Samurai Shodown IV: Amakusa's Revenge | |
Developer: | SNK |
Designer: | Kiyoji Tomita |
Artist: | Y. Koyasu |
Composer: | Hideki Asanaka Yasumasa Yamada Yoshihiko Kitamura |
Series: | Samurai Shodown |
Genre: | Fighting |
Arcade System: | Neo Geo MVS |
Samurai Shodown IV: Amakusa's Revenge is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, it is the second and final chapter of a story between Samurai Shodown and Samurai Shodown II, with Samurai Shodown III being the first chapter. Samurai Shodown! on the Neo Geo Pocket is a monochrome adaptation of this game, and it was followed by Samurai Shodown! 2 on the Neo Geo Pocket Color, which is a 2D adaptation of .
Among other series changes, aerial blocking was removed entirely. One can also no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps.
SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.
All twelve playable characters from Samurai Shodown III return, though some have been retouched to further enhance the cartoonish look. Three additional characters from previous games, Charlotte, Tam Tam and Jubei Yagyu, are also included.
Joining the cast are the two ninja brothers:
Cham Cham from Samurai Shodown II also makes a playable appearance, exclusively for the PlayStation port of the game known in Japan as Samurai Spirits: Amakusa's Descent Special.
In Japan, Game Machine listed Samurai Shodown IV on their December 1, 1996 issue as being the most-popular arcade game at the time.[1] According to Famitsu, the AES version sold over 9,253 copies in its first week on the market.[2]
Reviewing the arcade version in GamePro, The Union Buster commented that Samurai Shodown IV lacks the depth of contemporaries such as Street Fighter Alpha 2 and Soul Edge, but for the same reason offers an easier pick-up-and-play experience. He was unimpressed with the two new characters but pleased with the return of those which had been dropped from the roster in Samurai Shodown III. He particularly praised the visuals, remarking that "The fighters have superb animation; several fighting stages are outright beautiful; and the special moves look awesome."[3]
The four reviewers of Electronic Gaming Monthly gave the Neo Geo home version a unanimous score of 8 out of 10, praising the high number of characters and the size of the character sprites.[4]
In a review of the Virtual Console release, Nintendo Life also gave the game an 8 out of 10, but their praise focused more on the animations, heavy challenge, and the thrilling pacing of battles, commenting, "a single slash [is] capable of turning the tide against any opponent."[5]