SNK Heroines: Tag Team Frenzy | |
Developer: | SNK Abstraction Games[1] (Switch, Steam) Taito (Arcade) |
Publisher: | Nintendo Switch, PlayStation 4ArcadeWindows |
Director: | Kaito Soranaka Tatsuya Hayashi |
Producer: | Yasuyuki Oda |
Designer: | Hiroya Kobayashi Hayato Konya Misa Hirayama |
Artist: | Yusuke Amono Naoto Abe Eisuke Ogura |
Composer: | Mayuko Hino Minori Sasaki Naoki Kita |
Platforms: | Nintendo Switch PlayStation 4 Arcade Microsoft Windows |
Released: | Nintendo Switch, PlayStation 4ArcadeWindows February 21, 2019[2] |
Genre: | Fighting |
Modes: | Single-player, multiplayer |
is a fighting game developed for PS4 by SNK and for Nintendo Switch and PC by Abstraction Games. The game was released for the Nintendo Switch and PlayStation 4 in September 2018 and was published in Japan and Asia by SNK and SEGA and in International version by NIS America. An arcade version was released the following October and the Microsoft Windows version arrived in February 2019. It is a spiritual successor to SNK Gals' Fighters and features a 2v2 tag-team gameplay system, which was also used in .
As the game's title suggests, SNK Heroines: Tag Team Frenzy is a versus fighting game where each player uses two characters per fight but the players also choose an "Attacker" that serves as the playable character as well as a "Supporter" that assist the former.[3] In contrast to other fighting games, it is impossible to defeat the enemy with a normal move, necessitating the use of a finishing move called the "Dream Finish".[4] A move button can protect the character, while items are included for further gameplay features.[5]
The game offers a story with different dialogues occurring depending on the characters fighting.[6] Each character has additional costumes;[7] cosmetic items are available to the players if they wish to change their characters' visual appearances. There is an online mode alongside an Spectator Mode where players can see other people's fights.[8]
The story takes place between the events of The King of Fighters XIV and XV. Following the previous King of Fighters tournament, several female fighters suddenly fall unconscious. Upon waking, they find themselves in a strange mansion, along with some male fighters who have been changed into women. The mastermind, Kukri, announces that he has trapped them in his castle in a pocket dimension, and they must battle each other for a chance to return home. He secretly plans to use the energy generated from their fights to empower an ancient statue in the castle that will merge his pocket dimension with the real world, allowing him to gather more women into his collection. When only two fighters remain, Kukri confronts them directly to obtain the last bit of energy needed, but is defeated by the two heroines. Kukri has a mental breakdown and escapes as the pocket dimension collapses, and all the fighters are returned to their dreams shortly before reawakening.
Characters listed in bold are post-release downloadable content characters, characters listed in italics are guest characters.
Following the success of SNK's The King of Fighters XIV fighting game, SNK already had plans to make a sequel, The King of Fighters XV. However, they instead decided to develop a more light-hearted game solely focused on female fighters. Producer Yasuyuki Oda stated that while initial mentions of the game made the mechanics sound more simplified than previous games, the team also worked highly in a complex system which would attract experts in the genre. The game is one of SNK's first projects for a Nintendo console in several years; however, the game was also developed for Sony's PlayStation 4.[9]
The gameplay was designed to be completely different from the one of The King of Fighters XIV due to its distinctive features. In order to promote the game outside Japan, SNK made a partnership with NIS America to gather attention in the West.[3] The sexualization of female characters was made on purpose, although Oda stated that characters like Mai Shiranui have received this reaction in many other games. Nevertheless, the team worked in order to make members of the cast retain their original characterization despite the change in looks.[9] Due to negative feedback from
The game was released for PlayStation 4 and Nintendo Switch in mid-2018,[14] with SNK aiming for equivalent graphics and performance across the two platforms.[5] The limited edition for both consoles includes extra material, including an artbook, a two-CD original soundtrack, a shirt and a "Fatal Cutie" cap.[4] An arcade version of the game was released in October 2018.[15] [16]
SNK Heroines: Tag Team Frenzy received a mixed critical reception upon release. Mikhail Madnani from God Is a Geek rated the game a 7/10, praising its "unique" gameplay and competent online.[17] Miguel Moran of The Sixth Axis awarded it a score of 8/10 and likewise praised the games "wildly different" battle system that "creates a whole new style of mind-games and combat-planning".[18] Ben MacRae from outlet Crash Landed rated the title a 3/5, praising the art and animation but criticized the "empty stage design" and "lack of unlockables".[19] Chris DeVisser from PlayStation Universe awarded the title 4/10, critical of the "simple combat system" and lauding it a "weak entry" in the SNK fighting game history.[20]
As of April 2019, the game has sold 300,000 units.[21]