RollerCoaster Tycoon 3D explained

RollerCoaster Tycoon 3D
Developer:n-Space
Publisher:Atari
Series:RollerCoaster Tycoon
Genre:Construction and management simulation
Modes:Single-player
Platforms:Nintendo 3DS

RollerCoaster Tycoon 3D is a 2012 construction and management simulation game developed by n-Space and published by Atari for the Nintendo 3DS. The game is a spin-off of the RollerCoaster Tycoon and its first portable game.[1]

Gameplay

The gameplay is similar and borrow elements from previous installments of RollerCoaster Tycoon, as players are able build roller coasters in a 3D space, construct various attractions, and generally various aspects of the park. The game also has features from the previous game such the CoasterCam and themed areas, but does not have other features such as water attractions, fireworks, and adjustable terrain.

Reception

RollerCoaster Tycoon 3D has received mostly negative reviews, with many critics citing that the game does not hold up to its predecessors due to its unappealing graphics, lack of mechanics from previous games, a poorly designed interface, and a generally dull experience. The game has a score of 39 out of 100 on Metacritic.

External links

Notes and References

  1. Web site: RollerCoaster Ticoon Announced for Nintendo 3DS - News . Nintendo World Report . 2011-11-09.