Saboteur (card game) should not be confused with Saboteur (1985 video game).
Subject Name: | Saboteur |
Other Names: | Aranyásók, Sabotażysta, Saboter, Sabotér, Saboteur (خرابکار), Σαμποτέρ, Гномы-вредители, Саботер, סבאטור, المخرب, お邪魔者, 矮人掘金, 矮人礦坑, 사보타지 |
Image Link: | Saboteur table verte.jpg |
Designer: | Frederic Moyersoen |
Illustrator: | Andrea Boekhoff, Fréderic Moyersoen |
Publisher: | AMIGO +36 others |
Years: | 2004 |
Genre: | card game |
Series: | Saboteur |
Players: | 3–10 |
Ages: | 8+ |
Setup Time: | <5 minutes |
Playing Time: | 30 minutes |
Random Chance: | Medium |
Skills: | Tile matching, hand management, deception, strategy, tactics |
Saboteur is a mining-themed card game, designed by Frederic Moyersoen and first published in 2004.[1]
In the base game, players are assigned either a "Miner" or a "Saboteur" role, and given a mixed hand of path and action cards, and take turns in succession playing one card from their hand (or discarding it) and collecting a new one from the draw pile.
Miners may play a path card in order to progress in building a tunnel from a special card which represents the mine start to one of the three special cards that represent possible gold locations (only one of which is effectively gold, but the players do not know which when the game begins as they are placed face down), while Saboteurs try to play path cards which actually hinder such progress (for example by ending paths or making them turn in opposite directions).
Either role can instead play an action card, which have varying effects such as blocking other players from building paths (breaking their tools, in the game's analogy) or unblocking themselves or other players (usually the ones they believe to share the same role of either Miner or Saboteur). Action cards can also be used to block other cards depending on the gamers' opinions.
There are three rounds of play, where each round is concluded by either reaching the treasure or running out of action cards.
The game equipment includes four different classes of cards:[2]
The path cards and action cards share a back design and are collectively called the "playing cards".
Roles are randomly assigned secretly by selecting the appropriate number and type of role cards, shuffling, and dealing one to each player, face-down. Players look at their assigned role card but do not share which role they have been assigned with the other players.[2]
3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
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| 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | |
| 3 | 4 | 4 | 5 | 5 | 6 | 7 | 7 |
Note there will be one extra role card left over after each player has been assigned a role. This prevents the players from knowing the exact number of roles assigned. The extra role card is left face-down until the end of the round.
The game should be set up where the mine entrance card is separated by seven card widths from the middle treasure card, and the other two treasure cards are either above or below, separated by one card length each. Cards should all be placed in a portrait orientation.
Each type of card should be mixed with those sharing the same back design (such as gold nugget cards with gold nugget cards and playing cards with other playing cards).
After the remaining path cards and action cards are combined and shuffled together, they are dealt to the players, with the number of cards held per player varying according to the number of participants:[2]
3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
---|---|---|---|---|---|---|---|---|---|
| 6 | 6 | 6 | 5 | 5 | 4 | 4 | 4 |
The remainder of the shuffled playing card deck is placed, face-down, next to the goal cards as the stock pile.[2]
The youngest player takes the first turn, with play moving to their left. For each turn, the player must start by playing one card from their hand, which is one of three possible actions:[2]
After a card is played, the player replenishes their hand by drawing the top card off the stock pile.[2]
Path cards can be classified by the number of edges touched and the number of independent paths on each card. Several cards have dead-end paths which halt the progress of that mineshaft, unless removed by using a rockslide action card.
1 | (1)File:Saboteur path 4x.svg | (1) | (4)File:Saboteur path 24c.svg | (3)File:Saboteur path 12c.svg | (4)File:Saboteur path 14c.svg | (5) | (5)File:Saboteur path 234c.svg | (5) | (5) | ||||
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2 | (1)File:Saboteur path 24x.svg | (1)File:Saboteur path 12x.svg | (1)File:Saboteur path 14x.svg | (1) | |||||||||
3 | (1)File:Saboteur path 234x.svg | (1) | |||||||||||
4 | (1) |
When playing path cards in the mine, they must be played so there is an unbroken path connecting back to the ladder. Each edge of the newly-placed path card must fit with the existing path card(s), connecting to already-established paths on adjacent cards. In addition, path cards are always played in a portrait (upright) orientation, but may be rotated 180°.
