Ring Fit Adventure Explained

Ring Fit Adventure
Developer:Nintendo EPD
Publisher:Nintendo
Director:Hiroshi Matsunaga
Producer:Kouichi Kawamoto
Programmer:Shinji Okane
Artist:Takafumi Kiuchi
Platforms:Nintendo Switch
Released:October 18, 2019
Genre:Exergame, role-playing
Modes:Single-player

is an exercising action role-playing game developed and published by Nintendo for the Nintendo Switch. The game comes with two physical components: the Ring-Con, a Pilates ring that the user holds and which one Joy-Con slots into, and a Leg Strap, a piece of fabric affixed to the user's leg that holds the other Joy-Con.

The game's main mode is a turn-based role-playing game in which movements and battle actions are based on performing physical activities using the Ring-Con and Leg Strap, with the Joy-Con's motion controls detecting the player's movement and a strain sensor in the Ring-Con detecting bending of that accessory. Other modes include guided fitness routines and party-style games. These activities are centered around common fitness exercises, making the game part of Nintendo's "quality of life" goals in line with the game's spiritual predecessor, Wii Fit. The game was released worldwide on October 18, 2019, and received generally positive reviews from critics. As of March 31, 2023, the game has sold over 15.38 million copies worldwide, making it one of the best-selling games on the system.

Demand for the game increased drastically during 2020, largely due to the COVID-19 pandemic and related closures of gyms and other exercise facilities, causing shortages in many countries. This led to resellers in America selling the game for over $300, up from its retail price of $80.[1]

Gameplay

Ring Fit Adventure ships with the Ring-Con and Leg Strap, which have docks to hold the Switch's Joy-Con. These accessories are required to play the game, as the player's interactions with them are tracked by the motion controls built into the Joy-Con.[2]

The game's main mode is a role-playing game in which the player takes the role of a young athlete who meets the sentient Ring and teams up with them to take down the evil, bodybuilding dragon Dragaux.[3] The player moves their character across the game's overworld and into various dungeons, where they encounter monsters to fight. Moving across the game world is similar to a rail shooter; the player moves along a fixed path by running in place, jumps over obstacles by squeezing and releasing the Ring-Con, and can fire projectiles at items by squeezing the Ring-Con in the target direction. When the player encounters monsters, the game uses turn-based combat, in which the player attacks enemies by performing exercises, with the amount of damage they deal based on how effectively they completed the exercise. When monsters attack, the player can defend by pressing and holding the Ring-Con into their abdomen for as long as possible during the attack. Defeating monsters earn the player-character experience points, and as they level up, they can unlock additional exercises that deal more damage. Exercises are classified by color, with each color corresponding to a general part of the body the exercise is geared towards: red for arms, blue for legs, yellow for core muscles, and green for yoga positions. Monsters are also marked by colors, and exercises of the same color are more effective against them, but only after that ability is unlocked early in the game.[2]

In addition to the adventure mode, the game includes a general fitness routine mode that allows the player to perform exercises separate from the game. The game also has mini-games based on certain exercises, which is either single-player or multiplayer.[2] An update in late March 2020 added a "Rhythm Mode", which allows the player to exercise to music from the game as well as music from other Nintendo games, such as Super Mario Odyssey, , Splatoon 2, and Wii Fit.

The game includes the option to enable only quiet exercises to avoid disturbing others nearby. For example, in quiet mode, the running-in-place in the adventure mode is replaced by performing squats.[2]

Development

The game was first teased in early September 2019 with a video showing people using the Ring-Con and Leg Strap without showing the game,[4] with a full announcement of the game a week later.[2]

Several journalists observed that the game fits into Nintendo's long-running "quality of life" program, to introduce more physical activity into the playing of video games, that had been started by Satoru Iwata with the introduction of the Wii console, particularly in the game Wii Fit.[2] [5] [6] Parts of the design of the Nintendo Switch had been from player feedback from Wii Fit looking to make the controllers smaller so they could be strapped to the body and used in more possible ways.[7]

Ring Fit Adventure was released in North America on October 18, 2019. The game, shipping with the Ring-Con and Leg Strap, costs slightly more than a typical game.[2]

On March 26, 2020, a free update was released, adding a rhythm game mode.[8]

Reception

Ring Fit Adventure received "generally favorable" reviews, according to review aggregator Metacritic, with a score of 83/100. It has also been rated on IGN as 7.8/10. Critics agreed that, while not designed for strength training, it was effective exercise for maintaining fitness. As well, they found its RPG elements to be simplistic, which made it more accessible to casual players, but could be disappointing those who wanted more of a strategic challenge.[9]

Sales

Ring Fit Adventure debuted at #3 in the UK,[10] and #1 in Japan and South Korea.[11] [12] In Japan, it sold 68,497 copies within its first week on sale, which placed it at number one on the all format sales chart.[13] By December 2019, the game had shipped units worldwide.[14]

Due to the COVID-19 pandemic, demand for the game increased significantly, creating shortages.[15] [16]

On June 18, 2020, it was confirmed that Ring Fit Adventure had sold over one million copies in Japan, where it shipped a total of 1,006,069 copies across the region.[11]

From launch to September 2020, the game has sold units worldwide.[17]

As of March 31, 2022, the game sold 14.09 million copies making it one of the best-selling Nintendo Switch games.[18]

By March 31, 2023, 15.38 million copies of the game were sold worldwide.[19]

Awards

The game was nominated for "Best Family Game" at The Game Awards 2019,[20] for "Family Game of the Year" at the 23rd Annual D.I.C.E. Awards,[21] and for "Game Beyond Entertainment" at the 16th British Academy Games Awards.[22]

Potential benefits of Exergames

Exergames such as Wii Fit, Kinect, and Ring Fit have been the subject of research for their potential for therapeutic and health benefit. Studies[23] [24] have shown potential use of exergaming in lowering BMI and improving mobility, especially in older individuals.

