Richard Lemarchand | |
Birth Place: | England |
Occupation: | Game designer, associate professor |
Education: | Physics & Philosophy, University of Oxford |
Genres: | --> |
Spouses: | --> |
Richard Lemarchand is game designer, educator, and author. He is known for his work as a lead designer on the Uncharted video game series from Naughty Dog.
After graduating from Balliol College, Oxford University with a B.A. Hons in physics and philosophy, in 1991 Lemarchand began work as a game designer at the British studio of American company MicroProse.[1]
In 1995, Lemarchand became a senior game designer at Crystal Dynamics, where he worked on the Gex and Pandemonium! series and later the series with Amy Hennig.[1]
He joined Naughty Dog in 2004, where he worked on Jak 3 and , and he was the lead or co-lead designer for the three Uncharted games for PlayStation 3.[2] He left Naughty Dog in 2012 after eight years.[3]
Since 2012, Lemarchand has been an associate professor in the Interactive Media & Games Division at the University of Southern California School of Cinematic Arts.[4] [5]
In October 2021, Lemarchand's book A Playful Production Process: For Game Designers (and Everyone) was published by MIT Press. The book discusses the integration of game design and game project management processes, playtest-centered game development, and story structure for game designers.[6] [7]