Samantha Gorman Explained

Samantha Gorman
Nationality:American
Occupation:Game developer, writer, academic
Known For:immersive VR narratives, gestural interfaces
Years Active:2010-

Samantha Gorman is an American game developer known for her combination of narrative, theatricality and gaming in VR environments, and for introducing gestural interactions in touchscreen narratives. She has won multiple awards for her work, both in the field of games and in electronic literature and new media writing. Gorman co-founded the computer art and games studio Tender Claws in 2014[1] and has been an assistant professor at Northeastern University since 2020.

Education and career

Gorman completed her undergraduate work at Brown University working in literary arts and digital performance.[2] She then earned a master's degree in fine art from Brown University in 2010.[3] [4] She completed a PhD. in media arts and practice at the University of Southern California in 2020.[5] [6]

Gorman first encountered VR narratives at Brown's writing program,[7] a program where VR narratives and poems were developed from the early 2000s,[8] and she created Canticle[9] there, combining poetry with a dancer, and exploring the theatricality of VR. She continued to work on VR while at USC.

Gestural interaction in digital narratives

The gestural modes of narrative interaction Gorman launched in the iPad novella Pry, co-authored with Danny Cannizzaro and released by the studio Tender Claws in 2014, have been analysed by scholars[10] [11] [12] [13] [14] and reviewed in both literary and mainstream media including Vice[15] and Wired.[16] A review in the LA Review of Books opened by stating that "Everyone interested in the contemporary state or future of literature as a hybrid tactile mediated experience should experience Pry", although the reviewer also notes that the novelty of the interaction design eclipsed the narrative itself.[17] Digital poet John Cayley wrote that Pry "proclaims (..) that gestures will be an intimate and necessary aspect of the experience of reading, as reading changes for all of us".[18] In an interview with Gorman for his book The Digital Imaginary, cinema studies scholar and director Roderick Coover describes Gorman as "making a case for new media offering a more complex form of authoring".[19] In an interview after winning the 2014 New Media Writing Prize, Gorman argues against overemphasising technological newness, saying that despite Pry using "new tool sets, but it is still a very human story".[20]

Pry won the Electronic Literature Organization's award for best creative work,[21] as well as the New Media Writing Prize,[22] and was listed as one of Apple's 25 best apps of 2015.[23] Pry has been profoundly influential in the fields of electronic literature and digital narrative. Writing for The Cambridge Companion to Twenty-First Century American Fiction, Scott Rettberg explains that the "reader's interaction with Pry is primarily about reaching into the protagonist's mind to access his thoughts and emotions. Physical gestures serve as metaphors as well as ways to traverse the text". This pioneered the use of gestural interactions as story-bearing elements in a work of digital narrative. As Janeen Naji writes, "the haptic gestures of tap, swipe and pinch are also imbued with meaning".[24] The work has been taught at at least five universities.[25]

Work in VR

The game Virtual Virtual Reality won the Google Play award for best VR experience in 2017. The online production of Shakespeare's play The Tempest, an interactive theatre experience in the VR world The Under Presents, received the 2020 best narrative experience award from the Raindance Film Festival.[26] The Tempest was a virtual reality theater event was developed during the COVID-19 pandemic, when in person theater was not possible. The production was favourably reviewed by The New York Times, Theater Journal,[27] CNET,[28] and Los Angeles Times.[29]

In 2023 Gorman and Danny Cannizzaro and their company Tender Claws are releasing a VR game for Stranger Things in collaboration with Netflix.[30] [31]

Invited speaker

Gorman has been a keynote speaker or invited speaker at scholarly and industry events including Games for Change in 2021,[32] the 2015 Electronic Literature Conference[33] and the 2019 Immersive Design Summit.[34]

