Sergeant major (card game) explained

3-5-8, also known as sergeant major for its popularity among members of the Royal Air Force, is a trick-taking card game for 3 players, based on whist, using a standard 52 card deck. 3-5-8 may be played as a gambling game, and there are many variations with names like "8-5-3" and "9-5-2" played throughout the world.[1]

Preliminaries

Three players use a 52-card deck. The object is to win as many tricks as possible, ultimately 12 in a single deal to win the game. When a player wins 12 or more tricks in one hand, they win the game.

First deal and exchange

Draw cards to determine the first dealer and deal 16 cards to each player, the 4 remaining cards are placed on the table to form a kitty. Dealer names a suit as trump and discards 4 cards from his or her hand before replacing them with the kitty. Some groups allow the dealer to pick up the kitty and add it to his or her hand before discarding any 4 cards of the 20 they now have.

Play

Eldest hand leads any card to the first trick and play moves clockwise with each player following suit, or playing any card if unable to follow suit. Each trick is won by the highest trump, or by the highest card of the suit led if no trump card was played to the trick. The winner of each trick leads to the next.

Targets and scoring

Each player has a minimum number of tricks called a target. Targets are determined by each player's seat for that hand as follows:

After all 16 tricks have been played, scores and targets are compared and players who won more tricks than their target are up by the number of excess tricks, while players who fell short of their target are down by a number of tricks. If players are gambling, up players receive one stake per excess trick won, paid by down player who will have lost by the same number of tricks.

Subsequent deals and exchanges

Deal and targets are passed to the left and the new dealer deals the cards out as before, only now there is an exchange of cards before dealer names trump:

Play and scoring continues as above. As the game proceeds, a players target moves up, i.e., 3, 5 then 8 and back to three and so on.

Variations

Optional 3-5-8 rules

Any of the following rules may be incorporated in a normal game of 3-5-8:

Optional Woburn rules

Two optional rules were created to try to balance the game. These rules were used at Woburn Collegiate Institute in the early 90s.

Sergeant major alternate

Played as previously with 3-5-8 hands and a 4 card kitty.

Instead of swapping cards at the end of each round, a running total is kept. Anything over the minimum is a plus score and everything under the minimum is a minus score; 1 point per trick. If the 3-hand player wins 6 tricks then they have scored +3, and if the 5-hand player wins 4 tricks then they have scored -1.

The other change is that each player can only make one call of each type. The calls that the 8-hand player can make are:

In a no trumps call, the trick is won by the highest-ranked card of the suit that was lead. So if is played first followed by and then, the wins.

A miz round is played as a no trumps round, but the aim is to lose tricks and the usual minimum needed to win instead becomes the maximum that may be won without losing points.

If a player wins under their maximum then this is a plus score and if they win over it is a minus score; 1 point per trick. So, if the 3-hand player wins 5 tricks, then the score is -2, if they win 1 trick then the score is +2. The 5-hand player is allowed to win 5 tricks without penalty, so if they have won 4 tricks then they have a score of +1.

The game is played until all three players have played all six calls that can be made.

6-3-8

6-3-8 is a good game for 3 people whose deck is one card short. It is played the same as 5-3-8 except for the following:

9-5-2

A Canadian variant whose rules are the same as in 5-3-8 except for the following:

9-5-2 Variation

This variation of a variation plays 9-5-2 with the following changes:

  1. Dealer picks up the four kitty cards and then discards four
  2. Players with positive scores on the previous hand pass cards
  3. Dealer names trump
  4. Players with negative scores pass back their highest cards in the suits they were given

9-5-3 variation using single card kitty

Play is as before with each aiming for 9, 5 and 3 respectively, except:

See also

External links

Notes and References

  1. Book: Parlett, David. David_Parlett. August 2008. The Penguin Book of Card Games. Penguin . 53. 9780141916101.
  2. Web site: Rules of Card Games: Sergeant Major. www.pagat.com.