Sdaw Explained

Sdaw
Released:1990
Genre:Action-adventure game
Developer:Fabrice Caillaud
Lionel Caillaud
Arnaud Dewilde
Platform:Amstrad CPC
Publisher:Lankhor
Modes:Single-player

Sdaw is a 1990 action game developed by Fabrice Caillaud, Lionel Caillaud and Arnaud Dewilde, and published by Lankhor for the Amstrad CPC.[1]

Plot

The world has been destroyed by a global disaster (World War III), and most of the humans have turned into mutants. A few survivors created a perfect robot named S.D.A.W. (System de Defense Anti-Wobblegobbledigook). Players take control of S.D.A.W. and live in sewers. They have been given a mission to clean the area of its unwanted occupants by restraining and disarming them.

Development

Sdaw has a 16 colour palette and the game world's labyrinth has around 200 screens.[2] it's use of "mode 0" allowed for graphics that were very difficult to find at the time.[3]

Reception

Sdaw received an 82% from Amstrad 100%,[4] 60% from Joystick,[5] and Tilt gave it a B.[6]

MicroNews felt that a bit of extra care to the design, for instance in its animations, would have livened up the game.[7]

Notes and References

  1. Web site: Lankhor.net. Fredo_L. www.lankhor.net. 2018-03-21.
  2. Web site: Sdaw preview. November 1990. Joystick 10. 72. 2018-03-21.
  3. Web site: Les adventures de Lankhor. November 1990. Amstrad 100% (Issue 31).
  4. Sdaw. December 1990. Amstrad 100% . 32 . 36–37.
  5. Sdaw. January 1991. Joystick . 12.
  6. Sdaw . 112 . Tilt . 88.
  7. Sdaw . B.J. . January 1991 . MicroNews . 44 . 56–57.