Notable works

External links

Notes and References

  1. News: Soloski . Alexis . 2020-07-08 . Theater's Next Act? A Show That's All in Your Head . en-US . The New York Times . 2022-01-15 . 0362-4331.
  2. Web site: Samantha Gorman . 4 May 2021 . NortheasternUniversity.edu . Northeastern University: College of Arts, Media, and Design.
  3. Translocations: in three parts . 2010 . English . Samantha . Gorman. 728081010.
  4. Web site: JHave . 2014-12-29 . Prying: Jhave on Tender Claws' New App . 2022-03-13 . Los Angeles Review of Books . en.
  5. News: April 28, 2015 . Rising Stars . 327 . 55 . Variety . 13 . ProQuest.
  6. Web site: PhD Directory – USC Media Arts + Practice . 2024-02-24 . map.usc.edu.
  7. Web site: Warren . Jamin . 2019-09-11 . Samantha Gorman: Bringing the Present Moment into VR . 2022-07-25 . Killscreen . en-CA.
  8. Baard . Mark . Writing's on the Wall in 3-D Cave . en-US . Wired . 2022-07-25 . 1059-1028.
  9. Web site: Canticle . 2022-07-25 . ELMCIP Electronic Literature Knowledge Base.
  10. Book: Maziarczyk, Grzegorz . Explorations of Consciousness in Contemporary Fiction . https://brill.com/view/book/edcoll/9789004347854/B9789004347854_014.xml . Multimodality, Interactivity and Embodiment: Representation of Consciousness in Digital Narratives . 2017-07-08 . 208–224 . Brill . 978-90-04-34785-4 . en . 10.1163/9789004347854_015.
  11. Book: Coover, Roderick . The Digital Imaginary: Literature and Cinema of the Database . 2019-11-28 . Bloomsbury Publishing USA . 978-1-5013-4757-3 . en.
  12. Luers . Will . 2020 . Narrative Potentials of the Loop . Hyperrhiz: New Media Cultures . en . 22 . 10.20415/hyp/022.e02 . 1555-9351. free .
  13. Book: Ciccoricco . David . Narrative Complexity: Cognition, Embodiment, Evolution . Large . David . Grishakova . Marina . Caution, Simulation Ahead: Complexity and Digital Narrativity . Poulaki . Maria.
  14. Corbitt . Alex . Wargo . Jon M. . O’Connor . Clare . 2022-04-03 . Encountering unnatural E-literature: tracing interpretation and relationality across multimodal response and digital annotation . English in Education . 56 . 2 . 186–200 . 10.1080/04250494.2021.1933424 . 236235107 . 0425-0494.
  15. Web site: Holmes . Kevin . Go Inside The Mind Of A Gulf War Vet With First-Person Digital Novella "Pry" . 2022-07-25 . Vice . en.
  16. Locke . Charley . You Don't Want to Know What PTSD Is Like, but Pry, a Powerful iOS Game, Tries to Show You Anyway . Wired . en-US . 1059-1028 . 2022-03-13.
  17. Web site: Johnston . Jhave . 2014-12-29 . Los Angeles Review of Books . 2022-07-25 . Los Angeles Review of Books . en.
  18. Web site: Cayley . John . July 6, 2015 . Samantha Gorman and Danny Cannizzaro's Pry . 2022-07-25 . BOMB Magazine.
  19. Book: Coover, Roderick . The Digital Imaginary: Literature and Cinema of the Database . Bloomsbury Academic . 2020 . 978-1-5013-4756-6 . 61–74 . Interview: Pry as a Cinematic Novel: A conversation with Samantha Gorman . 10.5040/9781501347597.ch-006.
  20. Web site: Pope . James . 2015-07-15 . The New Media Writing Prize: The Interviews . 2022-07-25 . The Writing Platform . en-US.
  21. Web site: Past ELO Award Winners – Electronic Literature Organization . 2022-07-24 . en-US.
  22. Web site: Winners of the New Media Writing Prize revealed at BU . 2022-07-24 . www.bournemouth.ac.uk . en.
  23. Eadicicco . Lisa . December 9, 2015 . Apple's 25 Best iPhone Apps of the Year . 2022-03-13 . Time . en.
  24. Book: Naji, Jeneen . Digital poetry . 2021 . 978-3-030-65962-2 . Cham, Switzerland . 51 . 1240211743.
  25. Web site: Open Syllabus: Explorer . 2022-10-28 . Open Syllabus . en.
  26. Web site: 2020 Raindance Immersive Winners Announced . 2022-01-15 . Animation World Network . en.
  27. Web site: Stein . Scott . March 6, 2020 . With real theaters closed, actors are turning to virtual reality . 2022-03-13 . CNET . en.
  28. News: Baur . Devon . March 2021 . The Under Presents by Samantha Gorman and Danny Cannizzaro (review) . 73 . 106–108 . Theatre Journal; Baltimore . 1 . ProQuest.
  29. Web site: Martens . Todd . 2020-04-26 . Actors sheltering at home perform in live VR experiences, making case for new theater form . 2022-03-13 . Los Angeles Times . en-US.
  30. Web site: Dent . Steve . 2022-11-07 . Netflix confirms a Stranger Things VR game is coming in 'late 2023' . 2023-03-12 . Engadget . en-US.
  31. Web site: Kuhnke . Oisin . 2022-11-07 . Stranger Things VR lets you ring the bell as Vecna, winter next year . 2023-03-12 . VG247 . en.
  32. Web site: 2021-05-31 . Games for Change Series – "Gaming and Immersive Theater" panel discussion on 3 June, 2021 . 2022-07-25 . EDEN . en-US.
  33. Web site: Samantha Gorman's schedule for ELO 2015: The End(s) of Electronic Literature . 2022-07-24 . elo2015.sched.com.
  34. Web site: Proscenium . No . 2018-11-10 . Everything Immersive This Week (11/10/2018) . 2022-07-24 . Medium . en.