Skullgirls Explained

Skullgirls
Developer:Reverge Labs
Publisher:Autumn Games
Genre:Fighting
Modes:Single-player, multiplayer
Arcade System:Taito Type X²

Skullgirls is a 2D fighting game developed by Reverge Labs and published by Autumn Games. In Skullgirls, players fight each other with teams of one, two, or three characters, attempting to knock out their opponents or have the most cumulative health when time runs out. The setting of the game revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into a monster known as the "Skullgirl". The game was released through the PlayStation Network and Xbox Live Arcade in April 2012, and received generally positive reviews from critics, who praised the animation and gameplay mechanics, while criticizing its initial roster size and online multiplayer features.

Development of post-release content faced numerous setbacks. In May 2012, publisher Autumn Games was sued over allegations of fraud regarding an unrelated property, Def Jam Rapstar, cutting off Skullgirls financial support and forcing developer Reverge Labs to lay off the entire development team. The core team would eventually reform as Lab Zero Games in November 2012, launching a successful crowdfunding campaign to raise funds to continue their work. This allowed Lab Zero Games to develop the Windows version, which was released by Marvelous in August 2013.

After Autumn Games severed ties with distributor Konami in December 2013, the latter formally requested to have the game removed from the PlayStation and Xbox storefronts. The game was re-released on both platforms in 2014 as Skullgirls Encore. When the game was ported to PlayStation 4 and PC in 2015, it was renamed to Skullgirls 2nd Encore. This version was released for Japanese arcades in October 2015, for PlayStation Vita in April 2016, for Nintendo Switch in October 2019, and for Xbox One and Xbox Series X/S in July 2023. A spin-off title, Skullgirls Mobile, was developed by Hidden Variable Studios and released for Android and iOS devices in May 2017. Originally published by Line, it is supported by Autumn Games alongside the main game.

In August 2020, Autumn Games and Hidden Variable Studios severed ties with Lab Zero Games after sexual harassment allegations were raised against lead designer and programmer Mike Zaimont. Following the dissolution of Lab Zero Games, several former members founded another independent game studio, Future Club, which collaborated with Hidden Variable Studios on future content for 2nd Encore.

Gameplay

Skullgirls is a tag team-based fighting game in which players control characters, each with unique attacks and fighting styles, to engage in combat. Players must damage the opponent and completely drain their health, thus knocking them out. A player wins when all opposing characters are knocked out. If time expires before then, the player with the most remaining health is declared the winner. Players may select a single fighter or choose to form a team of two or three.[1] A solo character possesses more health and deals more damage.[1] Larger teams, while weaker, gain the ability to recover health when tagged out and perform "assists", also known as "ensemble attacks", where the on-screen character summons an off-screen teammate to perform a move.[1] [2] [3] Players can assign custom assists in Skullgirls, further enhancing team customization.[2] [4]

The gameplay for Skullgirls was modeled after , incorporating the latter's tag team mechanics, assists, and control scheme.[1] [2] The control scheme utilizes six buttons, consisting of light, medium, and hard punches and kicks.[5] These basic attacks can be chained together to form simple combos.[6] Using a combination of button presses and directional inputs, players can also perform "special attacks", which are slightly stronger than normal moves, and "blockbusters", which are cinematic super moves that deal heavy damage and can hit multiple times.[7] Blockbusters require players to build and expend meter, known in-game as "dramatic tension".[7] [8] As the fight progresses, the players' dramatic tension gauge will fill.[8] Up to five bars of dramatic tension can be stored, with more powerful blockbusters requiring more bars of tension to execute.[7] Dramatic tension can also be used to perform other universal techniques, such as "outtakes", which force the opponent to switch characters, and "blockbuster sequels", which allow the player to use multiple blockbusters consecutively.[3] [9]

Skullgirls includes technical features to address system and balance problems common in fighting games, such as "infinite combo" detection and protection against "unblockable attacks".[10] Infinite combos occur when a player is able to create a repeating, inescapable loop of attacks as an exploit.[10] When the game detects an infinite combo through monitoring a player's actions, the opposing player can break free from it by hitting any button.[1] [10] Unblockable attacks occur when a player, for example, uses a low-hitting move and a high-hitting assist at the same time, making it impossible for the opponent to block.[1] The game attempts to remedy the issue by offering a brief grace period after blocking which will guard against other hit types.[1]

