Ring It Up! Explained

Game Title:Ring It Up!
Year:2012–2013
Number Teams:2423
Championship Location:St. Louis
Inspire Winner: Beta 3550
Think Winner: Robugs 4076
Innovate Winner: CyberKnights 3717
Motivate Winner: AHERT Ravens 5132
Connect Winner: Pheonxtrix 3509
Design Winner: Fish in the Boat 4140
Champions: Cougar Robotics - 4251
Fish In The Boat - 4140
Monkey Madness - 5096
Homepage:FIRST Tech Challenge
Prevseason:Bowled Over!
Nextseason:Block Party!

Ring It Up!, released on 8 September 2012, was the 2012–2013 robotics competition for FIRST Tech Challenge. In the competition, two alliances, each consisting of two teams, competed to score plastic rings on a set of pegs aligned in a three-dimensional tic-tac-toe board.[1] Ring It Up! is the eighth FTC challenge. More than 2400 teams competed worldwide,[2] surpassing the number of competitors in the previous year's Bowled Over! challenge.

Alliances

In each match, the four teams competing were organised into red and blue alliances. The members of an alliance competed together to earn points. Alliances were selected randomly prior to the start of each competition.

Field

The field for the competition was a square measuring 12 feet by 12 feet, which could be constructed by teams for practising prior to competitions.[3] In the centre of the field there is a vertically constructed set of pegs, which are arranged in a three-by-three grid (as a tic-tac-toe board). Along the edges of the field, there are other pegs, each of which contains a set of six red or blue rings, which can be harvested and scored by the corresponding alliance. The field is also divided into two triangular sides, one red and one blue.

Scoring

There were three sections to the game: the Autonomous Period, the Driver-Controlled (or Tele-Operated) Period, and the End Game. The criteria for scoring was different during each segment.[4]

Autonomous PeriodIn the Autonomous Period, robots could run autonomously for thirty seconds. Infrared beacons were placed randomly on a peg in the tic-tac-toe board prior to the start of the match, but after autonomous programs have been selected. Each robot was allowed to begin with one specially-marked autonomous ring. Unscored rings were removed by referees after the end of the Autonomous Period. An infrared sensor is available to aid in autonomously locating the IR beacon.
Method Points
Scoring autonomous ring on the same column as the IR beacon50 points each
Scoring autonomous ring on any peg"Ownership" of that peg
Driver-Controlled PeriodDuring the two-minute Driver-Controlled Period, teams could use standard gamepad controllers, each with two joysticks, to operate their robots.
Method Points
Scoring a ring on the center floor goal1 point each
Scoring a ring on the first level of the grid5 points each
Scoring a ring on the second level10 points each
Scoring a ring on the third level15 points each
Linear ring alignment (i.e. getting tic-tac-toe)30 points for each line
Scoring weighted ring in corner goal20% increase in points scored for rings
End GameIn FTC, the final thirty seconds of the Driver-Controlled Period are referred to as the End Game. During the Ring It Up! End Game, teams were permitted to attempt to score points for special tasks, but these tasks could not begin before the start of End Game.

Advancement criteria

During tournaments and championships, match wins did not necessarily take priority over other advancement criteria. As in all FTC challenges, the winner of the top judged award (the Inspire Award) ranked higher than the winner of the competition-based component (Winning Alliance Captain).[5] Winning lesser judged awards (Think Award, Connect Award, etc.) also played a part in the advancement order. The criteria for the Inspire Award are "...match performance, observations made during interviews and in the pit area, and the team’s Engineering Notebook as equal factors...".[6] Criteria for the other awards also include robot design, creativity, innovation, team performance, outreach and enthusiasm.[7]

For the Ring It Up! challenge, a new format for qualifying competitions was introduced in the United States regions for Florida, New Jersey, Pennsylvania, Washington, and St. Louis. Shorter competitions, called "meets", were held over weekends. Meets were smaller, shorter and more frequent than normal qualifying competitions.[8] This makes the format more accessible for new teams, in addition to providing more opportunities for structured practice in the company of other local teams. They were designed for participation more similar to participation in organised sport at the high school age.[9]

Notes and References

  1. http://www.usfirst.org/sites/default/files/uploadedFiles/Robotics_Programs/FTC/Game_Info/2012/FTC-2012-2013_GameManual_Part2.pdf FTC 2012-2013 Game Manual Part 2
  2. http://www.usfirst.org/whatsgoingon What Events And Teams Are in My Area?
  3. http://www.usfirst.org/sites/default/files/uploadedFiles/Robotics_Programs/FTC/Game_Info/2012/Ring-it-Up-Build-Guide.pdf Ring It Up Build Guide
  4. http://www.usfirst.org/sites/default/files/uploadedFiles/Robotics_Programs/FTC/Game_Info/2012/FTC-2012-2013_GameManual_Part1.pdf Game Manual Part 1
  5. Web site: Tournament Information: Advancement Criteria. 19 January 2012 . FIRST.
  6. Web site: FIRST Tech Challenge Inspire Award. 2012-10-27. FIRST.
  7. Web site: Judged Awards. 2012-10-27. FIRST.
  8. Frascella, Vince. "Ring It Up!" FTC 2012-2013 New Jersey Kickoff. Livingston High School, Livingston, NJ. 8 Sept. 2012. Address.
  9. Johnson, Ken Introducing the FTC League/Meet format. The Official FTC Blog. 23 October 2012. Retrieved 2012-10-28.