Samurai-Ghost Explained

Samurai-Ghost
Developer:Now Production
Designer:H. Chatani
Programmer:Naoki Higashio
Artist:Masaru Moriya
Takashi Yoshida
Composer:Miyoshi Okuyama
Series:Genpei Tōma Den
Platforms:TurboGrafx-16
Genre:Hack and slash
Modes:Single-player

Samurai-Ghost is a 1992 hack and slash video game released by Namco for the TurboGrafx-16. It is the sequel to Genpei Tōma Den. It was released on the Wii Virtual Console in North America on October 29, 2007, and in Europe on November 2, 2007.

Gameplay

As with the previous game, the player controls the resurrected samurai Taira no Kagekiyo, defeating demons and monsters across several levels. Given his undead nature, Kagekiyo has access to supernatural powers such as levitation and the ability to cast energy projectiles.

Samurai-Ghost has a similar plot to its predecessor, in that Kagekiyo fights against Minamoto no Yoshitsune, Saitō Musashibō Benkei, and his arch enemy Minamoto no Yoritomo. Kagekiyo now also faces Minamoto no Yoshinaka (also known as Kiso no Yoshinaka), who commits seppuku when defeated.

Reception

Samurai-Ghost was met with mixed reception from critics.[1] [2] However, fan reception was positive: readers of PC Engine Fan voted to give the game a 20.28 out of 30 score, ranking at the number 328 spot in a poll, indicating a popular following.[3]

External links

Notes and References

  1. Review: 源平討魔伝 巻ノ弐. Gekkan PC Engine. 44. Shogakukan. May 1992. ja.
  2. 源平討魔伝 巻ノ弐. Marukatsu PC Engine. Kadokawa Shoten. ja.
  3. PC Engine All Catalog '93 10月号特別付録 - 源平討魔伝 巻ノ弐. PC Engine Fan. 6. 10. Tokuma Shoten. 1 October 1993. 11. ja.