Modes

Skullgirls has a variety of single-player and multiplayer game modes, including story mode, arcade mode, versus mode, tutorial mode, training mode, and online play.[11] The story mode features small, non-canonical vignettes for each playable character, detailing "what if" scenarios playing out across alternate timelines.[12] A canonical story mode has been teased, however, with the developers citing the inclusion of downloadable content (DLC) characters from the first season pass as necessary to tell their "true" story.[12] [13] The arcade mode lets players fight against waves of AI-controlled opponents before reaching the final boss character, Marie.[12] The tutorials section teaches players the gameplay fundamentals of Skullgirls, in addition to covering concepts underlying the fighting game genre as a whole.[12] Seventeen tutorial courses are available, explaining both basic and advanced topics.[12] The training room gives players the opportunity to practice combos against an AI-controlled dummy, as well as access to advanced data, such as hitboxes.[12] [14] The training room was later updated in Skullgirls Encore to include online functionality, allowing players to practice with friends instead.[15] Online multiplayer features ranked and unranked matches using the GGPO networking library, providing a smoother online experience.[11] [12]

Skullgirls Encore added "The Typing of the Skullgirls", a mode inspired by The Typing of the Dead.[16] When enabled, teams automatically generate dramatic tension and all basic attacks deal negligible damage.[16] Blockbusters give timed typing prompts to the player, awarding damage for typing accuracy.[16] Skullgirls 2nd Encore introduced several new game modes, including challenge mode, where players fight against computer opponents under unique battle conditions; trials mode, which tests players' skills by having them perform combos under a button-by-button instructional system; and survival mode, which pits players against endless waves of enemies.[17] [18]

Setting

Skullgirls takes place in the fictional Canopy Kingdom, a country reminiscent of 1940s post-war United States, which is ruled by the Renoir royal family and plagued by the Medici mafia.[19] The kingdom is populated by humans, anthropomorphic animals, giants, and other species. Magical items, creatures, and entities exist that grant their users and hosts various superhuman abilities, such as "Parasites" and "Living Weapons". A large part of the kingdom follows the religion of the Trinity, a trio of extraterrestrial goddesses consisting of Venus, Aeon, and their mysterious Mother.[20] Numerous individuals and organizations seek to obtain the Skull Heart, a sentient artifact with reality-warping powers created by the Trinity.[20] The Skull Heart appears once every seven years and grants a woman a single wish.[21] If the woman's wish is impure, she is transformed into an undead monster known as the Skullgirl.[21] The Skullgirl and Skull Heart are devices used by the Trinity to wreak havoc on the world.[20] Humanity has fought against many Skullgirls over the course of history, establishing agencies to build weapons to confront them, the most notable of which is Canopy Kingdom's Anti-Skullgirl Labs, a black-ops research institution spearheaded by the scientist Brain Drain.[20] [21]

During the Grand War, a battle fought between the Canopy Kingdom and two neighboring nations, Queen Nancy Renoir nearly brought the world to ruin when she attempted to use the Skull Heart for the sake of peace. The three countries formed an alliance to bring down the Skullgirl, signing a peace treaty thereafter.[20] Seven years later, a slave girl named Marie Korbel has emerged as the newest Skullgirl and begun to terrorize the Canopy Kingdom to exact revenge against the Medici. The game's story mode follows several fighters and their journeys to confront Marie and claim the Skull Heart. Each fighter has their own motive for seeking the Skull Heart, whether to destroy it or use its power for their own interests.[20] [21]

Characters

The Skullgirls roster initially consisted of eight playable characters: Filia, Cerebella, Peacock, Parasoul, Ms. Fortune, Painwheel, Valentine, and Double. Following the conclusion of the game's Indiegogo crowdfunding campaign in 2013, an additional five DLC characters were developed: Squigly,[22] Big Band,[23] Eliza,[24] Beowulf,[25] and Robo-Fortune.[26] In 2014, a clone of Filia, named Fukua, was added in a free update.[27] Fukua reuses assets from Filia and was designed as a nod to palette-swapped characters in fighting games.[27] She was originally intended to be a temporary inclusion for April Fools' Day, but was kept in response to fan feedback.[27] From 2021 through 2023, four more playable fighters were released as part of the Season 1 Pass: Annie,[28] Umbrella,[29] Black Dahlia,[30] and Marie.[31] [32]

Development

Skullgirls was originally conceived as several stray character designs that illustrator Alex "o_8" Ahad had been creating since high school.[33] While attending college, Ahad had the hypothetical idea to use the character concepts for a fighting game roster.[33] [34] The idea would later become a reality when Ahad was introduced to fighting game enthusiast and tournament-goer Mike "Mike Z" Zaimont, who had been working on a fighting game engine during his own spare time.[33] Early work on their new Skullgirls project began in 2008.[35] [36] Engine development and pre-production began in 2009.[37] Ahad drew the art style and character designs based on a wide variety of his influences and inspirations, such as the works of Mike Mignola and Bruce Timm, Gainax's FLCL, Tex Avery's Red Hot Riding Hood, Capcom's Darkstalkers, and artists George Kamitani and Daisuke Ishiwatari.[38] Ahad and Zaimont pitched Skullgirls to several companies, eventually teaming up with recently founded independent developer Reverge Labs in 2010.[19] They later went on to sign with publisher Autumn Games.[19] In April 2011, Reverge Labs licensed OtterUI as its user interface solution for the development of Skullgirls.[39] At the Electronic Entertainment Expo 2011, Japanese developer and publisher Konami announced that they would help distribute the game.[40]

