Sam Lake | |
Birth Name: | Sami Antero Järvi |
Birth Date: | 1970 3, df=yes |
Birth Place: | Helsinki, Finland[1] |
Occupation: | Writer, director |
Credits: | Max Payne, Max Payne 2, Alan Wake, Quantum Break, Control, Alan Wake 2 |
Education: | University of Helsinki |
Employer: | Remedy Entertainment (Creative director) |
Sami Antero Järvi (in Finnish ˈsɑmi ˈɑntero ˈjærʋi/; born 28 March 1970),[2] better known by his pen name Sam Lake ('Järvi' is Finnish for lake), is a Finnish video game writer and director. He is the creative director at Remedy Entertainment, known for his writing (as well as his likeness) on the popular Max Payne video game series (in which photos of his face were used as Max Payne's face), and Alan Wake.
thumb|upright|Lake in 2005Lake attended University of Helsinki studying English literature around 1995. He was introduced to video games through a long-time friend Petri Järvilehto, one of the early members of Remedy Entertainment. Remedy was developing their first game Death Rally and needed text for the game, and Järvilehto asked Lake, one of the few people Remedy knew in writing, to help. Lake accepted the offer, and has since remained with Remedy.[3]
Lake played several roles in the development of Max Payne. He wrote the game's story and script and helped design levels. Because of the game's budget, Remedy could not hire actors. As a result, Lake, along with other Remedy programmers, artists and staff played the roles. Lake became the face model for the title character and he even got his mother to portray Nicole Horne, the game's main antagonist, whereas his father played Alfred Woden.[4] [5]
In the sequel, , the expanded budget meant Lake could stick to writing. The game's script ended up being about four times as long as some movie scripts.[6] For the sequel, the budget increase allowed the team to hire professional actors to model for the graphic novel cutscenes and Lake was subsequently replaced by actor Timothy Gibbs.[7] However, if the player should watch any of the TV set shows during the game, they will see that Lake models for various characters in Max Payne's meta, in TV shows and billboards, such as John Mirra in the television show Address Unknown as well as "Lord Valentine" and "Mama" in Lords and Ladies, and, finally, "Dick Justice" in Dick Justice.
The ending theme song, "Late Goodbye" which appears in various points of the game, often sung by in game characters, is based on a poem by Lake.[8] The song was written by the Finnish group Poets of the Fall.
Mob boss Vinnie Gognitti remarks that the creator of Max Payne's in-game cartoon series, Captain Baseball Bat Boy, is a man named Sammy Waters, which is a play on the name Sam Lake.
In the Max Payne movie which was released in 2008, Sam Lake also provided some writing help, though mostly for the character background.
Lake was the lead writer for the 2010 "psychological action thriller" Alan Wake,[9] which went on to receive numerous awards and a positive critical reception for its characters and story.
The first game also features references to Lake’s earlier work with Max Payne when the player is allowed to read a few pages from the protagonist's novel The Sudden Stop.[10] When opened, the pages are voiced by James McCaffrey, the voice of Max Payne, and makes clear references to the previous games, such as the troubled character's murdered wife & baby and his abuse of painkillers. Sam Lake also played himself in an interview with the titular character where as the interview closes up he is asked to "make that face" and pulls the face he did in Max Payne.
Lake appears as himself in the 2023 sequel Alan Wake II, during a fictional in-game interview where he appears as a guest on a talk show along with the title character.[11] Lake also lent his likeness for the character of Alex Casey, with the voice once again provided by James McCaffrey. Lake also appears as himself in the game's first downloadable content expansion, "Night Springs".[12]
Year | Title | Role(s) | |
---|---|---|---|
1996 | Death Rally | Writing | |
2001 | Max Payne | Story and screenplay, graphic novel model | |
2003 | Writer | ||
2010 | Alan Wake | Concept design, story and screenplay | |
2012 | Alan Wake's American Nightmare | Creative director and writer | |
2016 | Quantum Break | Creative director and executive producer | |
2019 | Control | Concept and writer | |
2023 | Alan Wake II | Director, Creative director, Lead Writer, Alex Casey's model & motion capture |
Year | Award | Category | Nominated work | Result | Ref. |
---|---|---|---|---|---|
2020 | 23rd Annual D.I.C.E. Awards | Outstanding Achievement in Character (Jesse Faden) | Control | [13] | |
Outstanding Achievement in Story | |||||
2024 | 27th Annual D.I.C.E. Awards | Game of the Year | Alan Wake II | [14] | |
Adventure Game of the Year | |||||
Outstanding Achievement in Character (Saga Anderson) | |||||
20th British Academy Games Awards | Performer in a Supporting Role | [15] |