RoboRally explained

Subject Name:RoboRally
Image Link:RoboRally_game_board_Avalon_Hill_version_2005.jpg
Image Caption:Typical RoboRally race course
Designer:Richard Garfield
Players:2–8
Ages:10+
Setup Time:10 minutes
Playing Time:120 minutes
Random Chance:Medium
Skills:Simple programming

RoboRally, also stylized as Robo Rally, is a board game for 2–8 players designed by Richard Garfield and published by Wizards of the Coast (WotC) in 1994. Various expansions and revisions have been published by both WotC and by Avalon Hill.

Description

In RoboRally, 2–8 players assume control of "Robot Control Computers" in a dangerous widget factory filled with moving, course-altering conveyor belts, metal-melting laser beams, bottomless pits, crushers, and a variety of other obstacles. Using randomly dealt "program cards", the controllers attempt to maneuver their robot to reach a pre-designated number of checkpoints in a particular order.

Components

The game box contains:

Set-up

Each player chooses a robot token and its matching archive token, and also receives three life tokens and a player mat. The players choose a race course by common consent, place numbered flags on it according to the race course chosen, and abut the Docking Panel board against the side of the map indicated by the race course chosen. In randomly determined order, each player places their robot on a starting square on the Docking Bay board with their matching archive marker under the robot.

Preparing to move

On each turn:

  1. The Program card deck is shuffled and nine cards are dealt to each player.
    1. For each point of robot damage, the number of cards is reduced by 1.
  2. Players plan how to get to the first numbered flag, choose five Program cards from their hand as the robot's next five moves, and place the cards in order facedown on the table.
    1. When all players but one have chosen their cards, the 30-second sand timer is started. If this runs out while the last player is still choosing cards, the player's cards are chosen at random from the player's hand.
  3. Unused cards are placed in a discard pile.

Movement

  1. Each player simultaneously reveals their first Program card. The player with the highest numbered Program card moves first, followed by each player in order of descending Program card values.
    1. If the robot hits a wall, it cannot proceed.
    2. If a robot hits another robot, it pushes the second robot in front of it.

End of phase

After everyone has moved (called a "phase")

Play then returns to the beginning of the next turn.

A player can choose to totally repair their robot by announcing, a turn in advance while programming their robot, that their robot will "power down" at the end of the coming turn. The robot plays the programmed turn, then shuts down for the entire next turn to repir itself. The robot returns to 100A% status at the end of the turn. Any damage taken during the repair turn reduces the robot's current point total before repairs, and may destroy the robot before it completes its repairs.

Robot destruction

If a robot takes more than 9 points of damage, or falls down a pit or drives off the board or is pushed off the board, the robot is destroyed. The player loses a Life token, and a clone of the robot with two damage returns at the start of the next turn on the robot's archive marker. If a player runs out of Life tokens, (four robots destroyed), the player is out of the game.

Victory conditions

The first robot to touch the final numbered flag is the winner.

Publication history

Game designer Richard Garfield designed RoboRally in 1985,[1] but when he first showed it to WotC, they were uninterested. After WotC produced Garfield's collectible card game in 1993, they expressed interest in publishing RoboRally, which was released in 1994 with pewter playing tokens designed by Phil Foglio, who also did the artwork for the game.

Several updates and expansions rapidly followed, including a second edition (1995); Armed and Dangerous (1995); Crash and Burn (1997); Grand Prix (1997); and Radioactive (1998).

In 2005, Avalon Hill re-published the game with minor rule revisions and cosmetic changes that included replacing the pewter robots tokens with plastic robots. Eleven years later, Avalon Hill re-released the game in 2016 with revised boards and substantial rules changes making the game incompatible with the previous editions.

In 2023, Renegade Game Studios obtained the rights to a number of games published under the Avalon Hill brand from Wizards of the Coast, among these was Robo Rally. The board size went back to the 12x12 inch grids but the rules remain close to the 2016 revision. Two expansions, Wet & Wild and Chaos & Carnage, were available close to release. A Transformers tie-in game was announced in summer 2023,[2] changing to six distinct Transformers characters and their personalized upgrades and abilities. One day later a further expansion, Master Builder, was announced, which was meant to give players the opportunity to customize boards with 6x6" tiles as well as tokens of the most common board elements.[3]

Reception

In Issue 18 of Shadis, David Williams liked this "manic racing game", and thought that the components were of "high quality" but questioned the use of expensive pewter playing pieces instead of plastic tokens, saying, "Wizards did not cut corners, but it would be nice to have a cheaper option."[4]