Following the game's release, the Skullgirls team began teasing future content for the game, including new voice packs, color palettes, and downloadable characters.[41] However, shortly thereafter, Autumn Games was hit with a series of lawsuits regarding Def Jam Rapstar, which "gummed up everything related to Autumn's funding."[42] The entire Skullgirls development team was laid off by Reverge Labs in June 2012 after Autumn Games and Reverge Labs allowed their contract to expire without agreeing upon a new one.[43] [44] This prompted the team to reform under a new moniker, Lab Zero Games, to continue work on the PC release and downloadable content.[45] Autumn Games, revealed to be in full possession of the IP, claimed it was "fully behind the new studio" and promised to "continue to work with [Lab Zero Games] in the future on all Skullgirls-related endeavors."[45]

From January through February 2013, fighting game website Shoryuken hosted a charity donation drive to determine the final game to be featured in the 2013 Evolution Championship Series' (EVO) tournament lineup, with all proceeds sent to the Breast Cancer Research Foundation.[46] The Skullgirls community raised over, placing second to eventual winner Super Smash Bros. Melee, which raised over $94,000.[47] Although the game did not win, Shoryuken announced that EVO 2013 event organizers would support the Skullgirls side tournament by providing prize money and exhibition support due to their effort in the fundraiser.[48]

Crowdfunding and publisher transition

Despite Autumn Games' support and desire to expand Skullgirls, their continued litigation prevented the publisher from providing any financial backing.[41] Attempting to pick up where they left off, Lab Zero Games decided to ask its fanbase for help once more, following the success of the EVO 2013 charity drive.[41] In February 2013, Lab Zero Games set up an Indiegogo page for Skullgirls, in an effort to raise $150,000 for the development of the game's first DLC character, Squigly.[49] Contributors received various rewards, including desktop wallpapers, a digital copy of the official soundtrack, and the chance to add a background character to the game, among others.[50] The campaign reached its initial goal in less than 24 hours, while the stretch goal of a second DLC character, Big Band, secured funding in just over 2 weeks.[22] [23] A third DLC character, determined by fan vote, was funded during the final two days, along with a playable robotic version of Ms. Fortune named Robo-Fortune.[51] [52] An additional stretch goal that would provide a free license for the game's engine, Z-Engine, to the developers of Them's Fightin' Herds (at the time called Fighting is Magic) was also funded.[52] Just before the end of the drive, the last stretch goal was met, securing funding for another fan-selected DLC character.[52] The Indiegogo campaign raised nearly $830,000 of its original $150,000 goal.[52] Several alternate character and announcer voice packs were also funded.[52] All downloadable characters and voice packs were free to download on all platforms within the first three months of their release.[41]

In November 2013, Lab Zero Games announced that Autumn Games had severed ties with Konami, citing Konami's unresponsiveness as a major hurdle to the release of further console patches.[53] Following the dissolution of the partnership, Konami requested the removal of Skullgirls from the PlayStation Network and Xbox Live Arcade by the end of 2013.[54] In response, Lab Zero Games announced in December 2013 that Skullgirls would be re-released on consoles as Skullgirls Encore, a new build including up-to-date changes and additions, in January 2014.[55] Encore marked the transition of the console versions to its new publishers, Marvelous and CyberFront, and coincided with the console release of Squigly.[56] While Encore was released as a title update for the Xbox 360 version, the PlayStation 3 version required owners to re-download the game at no cost; leaderboard rankings, save data, and trophies were not carried over.[56] The PC version was later patched to reflect the new title.[56]

Staff resignations and developer transition

In June 2020, multiple allegations of misconduct were made against lead designer and programmer Mike Zaimont.[57] [58] Two individuals claimed that Zaimont had made inappropriate sexual comments towards them, which triggered an internal investigation of Zaimont's behavior within Lab Zero Games.[57] A decision was reached by Lab Zero Games' board to request Zaimont's resignation.[57] According to senior art producer Brian Jun, Zaimont refused to resign unless a series of demands were met, which Jun deemed "unrealistically high and potentially illegal".[57] Zaimont's demands were rejected by the board.[57] In response, Zaimont disbanded the board and assumed sole ownership of Lab Zero Games.[57] Senior animator Jonathan "Persona" Kim claimed that Zaimont delivered an ultimatum wherein he gave all unsatisfied employees until the end of August to leave the company.[58] By late August, Kim, Jun, and lead animator Mariel Cartwright resigned from Lab Zero Games and individually issued statements denouncing Zaimont's actions.[58]

