Sandy Petersen Explained

Sandy Petersen
Birth Name:Carl Sanford Joslyn Petersen
Birth Date:16 September 1955
Birth Place:St. Louis, Missouri
Occupation:Game designer
Years Active:1980 - present
Notable Works:Call of Cthulhu (1981)
Doom (1993)
Doom II (1994)
Quake (1996)

Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of RuneQuest and creating the acclaimed and influential horror role-playing game Call of Cthulhu. He later joined id Software where he worked on the development of the Doom franchise and Quake. As part of Ensemble Studios, Petersen subsequently contributed to the Age of Empires franchise.

Biography

Petersen was born in St. Louis, Missouri and developed a love for dinosaurs at age 3. He studied paleontology in college and later attended University of California, Berkeley, majoring in zoology.[1]

Work

Chaosium

He became a full-time staff member at Chaosium in 1980.[2] [3] His interest for role-playing games and H. P. Lovecraft were fused when he became principal author of Chaosium's game Call of Cthulhu, published 1981,[4] and many scenarios and background pieces thereafter.[5]

He authored several critically acclaimed RuneQuest supplements for Avalon Hill and Games Workshop.[5] Petersen served as co-designer for West End Games's Ghostbusters role-playing game.[5]

MicroProse

He worked some time for MicroProse, where he is credited for work on Sid Meier's Pirates! and Sword of the Samurai.[5] Between 1989 and 1992 he worked on the video games Darklands, Hyperspeed, and Lightspeed. He made some contributions to Civilization. Petersen was laid off in 1992 and was jobless for 5 months. He considered that period as one of the worst times of his life.[6]

id Software

Petersen was hired by id Software in August 1993. During his interview, John Romero introduced him to DoomEd and simply asked him to build a level. Romero was ultimately happy with the results, so Petersen was brought on to production for Doom. The level from Petersen's interview eventually became E2M6.[7] He was a fast level designer and produced all maps for the third episode of Doom, Inferno. Petersen designed 17 levels for Doom II, a little over half of the 32 total. An 18th, Dead Simple, was redesigned by American McGee before release.[8]

Petersen was then involved with The Ultimate Doom in 1995 as well as the R&D phase for Quake. At the time, Quake was based on an id staff D&D campaign. Petersen was enthusiastic about the project, though he had not been a player in the original campaign as it was before his arrival at the company.[9] With id Software's designers waiting for the Quake engine to be ready for its design team, the studio sent Petersen to work temporarily at Rogue Entertainment, which was licensing the Doom engine to develop Strife.[10] Romero also credits Petersen with coming up with the title for the Hexen expansion Deathkings of the Dark Citadel. When Quake was reformulated as a first-person shooter in late 1995, id removed Petersen from the Strife team to focus on the game. The revised Quake storyline is credited to Petersen, along with 7 levels.[11]

Ensemble Studios

He left id Software for Ensemble Studios in June 1997.[12] There, he worked as a game designer on several of their Age of Empires titles, including Rise of Rome, Age of Kings, and The Conquerors.[5] During this time, he was a frequent poster on the HeavenGames forums under the username ES_Sandyman. He ran a popular series of threads, "Ask Sandyman", where forum members could ask him about anything they wanted.[13]

Other works

Petersen was the executive producer for the 2011 film The Whisperer in Darkness which was nominated for awards at the Chicago International Film Festival and Warsaw International Film Festival. It was produced by H.P. Lovecraft Historical Society Motion Pictures in the style of a 1930s black and white horror film.

In April 2011[14] he served as the publisher of horror magazine Arcane: Penny Dreadfuls for the 21st Century.[15]

Petersen took a professorship at The Guildhall at SMU in 2009 following the closure of Ensemble Studios, where he taught several courses on game design.[16]

Petersen worked at Barking Lizards Technologies as their creative director, after leaving The Guildhall, and worked on their iOS release Osiris Legends.

