Rich Gossweiler Explained

Rich Gossweiler
Citizenship:American
Fields:Human-computer interaction
Social computing
Workplaces:SGI
PARC
IBM Almaden Research Center
NASA Ames
Hewlett-Packard
Google
Alma Mater:University of Virginia
Thesis Title:Perception-Based Time Critical Rendering
Thesis Url:http://www.fisica.unige.it/~tuccio/SSIS/tesivisualperception.pdf
Thesis Year:1996
Doctoral Advisor:Randy Pausch[1]

Rich Gossweiler is a research scientist with Google whose area of expertise is in HCI, interaction design, front-end web development, and System architecture.

Education

Gossweiler graduated from the College of William and Mary, majoring in Computer Science and minoring in mathematics.[2] He received both his master's degree and Ph.D. from the University of Virginia, focusing on computer science and perceptual psychology[3] [4] in relation to 3D graphics[5] [6] and VR.[7] [8] [9] [10] [11] [12] He was Randy Pausch's first Ph.D. student.[13]

Career

Gossweiler is currently researching new search models, user experiences and collaborative applications for Google.[14] [15] [16] [17] He has worked at Hewlett-Packard,[18] [19] [20] [21] IBM Almaden Research Center,[22] Xerox PARC,[23] [24] SGI and NASA where he worked at NASA Ames[25] participating in the Mars Exploration Rover (MER) mission.

Notes and References

  1. Web site: The Mathematics Genealogy Project - Richard Gossweiler . . January 31, 2013.
  2. Web site: Rich Gossweiler's Biography Page . Official website . January 31, 2013 . dead . https://web.archive.org/web/20130602152514/http://www.richgossweiler.com/aboutMe/bio/index.html . June 2, 2013 .
  3. Web site: Perceiving geographical slant.
  4. Web site: Principles of Visual Perception and Its Applications in Computer Graphics.
  5. Web site: A System for Application-IndependentTime-Critical Rendering.
  6. Web site: Amortizing 3D Graphics Optimization Across Multiple Frames.
  7. News: Virtual reality: now you live it, now you don't . Sherie A. . Wilhelm . . Apr 19, 1994 . January 31, 2013 . 5.
  8. Web site: An Introductory Tutorial for Developing Multi-User Virtual Environments.
  9. Web site: DIVER: a Distributed Virtual Environment Besearch Platform.
  10. Web site: Alice & DIVER: A Software Architecture for the Rapid Prototyping of Virtual Environments.
  11. Web site: Alice: A Rapid Prototyping System for Building Virtual Environments.
  12. Web site: Alice: Lessons Learned from Building a 3D System For Novices.
  13. Web site: Research Blog: Remembering Randy Pausch . Google Research . July 26, 2008 . January 31, 2013 . Kevin . McCurley . Kevin McCurley (cryptographer).
  14. News: New Puzzles That Tell Humans From Machines . . Anne . Eisenberg . May 3, 2009 . January 31, 2013.
  15. Web site: Argos: Building A Web-Centric Application Platform on Top of Android.
  16. Web site: Google TV Search: Dual-Wielding Search and Discovery in a Large-Scale Product.
  17. Web site: QuickSuggest: Character Prediction on Web Appliances.
  18. Web site: Wired 11.08: The Super Power IssueBeing Invisible . Wired.com . January 31, 2013.
  19. Web site: PHIZ: Discovering TVs Long Tail through a Channel - Centric Model.
  20. Book: 10.1109/MOBIQ.2004.1331744. 0-7695-2208-4. ContentCascade incremental content exchange between public displays and personal devices. The First Annual International Conference on Mobile and Ubiquitous Systems: Networking and Services, 2004. MOBIQUITOUS 2004. 2004. Raj. H.. Gossweiler. R.. Milojicic. D.. 374–381. 14325388.
  21. Web site: PLOG: Easily Create Digital Picture Stories Through Cell Phone Cameras.
  22. Web site: On the Design of Personal & Communal Large Information Scale Appliances.
  23. Web site: Enhancing a Digital Book with a Reading Recommender.
  24. Web site: Visualizing the Evolution of Web Ecologies.
  25. Web site: NASA Position Paper for the CSCW 2002 Workshop on Public, Community and Situated Displays: MERBoard.