Within a day of the series of resignations, Hidden Variable Studios and Autumn Games severed their ties with Mike Zaimont and Lab Zero Games in a joint statement.[59] In the statement, both parties expressed intent to work with the employees who resigned from Lab Zero Games on the continued development of Skullgirls.[59] Shortly after the resignations, Zaimont retaliated by firing the rest of the staff, leaving him the sole employee and owner of Lab Zero Games.[60] Cartwright raised money for the staff, who had been fired without severance, by selling her sketchbooks.[60] Additional inappropriate interactions with the community came to light after the resignations.[61] Several former Lab Zero Games members, including Cartwright and Kim, then went on to establish a new cooperatively-structured independent game studio called Future Club.[62]

In February 2021, Autumn Games revealed the development of the Season 1 Pass, which included four DLC characters, a digital artbook, and an updated soundtrack.[31] The publisher also teased the possibility of a fifth DLC fighter, along with other free content, depending on the success of the season pass.[31] In March 2021, Future Club formally announced their collaboration with Hidden Variable Studios in developing 2nd Encores DLC content.[63]

Legal

In April 2021, lead animator Mariel Cartwright and CEO Francesca Esquenazi sued Lab Zero for Mike Zaimont's wrongful termination.[64] In May 2021, Lab Zero countersued, stating that Cartwright and Esquenzai were out to intentionally destroy Lab Zero and Zaimont's image, causing the company to break up so they could start a competing business and poach Lab Zero employees. The countersuit also explains that Cartwright and Esquenzai were the ones who talked about sex and related topics with Zaimont, and then publicly mischaracterized it as harassment. Cartwright and Esquenzai motioned to dismiss the countersuit, but the Los Angeles Superior Court Judge denied the motion in May 2022, and allowed the countersuit to proceed.[65]

Soundtrack

Skullgirls Original Soundtrack
Type:Soundtrack
Artist:Various artists
Genre:Video game soundtrack

The Skullgirls Original Soundtrack consists of 28 original compositions. The album features music by Michiru Yamane, Vincent Diamante, Blaine McGurty, and Brenton Kossak.[66] [67] Yamane's involvement was announced by Reverge Labs in April 2011, marking the first time a Japanese composer had anchored the soundtrack for an American-developed game.[66] [67] According to Reverge Labs CEO Richard Wyckoff, the developers sought out Yamane because "[they] knew her mixture of haunting gothic themes, jazz and rock would lend itself perfectly to Skullgirls 'Dark Deco' style."[66] When Reverge Labs requested Yamane to write "jazzy" music, she "played a bit with the rhythm and different sounds to try and heighten the impact and almost primal nature of the unique graphics."[68] The soundtrack was released on April 21, 2012, on iTunes.[69]

Release

Skullgirls was released on the PlayStation Network in North America on April 10, 2012, and worldwide through the Xbox Live Arcade on April 11, 2012.[70] [71] Europe and Australia later received the PlayStation Network version on May 2, 2012.[67] The Microsoft Windows version was released by Marvelous on August 22, 2013.[72] [73] The game was also published in Japan by CyberFront and brought to Japanese arcades through the NESiCAxLive digital distribution system by developer M2.[74] [75]

Skullgirls Encore launched on the PlayStation Network in North America on February 11, 2014, and Europe on March 19, 2014.[76] [77] The Xbox Live Arcade version of Skullgirls received an update for Encore on April 22, 2014.[78] On July 10, 2014, Lab Zero Games announced that Skullgirls Encore would be released on PlayStation 4 and PlayStation Vita sometime in 2014.[79] This port, later titled Skullgirls 2nd Encore, would eventually be delayed until 2015.[80] [81] 2nd Encore was released for PlayStation 4 in North America on July 7, 2015, and Europe on July 23, 2015.[82] [83] The PlayStation Vita version was released in North America on April 5, 2016, and Europe on April 14, 2016.[84] 2nd Encore was also published for both platforms in Japan by Arc System Works on April 14, 2016.[85] In North America, Hidden Variable Studios and Limited Run Games produced a limited physical edition of 2nd Encore, which included a disc-based copy of the game, a slip cover, a full-color instruction manual, and a special selection soundtrack.[86]

In May 2013, when Lab Zero Games was asked on their official Twitter account about a potential release for Nintendo's Wii U console, the developer replied that while it was possible, it "[wasn't] looking likely", citing the console's low sales and not having an established "digital presence" at the time.[87] During Anime Expo in July 2018, Lab Zero Games confirmed that a port of 2nd Encore was in development for its successor, the Nintendo Switch.[88] The Nintendo Switch release would include all content, and be available both physically and digitally.[89] In February 2019, an Xbox One port was announced, which was planned for release alongside the Nintendo Switch version, courtesy of Skybound Games.[90] The game was released for the Nintendo Switch on October 22, 2019; however, the Xbox One version was postponed indefinitely "due to unforeseen development and production challenges".[91] In May 2022, the Xbox One port was revealed to be in development again, along with versions for the Xbox Series X and Series S.[92] The ports had a targeted release window of 2022, but were eventually pushed back to 2023.[92] [93]

