Scarfman Explained

Scarfman
Publisher:The Cornsoft Group
Designer:Philip A. Oliver
Platforms:TRS-80, TRS-80 Color Computer
Released:1981

TRS-80
1982: CoCo

Genre:Maze

Scarfman is a clone of Pac-Man written by Philip A. Oliver for the TRS-80 computer and published by The Cornsoft Group in 1981. A version for the TRS-80 Color Computer followed in 1982 as Color Scarfman, which uses 64x64 low resolution graphics.

Oliver also wrote the Enhanced BASIC Compiler for the TRS-80 Model III and 4.[1]

Gameplay

Scarfman is a game in which the player is Scarfman, trying to eat the dots in a maze filled with them along with five power capsules, avoiding the five monsters that roam the maze. Unlike Pac-Man, there are five monsters instead of four. Eating a power pill causes monsters to lower their eyes, indicating that they're vulnerable. The eyes shift to the normal position when the pill's effect wears off. In Color Scarfman, eating a power pill causes the ghosts to remain vulnerable - indicated by turning blue - until eaten or the level ends.

Reception

Dan Ekblaw reviewed Scarfman in The Space Gamer number 54. Ekblaw commented that "Overall, I would say that Scarfmans defects outweigh its good points by far. I've found that this game loses its novelty after a few weeks and will spend the rest of its days sitting on a shelf".[2]

In a 2012 retrospective, Gamasutra wrote that the "chirp-chirp-chirp chomping sound effect is maddening. But it does play like Pac-Man, more or less".[3]

External links

Notes and References

  1. Web site: Reed . Matthew . EnhComp . TRS-80.org.
  2. Ekblaw . Dan . August 1982 . Capsule Reviews. The Space Gamer. Steve Jackson Games. 54. 30, 32.
  3. Web site: Games from the Trash: The History of the TRS-80 . Dobson . Dale . 2012-11-26 . Gamasutra . en . 2019-05-13.