Richard Bartle Explained

Richard Bartle
Honorific Suffix:FBCS FRSA
Birth Date:10 January 1960
Birth Place:Ripon, England
Spouse:Gail Bartle
Children:Jennifer Bartle, Madeleine Bartle
Known For:MUD1
Designing Virtual Worlds
Occupation:writer, professor, game researcher
Nationality:British
Website:http://mud.co.uk/richard/

Richard Allan Bartle (born 10 January 1960) is a British writer, professor and game researcher[1] in the massively multiplayer online game industry.[2] [3] He co-created MUD1 (the first MUD) in 1978, and is the author of the 2003 book Designing Virtual Worlds.

Life and career

In 1988, Bartle received a PhD in artificial intelligence from the University of Essex, where as an undergraduate, he created MUD1 with Roy Trubshaw in 1978.[4]

He lectured at Essex until 1987, when he left to work full-time on MUD (known as MUD2 in its present version). Recently he has returned to the university as a part-time professor and principal teaching fellow in the Department of Computing and Electronic Systems, supervising courses on computer game design as part of the department's degree course on computer game development.[5]

He is a Fellow of the Royal Society of Arts.

In 2003, he wrote Designing Virtual Worlds, a book about the history, ethics, structure, and technology of massively multiplayer games.

Bartle is also a contributing editor to Terra Nova, a collaborative blog that deals with virtual world issues.

Bartle did research on player types of enjoyments in MUDs. In Bartle's analysis, MUD players can be divided into four archetypes: achievers, explorers, socializers and killers.[6] This idea has been adapted into an online test generally referred to as the Bartle Test,[7] which is quite popular, with scores often exchanged on massively multiplayer online games forums and networking sites.[8]

Personal life

, Bartle was reported as living in a village near Colchester, England, with his wife Gail and their two children Jennifer and Madeleine. [9]

Bartle is an atheist and a patron of Humanists UK.[10] [11]

Awards

Works

Games

Spellbinder

Spellbinder (also known as Waving Hands) is a simultaneous 1977 paper-and-pencil game by Bartle and first published in his fanzine, Sauce of the Nile. It has since been re-created in a variety of formats, including software for the X Window System, play-by-email, Java applet, Android application, and web-based.

Two or more players take the role of wizards, and the object of the game is to be the last wizard standing. Wizards can cast spells at other wizards, themselves, or summoned monsters. These spells are cast through gestures: each turn, the player chooses two gestures, one for each hand, from clap (C), wave (W), snap (S), wriggle fingers (F), proffered palm (P) and digit point (D). There are also the non-magical gestures stab (>) and nothing (-). Turns are resolved simultaneously once all wizards have submitted their gestures for a given turn. These gestures are built up via many turns to form spells. For instance, one can cast the spell "Magic Missile" by performing the S (snap) gesture followed by the D (digit point) with the same hand on a consecutive turn. This is usually denoted as 'SD'. The spell is cast on the turn that the D is made, assuming no intervention (such as a Counter Spell). Play centers around the strategy of tracking what spells are being cast on all four (or more) hands, thus ensuring your spells achieve their desired effect while attempting to mitigate those of your opponent. The game is one of pure strategy; outside of the "Confusion" spell which causes a random gesture to be made all spell effects can be anticipated deterministically, making it akin to Chess or Go. Through a few minor variants to the rules, all random chance and other imbalances can be removed.

While there are many aspects to Spellbinder strategy,[17] bluffing is a key element to all game play, often referred to as "Shadow Casting".[18] In this common practice, warlocks play a set of gestures, which form the beginning of a spell, without ever completing it. When this happens opponents are left with the choice to either defend against a spell which may not be cast at all, or risk not defending against it. For example, 'PSD' forms the beginning of a 'Charm Person' spell 'PSDF', but one may also continue this set to a '..DPP' which forms an 'Amnesia', without ever completing the Charm. Much like in Chess, the resolution of the game opening plays an important part in the later development of the game.

Common openings such as 'D/P', 'S/P', 'S/W' have been studied in depth.[19] [20] [21]

Books

Further reading for Spellbinder

External links

Notes and References

  1. News: Richard Bartle: we invented multiplayer games as a political gesture. November 17, 2014. Guardian.
  2. Radoff, Jon (April 2011). Game On: Energize Your Business with Social Media Games. p. 36. Wiley.
  3. News: Game academic Richard Bartle investigates why players quit games. July 15, 2017. Venture Beat.
  4. Bartle, R: "Interactive Multi-User Computer Games", section 1.5; Retrieved on 2009-01-05.
  5. Web site: University of Essex Module Details – EE224-5-FY: Computer Games Architecture and Design. 31 January 2009. dead. https://web.archive.org/web/20090204085409/http://www.essex.ac.uk/courses/default.aspx?coursecode=EE224&level=5&period=FY. 4 February 2009. dmy-all.
  6. Web site: Bartle, R. Players Who Suit MUDs. 2009-01-05.
  7. Web site: Random Dialogue: You Shuffle, I'll Deal(archived). 26 April 2004. 31 January 2009 . https://web.archive.org/web/20071223023405/http://www.mmorpgdot.com/index.php?hsaction=10053&ID=951 . 23 December 2007.
  8. Web site: Bartle Test of Gamer Psychology. 31 January 2009.
  9. Book: Mulligan . Jessica . Patrovsky . Bridgette . 2003 . Developing Online Games: An Insider's Guide . New Riders . 1-59273-000-0 . xix.
  10. Web site: Dr. Richard Bartle. Humanists UK. 30 September 2017.
  11. Web site: Richard Bartle > Quotes. goodreads. 2 July 2017. Since I'm an atheist, and have no belief whatsoever in life after death, I couldn't care less -- it's not like it'll have any impact on me, since by definition I will be completely extinguished. I guess if someone twisted my arm and forced me to provide an epitaph, it would be 'Don't forget.' Sound advice....
  12. Web site: 2021-04-27 . Archive - 5th Annual Game Developers Choice Awards . 2022-04-18 . Game Developers Choice Awards . en-US.
  13. Web site: The First Annual Game Developers Choice Online Awards.
  14. Web site: Waving Hands from Duel Purpose. 25 September 2016 .
  15. Web site: Spellbinder.
  16. Web site: Spunky Princess . 2022-04-18 . www.youhaventlived.com . https://web.archive.org/web/20200805160546/https://www.youhaventlived.com/spunkyprincess/spunkyprincess.htm . 2020-08-05.
  17. Web site: Strategy & Tactics. The Refuge Forums .
  18. Web site: Strategy Tips. RavenBlack .
  19. Web site: Opening Overview. Slartucker's Refuge 2.0.
  20. Web site: D/P vs D/P. Slartucker's Refuge 2.0 .
  21. Web site: Openings win rates. The Refuge Forums .
  22. Book: Bartle, Richard A. . 2022-01-03 . How to Be a God: A Guide for Would-Be Deities . live . https://web.archive.org/web/20220129232959/https://mud.co.uk/richard/How%20to%20Be%20a%20God.pdf . 2022-01-29 . 2022-04-18 . mud.co.uk. West Bergholt, Essex . NotByUs . 978-0-9556494-9-3 . 1295679170 .