Skullgirls Mobile

The free-to-play spin-off for Android and iOS, titled Skullgirls Mobile, was released on May 25, 2017, in North America, South America, Europe, Australia, New Zealand, and the Philippines.[94] It was developed by Hidden Variable Studios and published by Line Corporation, creators of the Line communications app. The mobile version of Skullgirls incorporates role-playing-like progression, customization, and deck-building mechanics.[95] [96] Eventually, Line Corporation decided to part ways with the project, with Autumn Games taking over publishing duties.[97] As such, the old version of the game, preemptively renamed LINE Skullgirls, was removed from all storefronts on January 15, 2018.[97] A new version, designated Skullgirls 2.0 by the developer, was released on January 18, 2018, and allowed existing players to carry over their progress.[97] As a result of the move, Hidden Variable Studios promised more transparency over the game's microtransactions, namely in its gacha rates, as well as more consistent release of new content.[97] Currently, Skullgirls Mobile is supported alongside 2nd Encore, and shares many of its updates.[98]

Adaptations

Webcomics

At the 2019 Anime Expo, a webcomic series published by Webtoon was announced.[99] The webcomic, written by Mike Exner III and illustrated by Wiirdo/Pasteldot and Artist Black/Suzi Blake, began publishing weekly on November 19, 2022,[100] [101] and finished February 2, 2024 with 26 episodes divided into 1 season.

Reception

Critical response

Skullgirls received "generally positive" reviews, according to video game review aggregator Metacritic.

Several reviewers praised the presentation and animation. Ryan Clements of IGN praised the graphics, claiming that the game created "some of the best hand-drawn character sprites ever used in gaming." Clements also gave the game an Editor's Choice award. John Learned of GamesRadar also praised the art style, stating that the art deco design gave playable characters and backgrounds added flair. However, some reviewers criticized the art style and overtly sexualized all-female cast, including accusations of sexism.[102] Dan Ryckert of Game Informer stated that while Skullgirls was beautifully animated, some animations were "juvenile and unnecessary". Ryckert expressed disappointment with the artistic focus on "anatomy and fetishistic outfits."

Reviewers also praised the gameplay and system mechanics. Maxwell McGee of GameSpot credited the ability to adjust team sizes, adding that the trade-off between strength and versatility helped to accommodate a wider skill range of players. Neidel Crisan of 1UP praised the tutorial system for teaching beginner players about the fundamentals of the fighting game genre. Daniel Maniago of G4 complimented the custom assists, anti-infinite system, and online play, praising Reverge Labs for utilizing feedback from the fighting game community during development.

Skullgirls received its share of criticism. IGN's Ryan Clements criticized the small selection of gameplay modes, missing character move lists, and overly aggressive AI. GameTrailers criticized the limited roster size, stating that the tag-based battling felt underdeveloped as a result. Simon Parkin of Eurogamer pointed out the lack of online features, such as a spectator mode, replays, and endless lobbies. Jordan Mallory of Joystiq reprimanded the game for its "goofy and immature" premise, sexualized art style, and unoriginal character movesets. Mallory concluded that the series would have been better off spending another year in development.

Skullgirls received Best Fighting Game nominations from IGN, 1UP, and the Official E3 Game Critics Awards.[103] [104] [105] The game was nominated for 2012 Best Animated Video Game at the 40th Annual Annie Awards.[106] Skullgirls was also recognized in the 2013 Guinness World Records Gamer's Edition for the most frames of animation per character, reaching 11,515 total frames for its initial eight characters and averaging 1,439 frames per fighter.[107] In 2017, Skullgirls 2nd Encore was listed in Game Informers list of "The 10 Most Underrated Games Of This Generation".[108]

Sales

Skullgirls sold over 50,000 copies across both platforms within ten days,[109] becoming the highest selling game on the Xbox Live Arcade upon its release[110] and third best-selling title on PlayStation Network for April 2012.[111] The game saw a similar performance in Japan, climbing to the top of PSN's list of best-selling downloadable PlayStation 3 titles within a week.[112] According to Peter Bartholow, CEO of Lab Zero Games, Skullgirls met Japanese publisher CyberFront's lifetime sales expectations in the first two weeks of release.[113] The PS4 version entered the Japanese charts at #17.[114] On September 4, 2017, Zaimont announced that Skullgirls had sold one million copies on Steam.[115]

Legacy

In 2020, after the Evolution Championship Series announced its shift to an online-only format in response to the COVID-19 pandemic, Skullgirls 2nd Encore was revealed as an inclusion in its main lineup of games, owing to its use of rollback netcode.[116] [117] The entire event was eventually cancelled after EVO CEO Joey Cuellar was placed on administrative leave following sexual misconduct allegations.[118] Skullgirls ultimately made its debut as a main lineup game at EVO 2022, over a decade after its original release.[119]

