List of Sega arcade system boards explained
Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes.[1] [2] [3] Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.[4]
Sega released Pong-Tron, its first video-based game, in 1973.[5] The company prospered from the arcade game boom of the late 1970s, with revenues climbing to over million by 1979.[6] Nagai has stated that Hang-On and Out Run helped to pull the arcade game market out of the 1983 downturn and created new genres of video games.
In terms of arcades, Sega is the world's most prolific arcade game producer, having developed more than 500 games, 70 franchises, and 20 arcade system boards since 1981. It has been recognized by Guinness World Records for this achievement.[7] The following list comprises the various arcade system boards developed and used by Sega in their arcade games.
Arcade system boards
Before Lindbergh, Sega arcade hardware was either proprietary or built on gaming console architecture. Nowadays, arcade hardware closely resembles gaming PCs, with recent models even incorporating embedded versions of Microsoft Windows.
Additional arcade hardware
Sega has developed and released additional arcade games that use technology other than their dedicated arcade system boards. The first arcade game manufactured by Sega was Periscope, an electromechanical game. This was followed by Missile in 1969.[190] Subsequent video-based games such as Pong-Tron (1973), Fonz (1976), and Monaco GP (1979) used discrete logic boards without a CPU microprocessor.[191] Frogger (1981) used a system powered by two Z80 CPU microprocessors.[192] Some titles, such as Zaxxon (1982) were developed externally from Sega, a practice that was not uncommon at the time.[193]
See also
Notes and References
- Book: Horowitz, Ken. The Sega Arcade Revolution, A History in 62 Games. McFarland & Company. 2018. 9781476631967. 3–6. refHorowitz2018.
- September 5, 1960. Sega and Utamatic Purchase Assets of Service Games. Billboard. 71. 0006-2510.
- September 3, 1960. Service Games Inc. Bought By Sega and Uta Matic. Cashbox. 21. 51. 52. 0008-7289.
- Book: Famitsu DC. Famitsu DC. Interview: Akira Nagai — SEGA REPRESENTATIVE. セガ・アーケード・ヒストリー (Sega Arcade History). Famitsu Books. Enterbrain. 15 February 2002. 20–23. ja. 9784757707900. (Translation by Shmuplations.).
- Horowitz 2018, pp. 14-16
- Horowitz 2018, pp. 21-23
- Web site: Most prolific producer of arcade machines . . . https://web.archive.org/web/20141225224058/http://www.guinnessworldrecords.com/world-records/most-prolific-producer-of-arcade-machines . live . December 25, 2014.
- Web site: The Arcade Flyer Archive - Video Game Flyers: Dual, Gremlin-Sega. flyers.arcade-museum.com.
- Web site: ヘッドオン. https://web.archive.org/web/20200105000245/https://sega-interactive.co.jp/product/9525/. dead. 2020-01-05. Sega Interactive.
- Horowitz 2018, p. 24-26
- Web site: The Arcade Flyer Archive - Video Game Flyers: Battle Star, Sega-Gremlin. flyers.arcade-museum.com.
- Web site: スペースオデッセイ. https://web.archive.org/web/20191224131201/https://sega-interactive.co.jp/product/9473/. dead. 2019-12-24. Sega Interactive.
- July 4, 1981. Sega/Gremlin Introduces 'Convert-A-Game' At Annual Distributor Meeting In La Costa. Cashbox. 41–42.
- Horowitz 2018, pp. 31-35
- Adlum . Eddie . The Replay Years: Reflections from Eddie Adlum . RePlay . November 1985 . 11 . 2 . 134-175 (160-3) .
- The Replay Years: Video Systems . RePlay . November 1985 . 11 . 2 . 128, 130 .
- Horowitz 2018, pp. 43-46
- Horowitz 2018, pp. 65-69
- Horowitz 2018, pp. 56-58
- Horowitz 2018, pp. 52-54
- Overseas Readers Column: Sega's Astron Belt Will Be Shipped Soon. Game Machine. 211. Amusement Press, Inc.. 1 May 1983. 30.
- Horowitz 2018, pp. 71-74
- Adlum . Eddie . The Replay Years: Reflections from Eddie Adlum . RePlay . November 1985 . 11 . 2 . 134-175 (168-70) .