In Issue 2 of Arcane, Andy Butcher found that this was a good game for casual playing. He concluded by giving it an average rating of 7 out of 10, saying, "anyone who's looking for great way to while away a couple of hours and have fun is strongly advised to check this out – it's simple to learn, extremely replayable, and most importantly, a great game – although you do need at least four players to get the most out of it."[5]

John ONeill of Black Gate commented that "all the challenge comes in the nature of your idiotic robots, and the numerous ways they can stumble stoically – nay, joyously – towards their own destruction on the factory floor."[6]

RoboRally was chosen for inclusion in the 2007 book . James Ernest commented: "Why is RoboRally one of the best hobby games ever? Besides being a completely solid game at heart, RoboRally succeeds at one of the hardest tricks in game design: it is genuinely funny. I don't just mean that it has funny jokes in the rules or funny robot characters. It has those things, but putting jokes in a rulebook is relatively easy. The richest humor in this game comes from the play of the game itself."[7]

Other reviews and commentary

Awards

Editions and expansions (with board names)

Between 1994 and 1999 Wizards of the Coast (WotC) released the original game, four expansion sets, and a limited edition board.

In Europe (German by Amigo, and Dutch by 999 Games), a different series was released. It incorporated a few rules changes and fewer components to make the game simpler. The damage and life tokens are larger and thicker than those of the original American release. The movement cards are color-coded. Forward (Move) cards have blue arrows, Backward (Back Up) cards have red ones and Turn cards yellow ones.

The Avalon Hill edition also changed the cards. The new Move cards have only an arrow in the corner instead of the number with the arrow, which means you have to look at the full face of the card to distinguish them. It also has larger counters. Character sheets were introduced to track damage, life counters, power-down status, and program cards. Each sheet also contains a copy of the turn sequence for reference. The graphics have been redesigned to make the functionality of board elements clearer. The rules were also simplified to remove the concept of virtual robots.

The 2016 edition significantly changed the damage system and gave every player an individual deck rather than a shared deck. Priority is determined by proximity to an antenna token and archive markers have been replaced with respawn point tokens. The boards in this edition are 10x10 rather than 12x12, and are named 1A, 1B - 6A and 6B. The docking bay is 10x3.

The 2023 edition sees the return of the 12x12 boards. Some of the classic expansion boards are reprinted, while newer ones are introduced as well. The material quality is upgraded from the previous edition with thicker boards and tokens and larger cards.

RoboRally boards by game release
Board Wizards of the Coast European Avalon Hill 2005 Avalon Hill 2016Renegade Game Studios 2023
Cannery Row 1994 – RoboRally 1999 – RoboRally (D)
Cross 1994 – RoboRally 1999 – RoboRally (C) 2005 – RoboRally
Exchange 1994 – RoboRally 1999 – RoboRally (B) 2005 – RoboRally
Island 1994 – RoboRally 2000 – Crash & Burn (E) 2005 – RoboRally
Maelstrom 1994 – RoboRally 2000 – Crash & Burn (F) 2005 – RoboRally
Pit Maze 1994 – RoboRally 1999 – RoboRally (A)
Chasm 1995 – Armed & Dangerous 2023 - Chaos & Carnage
Circuit Trap 1995 – Armed & Dangerous 2023 - Wet & Wild
Coliseum 1995 – Armed & Dangerous 2023 - Wet & Wild
Flood Zone 1995 – Armed & Dangerous 2023 - Wet & Wild
Gear Box 1995 – Armed & Dangerous 2023 - Chaos & Carnage
Laser Maze 1995 – Armed & Dangerous 2023 - Chaos & Carnage
Blast Furnace 1997 – Crash & Burn 2000 – Crash & Burn (H)
Machine Shop 1997 – Crash & Burn 2000 – Crash & Burn (G)
Back Stretch 1997 – Grand Prix
Canyon 1997 – Grand Prix
Pit Row 1997 – Grand Prix
Pinwheel 1998 – Radioactive
Reactor Core 1998 – Radioactive
Shake ’N’ Bake 1998 – Radioactive
King of the Hill
Docking Bay 2005 – RoboRally
Chop Shop 2005 – RoboRally
Spin Zone 2005 – RoboRally
Chess 2005 – RoboRally
Vault 2005 – RoboRally
Start Board 2016 – Robo Rally
1A 2016 – Robo Rally
1B 2016 – Robo Rally
2A 2016 – Robo Rally
2B 2016 – Robo Rally
3A 2016 – Robo Rally
3B 2016 – Robo Rally
4A 2016 – Robo Rally
4B 2016 – Robo Rally
5A 2016 – Robo Rally
5B 2016 – Robo Rally
6A 2016 – Robo Rally
6B 2016 – Robo Rally
In & Out2023 - Robo Rally
The Keep2023 - Robo Rally
Steps2023 - Robo Rally
Tempest2023 - Robo Rally
Cactus2023 - Robo Rally
Misdirection2023 - Robo Rally
Sidewinder2023 - Robo Rally
Energize2023 - Robo Rally
Water Park2023 - Wet & Wild
Transition2023 - Wet & Wild
Trench Run2023 - Wet & Wild
Pushy2023 - Chaos & Carnage
Labyrinth2023 - Chaos & Carnage
Stop & Go2023 - Chaos & Carnage
Fireball Factory2024 - Thrills & Spills
Black Gold2024 - Thrills & Spills
Portal Palace2024 - Thrills & Spills
Gauntlet of Fire2024 - Thrills & Spills
Black Gold2024 - Thrills & Spills
The "O" Ring2024 - Thrills & Spills
Locked2024 - Thrills & Spills
The Wave2024 - Master Builder
Coming & Going2024 - Master Builder
Doubles2024 - Master Builder
The H2024 - Master Builder
Circles2024 - Master Builder
The Zone2024 - Master Builder
All Roads2024 - Master Builder
Winding2024 - Master Builder
Assembly2024 - Master Builder
The X2024 - Master Builder
The Oval2024 - Master Builder
Convergence2024 - Master Builder
Blueprint2024 - Master Builder
Whirlpool2024 - Master Builder
Mergers2024 - Master Builder
Tabula Rasa2024 - Master Builder