Of the three goal cards, only one has a gold nugget. The three goal cards are kept face-down until connected to the start card with an unbroken path. During the game, the view map action card may be used by a single player to view one of the goal cards privately.
Action cards are played face-up in front of a player. The player playing the action card may play it in front of themselves. There are four types of action cards:
Sabotage cards break the tool shown for the player it is played against. There are three tools (lantern, mine cart, and pickax). A player with a broken tool cannot play a path card!
Repair cards repair the tool shown. Some repair cards have two tools; when played, these repair one broken tool only, not both.
When the map card is played, that player may look at one of the goal cards privately, then return the goal card to its place and discard the map card.
The player who receives a rockfall card may select any path card, except the starting card and goal cards, and remove it from the mine. The rockfall card and path card are placed on the discard pile.
The round ends when a path connects the start card to the treasure goal card, or when all cards have been played or discarded.
There are 28 gold cards in total, divided into 4 three-nugget cards, 8 two-nugget cards, and 16 one-nugget cards.
3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 2 | 2 | 3 | 3 | 3 | 4 | |
| 2 | 3 | 3 | 4 | 4 | 5 | 6 | 6 | |
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| 2 | 3 | 3 | 4 | 4 | 5 | 6 | 6 |
5 | 6 | 7 | 8 | 9 | ||
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| 1 | 2 | 2 | 2 | 3 | |
| 3 | 3 | 4 | 5 | 5 | |
| 1 | 1 | 1 | 1 | 1 |
Subject Name: | Saboteur 2 |
Other Names: | Aranyásók 2, Sabotażysta: rozszerzenie, Sabotér: Rozšíření, Saboteur 2, Saboteur: De Uitbreiding, Σαμποτέρ 2, Гномы: вредители, Саботер 2, お邪魔者2, 矮人礦坑2 |
Image Link: | GameCon 2007 in Pardubice - Saboteur 2.jpg |
Designer: | Frederic Moyersoen |
Illustrator: | Andrea Boekhoff, Fréderic Moyersoen |
Publisher: | AMIGO +19 others |
Years: | 2011 |
Parent Game: | Saboteur |
Players: | 2–12 |
Ages: | 8+ |
Setup Time: | <5 minutes |
Playing Time: | 30 minutes |
Random Chance: | Medium |
Skills: | Tile matching, hand management, deception, strategy, tactics |
Saboteur 2 reinforces team play by dividing the gold-diggers into two teams, distinguished by color. It requires the path and action cards from original game, but not the role or gold cards.[4]
Saboteur 2 includes:[4]
The 15 new role cards included with Saboteur 2 are divided into:[4]
Role | Winning conditions | |||
---|---|---|---|---|
Saboteurs | No path leads to the gold. | |||
Gold-Diggers | Blue | Green | Both | |
|
| Boss, profiteer, geologist, or saboteur finishes a path to the treasure which does not include any doors | ||
Boss | Any player finishes a path to the treasure.
| |||
Profiteer | Always wins, regardless of whether the treasure is found.
| |||
Geologists | As explorers and scientists, the total number of nuggets awarded collectively to the geologists is equal to the number of crystals on the visible path cards. If there is more than one geologist, they split the gold, rounding down. |
New path cards include:[4]
Bridge and double bend cards have paths leading to all four edges. However, there are two independent paths per card, meaning all four edges are not connected together: only two edges are connected by a path.
Ladder cards are logically connected to the surface, meaning they are automatically connected to the start card as well as any other ladder cards in play. They can be played next to any path card except the goal cards. Effectively, the ladder card allows additional paths to the gold that can be disconnected from the 'start' card.
