Kinect Rush: A Disney–Pixar Adventure | |
Developer: | Asobo Studio |
Publisher: | Microsoft Studios |
Director: | David Dedeine |
Designer: | David Dedeine |
Genre: | Platform |
Modes: | Single-player |
Kinect Rush: A Disney–Pixar Adventure, later remastered as Rush: A Disney–Pixar Adventure, is a 2012 platform video game based on Pixar films, released for Kinect on Xbox 360. Announced on March 8, 2012[1] and released later that month, the game is similar to , but players instead are taken through the worlds of eight (later nine) of Pixar's movies: Up, Toy Story, Toy Story 2, Toy Story 3, The Incredibles, Cars, Cars 2, and Ratatouille with the game hub set in a local park.[2]
In August 2017 at Gamescom 2017, Microsoft announced that Rush: A Disney–Pixar Adventure (without the Kinect name) would be remastered and re-released for Xbox One and Microsoft Windows 10.[3] The remaster, which was released on October 31, 2017, supports 4K resolution, high dynamic range visuals, traditional controls alongside Kinect for Xbox One, enhancements for Xbox One X and adds a new world based on the 2016 Pixar film Finding Dory.[4]
In Rush: A Disney–Pixar Adventure, the player begins the game by creating an avatar with the Kinect sensor. The player's avatar changes based on the Pixar film they are playing, such as a car in Cars or a superhero in The Incredibles. The game takes place in the third-person and the levels are an action-adventure take. Most of the gameplay consists of collecting coins, getting a high score, and performing specific tasks.[5]
Review aggregator Metacritic gave the game a rating of 68, which indicates "mixed or average reviews".[6]
Reviewer Steven Hopper of IGN gave the game a rating of 6, saying that the game is "sure to give kids plenty of exercise", but "control issues make for a frustrating experience at best".