat in the mold of Blade Runner, "We Can Remember It for You Wholesale", and other cyberpunk stories. Shatter was written by Gillis and illustrated directly on a computer by Saenz.

Shatter was the first commercially published comic where all art for publication was entered by hand on the computer as opposed to later methods of scanning in inked pages for color application.[1] Until the late 1970s to early 1980s computer generated comics were done with traditional text and line-printing techniques or semigraphics, ascii art, and BBC's ceefax teletext.

Production

Shatter was drawn on an original Macintosh Plus in MacPaint[2] and later using FullPaint by Ann Arbor Softworks. Page data was stored on an external 800K floppy disk drive. The drawings were difficult to manage due to the limited 9" 72ppi monochrome screen (512×342 pixels) as only roughly 2/3 of the page was able to be worked on at one time. Approximately half of the issues were drawn using the standard Macintosh mouse until graphics tablet pen type digitizers and video still frame digitizers like the Koala MacVision became available.[3] Artwork was printed on an Apple dot-matrix ImageWriter until 1985 when Apple donated a Laserwriter enabling Adobe PostScript font styles for typesetting text, and made illustration graphics smoother and less pixelated. Once printed the art was then colored by Saenz, and then photographed for mass printing using traditional comic publication techniques for page layouts and color separation.

Following Saenz' departure after issue #3, issues 4-7 diverged to traditional art on board artwork which was scanned into the computer. Once Charlie Athanas was hired for issues 8 until the series end the artwork returned to a nearly all digital workflow. The only exception were that rough pencil drafts started the process which allowed editors to approve layouts and writers to begin creating the stories. Artwork was still directly drawn into the computer. The new method allowed for faster publication times for the remainder of the series.

Publication history

Shatter first appeared in the March 1985 issue (#12) of computer magazine Big K (IPC Media, London with Tony Tyler as editor) and was described as "the world's first comics series entirely drawn on a computer". During this same period, Shatter appeared simultaneously as a one-shot special and as a backup feature in First ComicsJon Sable title in 1985.[4] Shatter was then published as its own 14-issue series from 1985-1988. The book was art-directed by Alex Wald. Collections have been published by First Comics and AiT/Planet Lar.

Timeline

Storyline and characters

Shatter: The Revolutionary Graphic Novel (1988) features this synopsis:The Shatter (2006) trade paperback collection features this synopsis:

Bibliography

References

Sources

External links

Notes and References

  1. Shatter . 17 July 2006 . Staff writer. . 253 . 28 . 3.
  2. 1 March 1985 . The Art & SAENZ of doing SHATTER... . Charles S. Novinskie. . 21 . 19.
  3. 1 October 1985 . SHATTER: The Fist Comic Book Written, Drawn and Inspired by Computer . Laurel Anderson Tryforos. . 48 . 30.
  4. Because of comic book cover-dating practices of this time, most comics were cover-dated two-to-three months in advance of their actual publication date. Therefore, the March 1985 Big K publication and the June 1985 First Comics publications were roughly concurrent.
  5. Saenz . Mike . Gillis . Peter B. . Tyler . Tony . Shatter . 20 March 1985 . . 1 . 12 . 75–79 . IPC Magazines Ltd..