The colored door cards block the path for the other color. For example, a path card with a green door prevents the blue gold diggers from passing through and vice versa.
In addition, there are several new path cards with a mixture of connected edges and dead ends. Some of the path cards included with Saboteur 2 feature crystals, which are important to the Geologist role players.
1 | (1)File:Saboteur path 4xL.svg | (1) | (1)File:Saboteur path 4xC.svg | (1) | (1)File:Saboteur path 34cL.svg | (1) | (1)File:Saboteur path 24cB.svg | (1)File:Saboteur path 14cB.svg | (1) | (1)File:Saboteur path 12cG.svg | (1) | (3)File:Saboteur path 123cC.svg | (1) | (1) | ||||
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2 | (1) | (1)File:Saboteur path 123c2x1-1.svg | (1)File:Saboteur path 123c2x1-3.svg | (2) | (1) | (2)File:Saboteur path 1234d-12-34.svg | (1)File:Saboteur path 1234d-14-23.svg | (1) | (1)File:Saboteur path 1234c3x1-3C.svg | (1) | ||||||||
3 | (1)File:Saboteur path 1234c2x2-13.svg | (1) |
Sabotage | [Theft] (4) | (3) | |
---|---|---|---|
Remedy | [Hands Off] (3) | (4) | |
Hands | Roles | ||
Swap | (2) | (2) | |
Inspect role | (2) |
1 | 2 | 3 | 4 | 5+ | ||
---|---|---|---|---|---|---|
| 5 | 4 | 3 | 2 | 1 |
Final play | The Boss completes the path to the goal card with the treasure, but the winning path includes a blue door. | The treasure is not found. | |
---|---|---|---|
Winners |
|
| |
Number of winners | 3 | 2 | |
Division of gold |
|
|
Final play | A Green Gold-Digger completes the path to the goal card with the treasure, and there is at least one path without a blue door. | The treasure is not found. | |
---|---|---|---|
Winners |
|
| |
Number of winners | 4 | 2 | |
Division of gold |
|
|
Subject Name: | Saboteur: The Duel |
Other Names: | Aranyásók Párbaj, Sabotażysta: Pojedynek, Sabotér: Duel, Saboteur: Das Duell, Saboteur: Das Duell Schnupperspiel, Saboteur: Duel, Saboteur: El Desafío, Saboteur: Het Duel, Saboteur: Il Duello, Saboteur: Le Duel, Saboteur: The Duel Teaser Game, 矮人礦坑雙人決鬥版 |
Designer: | Frederic Moyersoen |
Illustrator: | Andrea Boekhoff, Fréderic Moyersoen |
Publisher: | AMIGO +12 others |
Years: | 2014 |
Series: | Saboteur |
Players: | 1-2 |
Ages: | 8+ |
Setup Time: | <5 minutes |
Playing Time: | 30 minutes |
Random Chance: | Medium |
Skills: | Tile matching, hand management, deception, strategy, tactics |
Subject Name: | Saboteur: The Lost Mines |
Other Names: | Aranyásók: Az Elfeledett Bányák, Sabotażysta: Zaginione kopalnie, Sabotér: Ztracené doly, Saboteur: De Verloren Mijnen, Saboteur: Forest, Saboteur: La Grande Aventure, Saboteur: Las Minas Perdidas / As Minas Perdidas, Saboteur: Le Miniere Perdute, Saboteur: Les mines perdues, Saboteur: Minele Pierdute, Σαμποτέρ: Τα Χαμένα Ορυχεία, Гномы-вредители: Древние шахты |
Designer: | Frederic Moyersoen |
Illustrator: | Alexander Jung |
Publisher: | AMIGO +11 others |
Years: | 2018 |
Series: | Saboteur |
Players: | 3–9 |
Ages: | 10+ |
Setup Time: | <5 minutes |
Playing Time: | 30 minutes |
Random Chance: | Medium |
Skills: | Tile matching, hand management, deception, strategy, tactics |
Several new games, including a board game, have been published using the same basic concepts.