In June 2023, the game was review bombed on Steam after a patch was released which focused on altering elements deemed insensitive or exploitative by Hidden Variable Studios, Future Club, and Autumn Games, with negative fan reviews proclaiming the alterations as a form of censorship.[120] [121] [122] These changes included, among other things, the removal of allusions to real world hate groups and upskirt shots of teenage fighters, toning down depictions of racial violence in the story, and deleting several illustrations from the guest art gallery.[120] [121] According to game director Charley Price, the updates were made to reflect the "values and broad vision for Skullgirls moving forward."[122]

References

Notes
  • Footnotes
  • Notes and References

    1. Web site: Skullgirls Dev Diary: Skullgirls' Perfected Pugilism. October 27, 2011. October 27, 2011. Bartholow. Peter. PlayStation Blog. https://web.archive.org/web/20200601064443/https://blog.playstation.com/2011/10/27/skullgirls-dev-diary-skullgirls-perfected-pugilism/. June 1, 2020. live.
    2. Web site: The United Front: Tag-team assists in Skullgirls and Marvel vs. Capcom 3. May 5, 2012. July 14, 2023. Hoadley. Chris. VentureBeat. https://web.archive.org/web/20200804225227/https://venturebeat.com/community/2012/05/05/the-united-front-tag-team-assists-in-skullgirls-and-marvel-vs-capcom-3/. August 4, 2020. live.
    3. Skullgirls 2nd Encore. Future Club. Autumn Games. Microsoft Windows. Tutorials - Chapter 1, Lesson 6: Team Dynamics.
    4. Web site: Skullgirls preview: Strong foundation. March 14, 2011. March 14, 2011. Hinkle. David. Joystiq. https://web.archive.org/web/20110319040829/http://www.joystiq.com/2011/03/14/skullgirls-preview/. March 19, 2011.
    5. Skullgirls 2nd Encore. Future Club. Autumn Games. Microsoft Windows. Tutorials - Chapter 1, Lesson 3: Basic Attacks.
    6. Web site: Skullgirls is (almost) the best fighting game for beginners. July 13, 2015. July 14, 2023. Vazquez. Suriel. VentureBeat. https://web.archive.org/web/20230714104305/https://venturebeat.com/games/skullgirls-is-almost-the-best-fighting-game-for-beginners/. July 14, 2023. live.
    7. Skullgirls 2nd Encore. Future Club. Autumn Games. Microsoft Windows. Tutorials - Chapter 1, Lesson 5: Special and Blockbuster Attacks.
    8. Web site: Skullgirls 2nd Encore Review (Switch eShop). November 1, 2019. July 15, 2023. Reseigh-Lincoln. Dom. Nintendo Life. https://web.archive.org/web/20191102071844/https://www.nintendolife.com/reviews/switch-eshop/skullgirls_2nd_encore. November 2, 2019. live.
    9. Skullgirls 2nd Encore. Future Club. Autumn Games. Microsoft Windows. Tutorials - Chapter 4, Lesson 3: Blockbuster Sequels.
    10. Web site: GDC: Skullgirls -- A Fighter for Everyone. March 1, 2011. March 1, 2011. Gallegos. Anthony. IGN. https://web.archive.org/web/20121106155713/http://www.ign.com/articles/2011/03/01/gdc-skullgirls-a-fighter-for-everyone. November 6, 2012. live.
    11. Web site: Skullgirls Tag-Teams with GGPO to K.O. Online Lag. April 6, 2011. April 6, 2011. IGN. https://web.archive.org/web/20121106155707/http://www.ign.com/articles/2011/04/06/skullgirls-tag-teams-with-ggpo-to-ko-online-lag. November 6, 2012. live.
    12. Web site: Dev Diary: Skullgirls is a Feature-Rich PSN Fighter. February 3, 2012. July 11, 2023. Bartholow. Peter. PlayStation Blog. https://web.archive.org/web/20200601063256/https://blog.playstation.com/2012/02/03/dev-diary-skullgirls-is-a-feature-rich-psn-fighter/. June 1, 2020. live.
    13. Skullgirls. 518893188421926913. Oct 5, 2014. The Essential Three for canon story mode are Umbrella, Black Dahlia and Marie.. July 11, 2023. live. https://web.archive.org/web/20220808225151/https://twitter.com/Skullgirls/status/518893188421926913. August 8, 2022.
    14. Web site: 8 Best Training Modes In Fighting Games. November 18, 2022. July 14, 2023. Heath. David. Game Rant. https://web.archive.org/web/20221205113406/https://gamerant.com/best-training-modes-fighting-games/. December 5, 2022. live.
