Rush 2: Extreme Racing USA | |
Developer: | Atari Games |
Publisher: | Midway GT Interactive (Europe) |
Designer: | Ed Logg |
Programmer: | Ed Logg Mike Kelly Mike Alexander |
Artist: | Jose Erazo |
Composer: | Barry Leitch |
Series: | Rush |
Genre: | Racing |
Modes: | Single-player, multiplayer |
Platforms: | Nintendo 64 |
Rush 2: Extreme Racing USA is a racing video game developed by Atari Games and published by Midway exclusively for the Nintendo 64 video game console. It was released on November 11, 1998, in North America, and February 4, 1999, in Europe. Rush 2: Extreme Racing USA is a sequel to , and the second game in the Rush series.
The game is notable for the high level of detail in the recreations of the various cities and states used, and for its fast arcade-style physics. The game also features a two-player mode and rumble pack support. Hidden shortcuts and jumps add to the replay value of the game.
Mountain Dew soda cans appear in the game and can be collected to unlock content.[1]
The game received favorable reviews according to the review aggregation website GameRankings. IGN called the game "a bit on the cheesy side" despite criticism with the presentation and stated that it had "generic menus and the same overall front-end" as San Francisco Rush: Extreme Racing. Next Generation called it "a worthy successor to the original." GamePro said that the game "packs in enough quality racing to satisfy even the most jaded gamer. All the changes and updates seem minor when taken individually, but they add up to a satisfying new whole. Rush 2 is well worth its price."[2]