SN Systems explained

SN Systems Limited
Type:Subsidiary
Location:Bristol, England, United Kingdom
Key People:Andy Beveridge
(Founder and Director)
Martin Day
(Founder and Research Director)
Industry:Software Development
video games
Products:ProDG
SNC Compiler
SN-DBS (Distributed Build Server)
Parent:Sony Interactive Entertainment

SN Systems is a provider of Windows based development tools for games consoles and virtual reality headsets, including the PlayStation VR2, PlayStation 5, PlayStation VR, PlayStation 4, PlayStation 3, PlayStation 2, PlayStation,[1] PlayStation Vita, and PSP.

The company had provided tools for the Atari ST,[1] Amiga,[1] Sega Saturn,[1] Sega Genesis/Mega Drive,[1] Super NES,[1] Nintendo 64, GameCube, Game Boy Advance, and Nintendo DS.

History

The company was founded in 1990 by Martin Day and Andy Beveridge.[2] Both directors have backgrounds of developing game console software development tools, such as SNASM and Psy-Q, at Cross Products and later Psygnosis.

SN Systems' long association with the PlayStation line of consoles began in 1993, when PlayStation manufacturer Sony acquired Psygnosis, who were publishing SN Systems' tools at the time. While Sony had provided MIPS R4000-based Sony NEWS workstations for PlayStation development, Psygnosis disliked the thought of developing on these expensive workstations and asked SN Systems to create a PC-based development system.[1] At the 1994 Winter Consumer Electronics Show, Psygnosis arranged an audience for SN Systems with Sony's Japanese executives, and Sony were impressed enough with their development tools that they decided to abandon their plans for a workstation-based development system in favor of using SN Systems' development system exclusively.[1]

In 1999, SN Systems won a Game Developer Magazine "Front Line Award" in the Programming Environment category for its Nintendo 64 development product called SN64.[3] [4] The company won again in 2005, this time for the ProDG for PSP suite.[5]

SN Systems was acquired by Sony Interactive Entertainment Inc. in 2005,[6] to provide tools for the PlayStation 3, and future consoles.

Based in Bristol, England, they have satellite offices in Campbell, California and Dublin, Ireland.[7]

Products

Central to the SN Systems product line is the ProDG suite, comprising a compiler and integration with Microsoft Visual Studio, together with a debugger and additional build tools.

Notes and References

  1. The Development System . Next Generation. 6. Imagine Media. June 1995. 49–50.
  2. Web site: Our History. SN Systems Ltd. . January 16, 2015.
  3. Web site: 1999 FRONT LINE AWARDS FINALISTS & WINNERS. dead . https://web.archive.org/web/20130123041014/http://gdmag.com/frontlineawards/index.php?year=1999 . January 23, 2013 . Game Developer Magazine. January 15, 2015.
  4. Web site: SN64 Nintendo64® Development Tools . SN Systems . dead . https://web.archive.org/web/20020614123954/http://www.snsys.com/n64.htm . June 14, 2002 . parent frame . January 15, 2015.
  5. Web site: 2005 FRONT LINE AWARDS FINALISTS & WINNERS. dead . https://web.archive.org/web/20130502080405/http://gdmag.com/frontlineawards/index.php?year=2005 . May 2, 2013 . Game Developer Magazine. January 15, 2015.
  6. Web site: SONY COMPUTER ENTERTAINMENT TO START PROVIDING PRODG TOOLS FOR PLAYSTATION ® 3 GAME CONTENT DEVELOPMENT. Sony Computer Entertainment Inc.. September 27, 2005. dead. https://web.archive.org/web/20051105114732/http://www.scei.co.jp/corporate/release/pdf/050927be.pdf. November 5, 2005.
  7. Web site: SN Systems expands to Ireland. MCV. 3 September 2008. Develop. 3 September 2008.