- Horowitz 2018, pp. 120, 131
- "Somber" JAMMA Show Hosts Five Laser Disc Games . . October 15, 1983 . 32, 34 .
- Best Hit Games 25. Game Machine. 251. Amusement Press, Inc.. 1 January 1985. 37. ja.
- wadai masin. Game Machine. 251. Amusement Press, Inc.. 3 March 1984. 25. ja.
- Horowitz 2018, pp. 184-187
- Overseas Readers Column: Sega Develops Movie Simulator "AS-1" . . 419 . . 1 February 1992 . 26 . ja .
- Sega's Wild Ride . 4 September 2021 . . April 1993.
- Book: Horowitz . Ken . Playing at the Next Level: A History of American Sega Games . 21 October 2016 . . 978-0-7864-9994-6 . 122 .
- News: Williams . Leah J. . New Reports Have Everyone Fired Up For A Sega World Return . 4 September 2021 . . 2 June 2021 . en-AU.
- Web site: SC-3000. sega.jp. Sega. ja. January 14, 2020.
- Horowitz 2018, pp. 81-84
- Book: Sato. Hideki. Interview: The Witness of History. Famitsu DC. Famitsu DC. 15 February 2002. セガ・コンシューマー・ヒストリー (Sega Consumer History). Enterbrain. 978-4-75770789-4. Famitsu Books. 22–25. ja. (Translation by Shmuplations.).
- Horowitz 2018, p. 77, 91
- Horowitz 2018, pp. 108-109
- Horowitz 2018, pp. 106-108
- Horowitz 2018, pp.124-125
- Horowitz 2018, pp. 92-97
- Horowitz 2018, pp. 100-102
- Horowitz 2018, pp. 102-106
- Web site: IGN Presents the History of SEGA - IGN - Page 3. Fahs. Travis. April 21, 2009. IGN. August 8, 2016.
- Web site: Sega's Original Hardware Developer Talks About The Company's Past Consoles. Sato. September 18, 2013. Siliconera. Curse LLC. live. https://web.archive.org/web/20131202230217/http://www.siliconera.com/2013/09/18/segas-original-hardware-developer-talks-about-the-companys-past-consoles/. December 2, 2013. November 23, 2013.
- Sczepaniak. John. August 2006. Retroinspection: Mega Drive. Retro Gamer. Imagine Publishing. 27. 42–47. https://web.archive.org/web/20150924100219/http://www.sega-16.com/2006/09/retroinspection-mega-drive/. September 24, 2015. live. Sega-16.
- Horowitz 2018, p. 114
- Horowitz 2018, pp. 126-127
- Horowitz 2018, pp. 132-134
- Horowitz 2018, p. 148
- Horowitz 2018, pp. 174-177
- Web site: Video Game Flyers: Shadow Dancer, Sega (Japan) . The Arcade Flyer Archive . 19 September 2021.
- Leadership: Sega USA does it again with 'Line of Fire' and some hot kits . RePlay . January 1990 . 15 . 4 . 23–6 .
- Horowitz 2018, p. 171
- The One. No. 36. emap Images. September 1991. p. 96.
- Web site: OutRun. Grazza. Brian. October 5, 2017. Hardcore Gaming 101. Kurt Kalata. live. https://web.archive.org/web/20171014095055/http://www.hardcoregaming101.net/outrun/. October 14, 2017. mdy-all.
- Horowitz 2018, pp. 112-114
- Web site: The Disappearance of Yu Suzuki, Part 1. Mielke. James. 2012. 1Up.com. Ziff Davis. dead. https://web.archive.org/web/20131113174154/http://www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2. November 13, 2013. January 22, 2019.
- Horowitz 2018, pp. 118-119
- Web site: Sega-16.com: History of The OutRun series . 2009-04-24 . dead . https://web.archive.org/web/20100114190919/http://sega-16.com/feature_page.php?id=229&title=History%20of%3A%20The%20OutRun%20Series . 2010-01-14 .
- Web site: Turbo Out Run. The Arcade Flyer Archive.