Online

A large number of additional game boards and elements are available via Internet communities, created by fans of the game.

In August 2008, GameTableOnline.com (defunct and redirected to a porn site, as of October 2020) licensed the rights for an online version of RoboRally from Wizards of the Coast.[15]

External links

Notes and References

  1. Web site: Interviews by an Optimist # 49 - Richard Garfield . Vasel, Tom . 2005-06-19 . dead . https://web.archive.org/web/20070814065856/http://www.thedicetower.com/interviews/int049.htm . 2007-08-14 .
  2. Web site: Renegade Game Studios Unveils Transformers Robo Rally and a G.I. JOE Game Powered by the Axis & Allies Game Engine! . 2023-08-20 . Renegade Game Studios . en.
  3. Web site: Renegade Game Studios Introduces Robo Rally Master Builder: An Expansion Unlocking Infinite Possibilities for Dream Racecourses . 2023-08-20 . Renegade Game Studios . en.
  4. Williams. Dave. January 1990 . Closer Look . Shadis. 18. 65.
  5. Butcher . Andy . January 1996. Games Reviews. Arcane. 2. 80.
  6. Web site: Eat Flaming Laser Death: An Evening of RoboRally – Black Gate. 2 October 2011 .
  7. Book: RoboRally . . James Ernest . James Ernest . James Lowder . James Lowder . . 2007 . 258–260 . 978-1-932442-96-0.
  8. Web site: Anmeldelser | Article | RPGGeek. rpggeek.com.
  9. Web site: Pyramid: Pyramid Review: RoboRally.
  10. Web site: Casus Belli #086 . 1995 .
  11. https://archive.org/details/australian-realms-magazine/Australian%20Realms%20%2321%20JanuaryFebruary%201995/page/4/mode/2up
  12. Web site: Origins Award Winners (1994). Academy of Adventure Gaming Arts & Design. 2007-10-29 . https://web.archive.org/web/20080317000554/http://www.originsgamefair.com/awards/1994/list-of-winners . 2008-03-17.
  13. Web site: Origins Award Winners (1995). Academy of Adventure Gaming Arts & Design. 2007-10-29 . https://web.archive.org/web/20080102044110/http://www.originsgamefair.com/awards/1995/list-of-winners . 2008-01-02.
  14. Web site: Origins Award Winners (1997). Academy of Adventure Gaming Arts & Design. 2007-10-29 . https://web.archive.org/web/20080130144333/http://www.originsgamefair.com/awards/1997/list-of-winners . 2008-01-30.
  15. Web site: GameTable Online Adopts Wizard's Online Boardgames . August 18, 2008 . Marc . Shayed . GamingReport.com.