In mid-2013 Petersen led a successful Kickstarter campaign by his company, Green Eye Games, to produce the boardgame Cthulhu Wars. Over US$1,400,000 was raised achieving over 3,500% of the initial target. This success allowed the creation of more figures (60), map expansions and additional scenario options.[17] Green Eye Games also produced the unsuccessful kickstarter Cthulhu World Combat (iOS, Android, Windows, PSN, Xbox Live).[18] [19] [20]

In June 2015, it was announced that Petersen and Greg Stafford returned to Chaosium Inc.[21] Petersen retired from the board in 2019, but continues to do occasional freelance work for the company.[22]

Personal life

Petersen is a practicing member of the Church of Jesus Christ of Latter-day Saints, but sees no conflict between his faith and his design of games involving Satanic elements. While working on Doom, he said to John Romero, "I have no problems with the demons in the game. They're just cartoons. And, anyway, they're the bad guys."[23]

Sandy is married, has five children, and 15 grandchildren.

Credits

Video games

Year Title Developer Notes
1989 Sid Meier's Pirates! Atari ST version
1990 Lightspeed
1991 Civilization (1991)
Hyperspeed
1992 Darklands
1993 Doom
1994
1995 The Ultimate Doom
1996 Quake
Sega Saturn version
Final Doom
1997 Quake II id Software Uncredited
Age of Empires
1998
1999 Age of Empires II
2000
2005 Age of Empires III
2006
2009 Halo Wars
2011 Osiris Legends Barking Lizard Studios

Role-playing games

Board games

Films

See also

External links

Notes and References

  1. Web site: Petersen . Sandy . Yithian Evolution . YouTube . 23 March 2022.
  2. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7. 86.
  3. Web site: Meet the Team .
  4. Eye of the Monitor. Petersen, Sandy. Dragon. 197. September 1993. 57–62.
  5. Book: Petersen, Sandy . . . Lowder . James . James Lowder . . 2007 . 341–344 . 978-1-932442-96-0.
  6. Web site: Petersen . Sandy . Tales from the Dark Days of Id Software . YouTube . 15 March 2022.
  7. Book: Romero, John . DOOM Guy: Life in First Person . Abrams Press . 2023 . 978-1419758119 . 146-174.
  8. Book: Romero, John . DOOM Guy: Life in First Person . Abrams Press . 2023 . 978-1419758119 . 185-197.
  9. Book: Romero, John . DOOM Guy: Life in First Person . Abrams Press . 2023 . 978-1419758119 . 213-235.
  10. Book: Romero, John . DOOM Guy: Life in First Person . Abrams Press . 2023 . 978-1419758119 . 236-247.
  11. Book: Romero, John . DOOM Guy: Life in First Person . Abrams Press . 2023 . 978-1419758119 . 248-274.
  12. Web site: Feldman. Curt. Ensemble's Second Title Picks Up Speed. GameSpot. CBS Interactive. July 9, 1997. November 28, 2016. https://web.archive.org/web/19981203063509/http://headline.gamespot.com/news/97_07/09_id/index.html. December 3, 1998.
  13. Web site: Ask Sandyman – Age of Kings Heaven.
  14. Book: 978-1461059608. Arcane: Penny Dreadfuls for the 21st Century. Shumate. Nathan. Petersen. Sandy. Crook. Jeff. Pollock. Justin. April 2011. CreateSpace Independent Publishing Platform .
  15. http://www.arcanemagazine.com/ Arcane: Penny Dreadfuls for the 21st Century
  16. http://guildhall.smu.edu/Faculty.15.0.html?&cHash=2cfb264088&tx_guildhallbio_pi1 The Guildhall at SMU Faculty
  17. Web site: Cthulhu Wars.
  18. http://www.barkinglizards.com/folks.html Barking Lizards Management Team
  19. Web site: Cthulhu World Combat by Sandy Petersen — Kickstarter.
  20. http://www.cthulhuworldcombat.com
  21. Web site: GREG STAFFORD & SANDY PETERSEN REJOIN CHAOSIUM INC.. 2015-06-02. 2015-06-03. Greg. Stafford.
  22. Web site: The Chaosium Team. Chaosium. 2023-10-24.
  23. Book: Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture. Kushner, David. 2003. 144.