- Horowitz 2018, pp. 144-145
- Horowitz 2018, pp. 141-144
- Horowitz 2018, p. 173
- Horowitz 2018, pp. 137-140
- ACME: New Product Review . RePlay . April 1990 . 15 . 7 . 50–60 .
- Horowitz 2018, pp. 151-152
- Horowitz 2018, pp. 165-168
- ACME: New Product Review . RePlay . April 1990 . 15 . 7 . 50–80 .
- Horowitz 2018, p. 182
- Horowitz 2018, pp. 187-190
- Overseas Readers Column: Sega's R & D Shows "System 32" Board. Game Machine. Amusement Press, Inc.. 388. 15 September 1990. 22. ja.
- Web site: Rad Mobile (Registration Number PA0000606075) . . 5 July 2021.
- Web site: F1 Exhaust Note - Videogame by Sega . . 10 September 2021.
- Web site: Golden Axe: The Revenge of Death Adder . Killer List of Video Games . The International Arcade Museum . 18 Dec 2013.
- Horowitz 2018, pp. 190-193
- Book: Sega Arcade History. Enterbrain. 123. ja.
- Horowitz 2018, pp. 193-197
- Horowitz 2018, pp.229-233
- Web site: Sega Enterprises Ltd. . https://web.archive.org/web/19970102114017/http://www.real3d.com/sega.html . . . 1996 . dead . 1997-01-02 . 19 April 2021.
- Web site: Second Hand Smoke - One up, two down . . . 19 April 2021 . 1999-10-22.
- Sega's Riding High: big sales for 'Virtua Racing' signal new era for Sega & the biz; Tom Petit & Ken Anderson explain how hi-tech is remaking coin-op . RePlay . January 1993 . 18 . 4 . 75–83 .
- Horowitz 2018, pp. 198-204
- Sega's Riding High: big sales for 'Virtua Racing' signal new era for Sega & the biz; Tom Petit & Ken Anderson explain how hi-tech is remaking coin-op . RePlay . January 1993 . 18 . 4 . 75–83 .
- Pedal To The Metal: Sega Set To Speed, Swing, Sidekick Into The 1990s With New Fall Line . . August 1989 . 29 . 10 . 52–5 .
- Web site: Star Wars Aracde. The Arcade Flyer Archive. 21 May 2021.
- Horowitz 2018, p. 180
- November 1995. US defense corp. holds key to Sega's plans. Next Generation. 12–14. November 14, 2020.
- Overseas Readers Column: Sega, GE Tie-Up On CG Technology . . 438 . . 1-15 November 1992 . 30 . ja .
- News Digest: Future Sega Simulators to Use Super Hi-Tech From GE . RePlay . December 1992 . 18 . 3 . 30 .
- Web site: IGN Presents the History of SEGA - IGN - Page 8. Fahs. Travis. April 21, 2009. IGN. August 8, 2016.
- Horowitz 2018, pp. 203-206
- Horowitz 2018, pp. 206-210
- Webb. Marcus. June 1996. Sega Model 2 Technology Licensed to Data East, Jaleco, and Tecmo. Next Generation. Imagine Media. 18. 26.
- Horowitz 2018, pp. 204-206
- Horowitz 2018, p. 212
- Horowitz 2018, p. 215
- Horowitz 2018, pp. 217-220
- Horowitz 2018, p. 220
- Web site: セガ、PS3/Xbox 360「MODEL2 COLLECTION」. November 16, 2012. Game Watch. Japanese. live. https://web.archive.org/web/20170809000305/https://game.watch.impress.co.jp/docs/news/573536.html. August 9, 2017. March 7, 2019. mdy-all.
- April 1997. AOU. Electronic Gaming Monthly. Ziff Davis. 93. 79.
- Horowitz 2018, pp. 222-226
- Overseas Reader Column: Sega Introduces "Titan" Coin-Op System Board. Game Machine. 471. Amusement Press, Inc.. 1 May 1994. 26.
- December 1995. Virtua Fighter Remix. Next Generation. Imagine Media. 12. 209.
- November 1995. US defense corp. holds key to Sega's plans. Next Generation. 11. 12–14.
- May 1996. Model 3: Sega Affirms Arcade Supremacy. Next Generation. Imagine Media. 17. 12–18.
