Filter Effects | |
Long Name: | Filter Effects Module Level 1 |
Status: | Working Draft (WD) |
Organization: | |
Editors: |
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Domain: | Visual effects |
Committee: | CSS Working Group |
Preview: | Editor's Draft |
SVG filter effects are effects applied to Scalable Vector Graphics (SVG) files. SVG is an open-standard XML format for two-dimensional vector graphics as defined by the World Wide Web Consortium (W3C). A filter effect consists of a series of graphics operations that are applied to a given source vector graphic to produce a modified bitmapped result.
Filter effects are defined by filter elements. The property is set on a container element or on a graphics element to apply a filter effect to it. Each element contains a set of filter primitives as its children. Each filter primitive performs a single fundamental graphical operation (e.g., a Gaussian blur or a lighting effect) on one or more inputs, producing a graphical result. Because most of the filter primitives represent some form of image processing, in most cases the output from a filter primitive is a single RGBA bitmap image (however, it will be regenerated if a higher resolution is called on).
The original source graphic or the result from a filter primitive can be used as input into one or more other filter primitives. A common application is to use the source graphic multiple times. For example, a simple filter could replace one graphic for two by adding a black copy of the original source graphic but offset to create a drop shadow. In effect, there are now two layers of graphics, both with the same original source graphics.
The following table lists the filter primitives available in both SVG 1.0 and SVG 1.1. SVG Tiny does not support filter effects, while SVG Basic supports only those filter primitives shown:
Name | Element | SVG Basic | |
---|---|---|---|
Blend | feBlend | ||
Color matrix | feColorMatrix | ||
Component transfer | feComponentTransfer | ||
Composite | feComposite | ||
Convolve matrix | feConvolveMatrix | ||
Diffuse lighting | feDiffuseLighting | ||
Displacement map | feDisplacementMap | ||
Flood | feFlood | ||
Gaussian blur | feGaussianBlur | ||
Image | feImage | ||
Merge | feMerge | ||
Morphology | feMorphology | ||
Offset | feOffset | ||
Specular lighting | feSpecularLighting | ||
Tile | feTile | ||
Turbulence | feTurbulence |
The current draft of the Filter Effects Module Level 1 adds a filter primitive for drop shadow. This primitive, feDropShadow
, is just a shorthand for a combination of other filter primitives.[1]