External links

Notes and References

  1. Web site: People Are Driving for Hours And Paying $300 to Buy Nintendo's Fitness Game . Chaim . Gartenburg . March 19, 2020 . May 1, 2020 . .
  2. Web site: Nintendo's Ring Fit Adventure is Wii Fit meets Final Fantasy on the Switch . Andrew . Webster . September 12, 2019 . September 12, 2019 . .
  3. Web site: Ring Fit Adventure™ for Nintendo Switch™ – Official Site . 2024-07-25 . ringfitadventure.nintendo.com . en.
  4. Web site: Nintendo teases strange new motion control experience for Switch . Chaim . Gartenburg . September 5, 2019 . September 5, 2019 . .
  5. Web site: Nintendo Switch's new ring controller game is Ring Fit Adventure . Owen S. . Good . September 12, 2019 . September 12, 2019 . .
  6. Web site: Nintendo Switch's Weird New Fitness Device Detailed: Ring Fit Adventure Releases Soon. GameSpot. September 12, 2019. September 12, 2019. Oscar. Dayus.
  7. Web site: The Nintendo Switch, Joy-Cons, and even Labo are the result of Wii-era feedback . Alissa . McAloon . February 9, 2018 . February 9, 2018 . .
  8. Web site: McWhertor . Michael . Ring Fit Adventure adds a rhythm game mode with music from Splatoon 2, Breath of the Wild . Polygon . March 30, 2020 . en . March 26, 2020.
  9. Web site: The Legend of Zelda: Ring Fit Adventure for Switch Reviews . . October 18, 2019.
  10. Web site: Batchelor . James . October 21, 2019 . UK Charts: Switch dominates as The Witcher 3 leads slew of new releases . . October 21, 2019.
  11. Web site: Romano . Sal . June 18, 2020 . Famitsu Sales: 6/8/20 – 6/14/20 [Update] ]. Gematsu . June 21, 2020.
  12. Web site: October 28, 2019 . MediaCreate 10 月 14 日~10 月 20 日一週銷售排行榜 《健身環大冒險》再掀體感熱潮 . MediaCreate's Weekly Sales Ranking from October 14th to October 20th "Ring Fit Adventure" set off another wave of somatosensory sensations . November 5, 2019 . Traditional Chinese . zh:巴哈姆特電玩資訊站.
  13. Web site: Romano . Sal . October 23, 2019 . Famitsu Sales: 10/14/19 – 10/20/19 [Update] ]. Gematsu . January 2, 2020.
  14. Web site: Million Sellers Titles of Nintendo Products. 7. January 30, 2020.
  15. Cecilia . D'Anastasio . Coronavirus Fears Spark a Run on Nintendo's Ring Fit Adventure . Wired . March 10, 2020 . March 13, 2020 . en.
  16. Web site: Yu . Sophie . Lee . Joyce . February 25, 2020 . Chinese consumers snap up yoga mats, video games, condoms as coronavirus keeps them at home . March 13, 2020 . Reuters . en.
  17. https://www.nintendo.co.jp/ir/pdf/2020/201105e.pdf
  18. Web site: Financial Results Explanatory Material 1st Quarter of Fiscal Year Ending March 2022. August 5, 2021. Nintendo.
  19. Web site: May 9, 2023 . Financial Results Explanatory Material . August 5, 2023 . Nintendo.
  20. Web site: Winslow . Jeremy . November 19, 2019 . The Game Awards 2019 Nominees Full List . . November 24, 2019.
  21. Chalk . Andy . January 13, 2020 . Control and Death Stranding get 8 nominations each for the 2020 DICE Awards . . January 18, 2020.
  22. News: Stuart . Keith . March 3, 2020 . Death Stranding and Control dominate Bafta games awards nominations . . March 5, 2020.
  23. Sato . Takashi . Shimizu . Keisuke . Shiko . Yuki . Kawasaki . Yohei . Orita . Sumihisa . Inage . Kazuhide . Shiga . Yasuhiro . Suzuki . Masahiro . Sato . Masashi . Enomoto . Keigo . Takaoka . Hiromitsu . Mizuki . Norichika . Kim . Geundong . Hozumi . Takashi . Tsuchiya . Ryuto . June 2021 . Effects of Nintendo Ring Fit Adventure Exergame on Pain and Psychological Factors in Patients with Chronic Low Back Pain . Games for Health Journal . 10 . 3 . 158–164 . 10.1089/g4h.2020.0180 . 2161-7856 . 33891508. 233382037 .
  24. Sween . Jennifer . Wallington . Sherrie Flynt . Sheppard . Vanessa . Taylor . Teletia . Llanos . Adana A. . Adams-Campbell . Lucile Lauren . May 2014 . The Role of Exergaming in Improving Physical Activity: A Review . Journal of Physical Activity and Health . en . 11 . 4 . 864–870 . 10.1123/jpah.2011-0425 . 25078529 . 4180490 . 1543-3080.