Ratbag Games Explained

Ratbag Games
Type:Private
Industry:Video games
Founded:1993 in Adelaide, Australia
Founder:Richard Harrison, Greg Siegele
Fate:Acquired and shut down by Midway Games[1] [2]
Num Employees:60(2001)[3]

Ratbag Games Pty Ltd was an Australian developer of video games such as Powerslide, and .

History

Ratbag was founded in 1993 in Adelaide, South Australia, by Richard Harrison and Greg Siegele. Known initially as "Emergent Games", the company took three years to prototype their first title Powerslide. Following its acquisition by Midway Games on 4 August 2005, the company was known as "Midway Studios - Australia".[4] [5] On 13 December 2005, employees at the studio were told that Ratbag was going to be closed by its parent company. Two days later, on the 15th, the studio was closed, leaving the staff there without jobs. Subsequently, Krome Studios rehired many of the Ratbag staff and established Krome Studios Adelaide.

Games

Ratbag made a name for itself with its debut title Powerslide. The arcade racer, set in a post-apocalyptic future, is powered by a highly advanced rendering system for its time, allowing for up to 300,000 polygons on-screen at once. Powerslide was met with critical if not commercial success, receiving a lot of publicity from the Australian gaming media. Several PC racing titles followed over the years, and before too long Ratbag found itself "typecast" as a simulation racing developer.

With the arrival of the PlayStation 2 in late 2000, Ratbag saw an opportunity to move into the lucrative console market. was the first of several PlayStation 2 titles developed and released, with a handful of titles going unpublished, most notably the follow-up to Powerslide, Powerslide: Slipstream.

The last title developed by Ratbag (prior to their acquisition) was for the PlayStation 2 and the Xbox. The "Adventure/Racing" title was the first Ratbag title to break from the simulation tradition set forth by previous titles and features simple "on-foot" gameplay in addition to various story-driven racing missions. Coming after a wave of similar mission-based driving games and with a rushed development, received a lukewarm response from the gaming press.

List

See also

External links

Notes and References

  1. Web site: Wallis. Alistair. Q&A: Krome Studio's Robert Walsh on Melbourne House Acquisition. 2020-06-26. www.gamasutra.com. 2 November 2006. en. 28 June 2020. https://web.archive.org/web/20200628222734/https://www.gamasutra.com/view/news/102492/QA_Krome_Studios_Robert_Walsh_on_Melbourne_House_Acquisition.php. live.
  2. Web site: Dominguez. James 'DexX'. 2015-04-24. The fall of the great Australian video games studio. 2020-06-26. The Sydney Morning Herald. en. 3 January 2021. https://web.archive.org/web/20210103053926/https://www.smh.com.au/technology/the-fall-of-the-great-australian-video-games-studio-20150424-1mshm2.html. live.
  3. Web site: Infogrames, Inc. Unleashes 'World of Outlaws(R) Sprint Cars 2002' For PlayStation(R)2 Computer Entertainment System. https://web.archive.org/web/20011004143550/http://biz.yahoo.com/prnews/010820/mnm009.html. Business Wire. Berkshire Hathaway. Yahoo.com. October 4, 2001. August 20, 2001. June 29, 2019.
  4. Web site: Midway Acquires Australian Developer Ratbag. Business Wire. Berkshire Hathaway. August 4, 2005. June 29, 2019.
  5. Web site: David. Jenkins. Midway Acquires Australian Developer Ratbag. Gamasutra. August 4, 2005. June 29, 2019.