    15. Web site: Skullgirls Encore Launching on February 11th. February 10, 2014. February 11, 2014. Bartholow. Peter. PlayStation Blog. https://web.archive.org/web/20140221141152/http://blog.us.playstation.com/2014/02/10/skullgirls-encore-launching-on-february-11th/. February 21, 2014. live.
    16. Web site: Skullgirls Encore to include 'The Typing of the Skullgirls Encore'. December 22, 2013. February 20, 2014. Schulenberg. Thomas. Joystiq. https://web.archive.org/web/20131224220953/http://www.joystiq.com/2013/12/22/skullgirls-encore-to-include-the-typing-of-the-skullgirls-encor/. December 24, 2013.
    17. Web site: Skullgirls 2nd Encore's New Features. April 29, 2015. April 29, 2015. Bartholow. Peter. Lab Zero Games. https://web.archive.org/web/20150430093059/http://skullgirls.com/2015/04/skullgirls-2nd-encores-new-features/. April 30, 2015. live.
    18. Web site: The New Features And Game Modes Of Skullgirls 2nd Encore Outlined. April 30, 2015. July 14, 2023. Priestman. Chris. Siliconera. https://web.archive.org/web/20200924091119/https://www.siliconera.com/the-new-features-and-game-modes-of-skullgirls-2nd-encore-outlined/. September 24, 2020. live.
    19. Web site: Meet the Skullgirls, The Next Generation of PSN Fighters. March 3, 2011. March 3, 2011. Bartholow. Peter. PlayStation Blog. https://web.archive.org/web/20111204155109/http://blog.us.playstation.com/2011/09/02/meet-the-skullgirls-the-next-generation-of-psn-fighters/. December 4, 2011. live.
    20. Web site: Skullgirls: What Is The Skull Heart?. March 7, 2023. Daniel. Trock. TheGamer. June 19, 2022. https://web.archive.org/web/20220621012243/https://www.thegamer.com/skullgirls-what-is-skull-heart/. June 21, 2022. live.
    21. Web site: World « Skullgirls. June 2, 2013. Lab Zero Games. August 31, 2011. https://web.archive.org/web/20110902032826/http://skullgirls.com/game/world/. September 2, 2011. live.
    22. Web site: Skullgirls' $150,000 Indiegogo goal met in less than 24 hours. February 26, 2013. February 26, 2013. Mallory. Jordan. Joystiq. https://web.archive.org/web/20130228171534/http://www.joystiq.com/2013/02/26/skullgirls-150-000-indiegogo-goal-met-in-less-than-24-hours/. February 28, 2013.
    23. Web site: Skullgirls fundraising drive tops $375,000, will add Big Band to roster. March 13, 2013. March 26, 2013. McWhertor. Michael. Polygon. https://web.archive.org/web/20130317100017/http://www.polygon.com/2013/3/13/4101572/skullgirls-fundraising-drive-tops-375000-will-add-big-band-to-roster. March 17, 2013. live.
    24. Web site: Skullgirls reveals third crowd-funded DLC character, Eliza. April 28, 2013. April 29, 2013. Conditt. Jessica. Joystiq. https://web.archive.org/web/20130430023314/http://www.joystiq.com/2013/04/28/skullgirls-reveals-third-crowd-funded-dlc-character-eliza/. April 30, 2013.
    25. Web site: Skullgirls' fourth new character is Beowolf. May 17, 2013. May 17, 2013. Mallory. Jordan. Joystiq. https://web.archive.org/web/20130607181344/http://www.joystiq.com/2013/05/17/skullgirls-fourth-new-character-is-beowolf/. June 7, 2013.
    26. Web site: Skullgirls drive ends at $830K, five DLC characters funded [update]]. March 28, 2013. March 28, 2013. Kubba. Sinan. Joystiq. https://web.archive.org/web/20130401053919/http://www.joystiq.com/2013/03/28/skullgirls-drive-ends-at-830k-five-dlc-characters-funded/. April 1, 2013.
    27. Web site: Skullgirls Encore's newest character Fukua is a clone with a purpose (update). April 1, 2014. July 2, 2014. Corriea. Alexa Ray. Polygon. https://web.archive.org/web/20140404075811/http://www.polygon.com/2014/4/1/5570154/skullgirls-encores-newest-character-fukua-is-a-clone-with-a-purpose. April 4, 2014. live.
    28. Web site: Brand New Playable Character Annie of the Stars Arrives in 'Skullgirls' Mobile Version 4.4 Update. October 19, 2020. December 23, 2020. Nelson. Jared. TouchArcade. https://web.archive.org/web/20201020162847/https://toucharcade.com/2020/10/19/annie-of-the-stars-skullgirls-mobile-2/. October 20, 2020. live.
    29. Web site: Umbrella is Announced as the Next New Playable 'Skullgirls' Character. May 6, 2021. May 7, 2021. Nelson. Jared. TouchArcade. https://web.archive.org/web/20210507021155/https://toucharcade.com/2021/05/06/skullgirls-iphone-ipad-android-pc-umbrella/. May 7, 2021. live.