- May 1996. News: Virtua Fighter 3. Computer and Video Games. 174. 10–1.
- Horowitz 2018, pp. 233-237
- Lenoir . Tim . All but War Is Simulation: The Military-Entertainment Complex . . 2000 . 8 . 3 . 289–335 (317) . 10.1353/con.2000.0022 .
- October 1996. NG Alphas: Virtua Fighter 3. Next Generation. Imagine Media. 22. 108.
- Web site: Sega Model 3 Pinout Class . . 19 April 2021.
- Horowitz 2018, pp. 237-240
- Web site: Star Wars Trilogy Aracde. The Arcade Flyer Archive. 21 May 2021.
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- Hagiwara. Shiro. Oliver. Ian. November–December 1999. Sega Dreamcast: Creating a Unified Entertainment World. IEEE Micro. 19. 29–35. 10.1109/40.809375. 6.
- News: NAOMI: New Arcade Board System . 15 October 2021 . . 1998.
- January 1999. NEC and VideoLogic Power Up. Edge. 11.
- Sega Naomi service manual. SEGA ENTERPRISES, LTD. MANUAL NO. 420-6455-01, p. 7
- Sega Naomi GD-ROM system service manual. SEGA ENTERPRISES, INC. USA. MANUAL NO. 420-6620-02, p. 12, 16, 22 Naomi in this configuration has no ROM board to run a game from
- Sega Strike Fighter DX (9/1 ver) DGM-0095 schematic. Sega enterprises ltd. (Mentions Naomi slave, Naomi master and game boards)
- Sega Strike Fighter DX type Owner's manual, SEGA ENTERPRISES, INC. USA. MANUAL NO. 420-6589-01 mentions Naomi boards, Naomi multi master and Naomi multi slave, and a game BD on p. 128, and a photo with a 3 board design (each with two white edge connectors on the same side, not including a ROM board on top, nor a midplane) on p. 89.
- Airline Pilots DX Type Owner's manual. SEGA ENTERPRISES, LTD. MANUAL NO. 420-6471-01 uses the same 3 board design on p. 72. Mentions a Naomi board on p.10.
- Sega F355 challenge Owner's manual. SEGA ENTERPRISES, INC. USA. MANUAL NO. 4201-6507-01 shows 4 boards on p. 72, each with two white edge connectors and "Naomi board" on p. 10 and "NAOMI MULTI MASTER" and "NAOMI MULTI SLAVE" on p.137. Web site: F355 Challenge. The Arcade Flyer Archive. mentions 4 Naomi systems.
- Web site: McFerran. Damien. April 16, 2015. Hardware Classics: Sega Dreamcast. July 11, 2011. Nintendo Life.
- Book: Horowitz . Ken . The Sega Arcade Revolution: A History in 62 Games . 22 June 2018 . . 978-1-4766-7225-0 . 210 .
- Web site: House Of The Dead 2 . . 19 April 2021.
- Horowitz 2018, pp. 240-242
- Web site: Sega Naomi Original Pinout Class . . 19 April 2021.
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- Web site: F355 Challenge. The Arcade Flyer Archive.
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- Horowitz 2018, pp. 242-244
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- Web site: JAMMA 2002: House of the Dead 3. Gamespot. Ricardo. Torres. September 19, 2002. https://web.archive.org/web/20160522090030/https://www.gamespot.com/articles/jamma-2002-house-of-the-dead-3/1100-2880808/. 2016-05-22. live. 10 December 2021.
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- Namco. (n.d.). Maximum Tune Operators Manual. Namco UK. Retrieved March 15, 2024, from https://www.progettosnaps.net/manuals/pdf/wangmid.pdf.
Page 101 clearly shows the Main Sega Chihiro unit.
- Web site: セガネットワーク対戦麻雀MJ3 – 株式会社セガ . 2023-12-28 . セガ・アーケードゲームヒストリー|株式会社セガ . ja.
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Page 105 clearly shows the Chihiro system, as well as referring to it as "Chihiro Game PC Board Assy"
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- Horowitz 2018, pp. 8-13
- Horowitz 2018, pp. 16, 28, 56
- Horowitz 2018, pp. 36-39
- Horowitz 2018, pp. 48-50