    30. Web site: Black Dahlia is FINALLY making Skullgirls an offer it can't refuse. December 5, 2021. December 5, 2021. Moyse. Chris. Destructoid. https://web.archive.org/web/20211205220821/https://www.destructoid.com/skullgirls-black-dahlia-dlc-trailer-umbrella-ceo-hidden-variable/. December 5, 2021. live.
    31. Web site: Skullgirls' future looks bright as multiple seasons and DLC characters teased. February 24, 2021. February 24, 2021. Moyse. Chris. Destructoid. https://web.archive.org/web/20210226102719/https://www.destructoid.com/stories/skullgirls-future-looks-bright-as-multiple-seasons-and-dlc-characters-teased-620776.phtml. February 26, 2021. live.
    32. Web site: Marie will be playable in Skullgirls 2nd Encore starting next year. August 6, 2022. August 6, 2022. Andriessen. CJ. Destructoid. https://web.archive.org/web/20220806083337/https://www.destructoid.com/skullgirls-marie-2nd-encore-reveal-trailer/. August 6, 2022. live.
    33. Web site: Skullgirls Co-Creator Alex Ahad on the Art Behind the Video Game. July 5, 2011. July 5, 2011. Ohanesian. Liz. LA Weekly. https://web.archive.org/web/20131029195919/http://blogs.laweekly.com/arts/2011/07/skullgirls_alex_ahad.php. October 29, 2013.
    34. Web site: Interview with Alex Ahad creative director and creator of the Skullgirls IP. April 4, 2012. April 4, 2012. Game Art HQ. https://web.archive.org/web/20120406195824/http://www.game-art-hq.com/interview-with-alex-ahad-creative-director-and-creator-of-the-skullgirls-ip/. April 6, 2012. live.
    35. Web site: Quick Look EX: Skullgirls. March 3, 2011. March 3, 2011. Scanlon. Drew. Giant Bomb. https://web.archive.org/web/20130908051647/http://www.giantbomb.com/videos/quick-look-ex-skullgirls/2300-3845/. September 8, 2013. live.
    36. Web site: [Interview] Throwing High Punches with Mike Z]. August 15, 2011. August 15, 2011. Green. Ryan. TotalPlayStation. https://web.archive.org/web/20110816120752/http://totalplaystation.com/ps3/features/9974/. August 16, 2011.
    37. Web site: FAQ « Skullgirls. July 19, 2013. Lab Zero Games. https://web.archive.org/web/20111001184736/http://skullgirls.com/game/faq/. October 1, 2011. live.
    38. Web site: Skullgirls' Artistic Origins. April 5, 2011. April 5, 2011. Ahad. Alex. Skullgirls official site. https://web.archive.org/web/20111012061436/http://skullgirls.com/2011/04/skullgirls-artistic-origins/. October 12, 2011. live.
    39. Web site: Reverge Labs Chooses OtterUI for Skullgirls. April 27, 2011. February 1, 2021. Aonyx Software, LLC.. PRLog. https://web.archive.org/web/20230331043456/https://www.prlog.org/11460768-reverge-labs-chooses-otterui-for-skullgirls.html. March 31, 2023. live.
    40. Web site: E3 Coverage Begins With Peacock!. June 2, 2011. June 2, 2011. Bartholow. Peter. Reverge Labs. June 6, 2011. https://web.archive.org/web/20110606040011/http://revergelabs.com/2011/06/e3-coverage-begins-with-peacock/.
    41. Web site: The Little Fighting Game That Could. February 27, 2013. February 27, 2013. Klepek. Patrick. Giant Bomb. https://web.archive.org/web/20130228073645/http://www.giantbomb.com/articles/the-little-fighting-game-that-could/1100-4587/. February 28, 2013. live.
    42. Web site: IndieGoGo Campaign Saves Near-Death Gaming Franchise. March 15, 2013. March 15, 2013. Hockenson. Lauren. Mashable. https://web.archive.org/web/20130318030004/http://mashable.com/2013/03/15/skullgirls/. March 18, 2013. live.
    43. Web site: Konami and Autumn Games sued for fraud over $15 million Def Jam Rapstar loan. May 24, 2012. May 24, 2012. Sliwinski. Alexander. Joystiq. https://web.archive.org/web/20120527032937/http://i.joystiq.com/2012/05/24/konami-and-autumn-games-sued-for-fraud-over-15-million-def-jam. May 27, 2012.
    44. Web site: Sticks and stones couldn't break Skullgirls' bones. January 11, 2013. January 11, 2013. Santangelo. Nick. XBLA Fans. January 15, 2013. https://web.archive.org/web/20130115004505/http://www.xblafans.com/sticks-and-stones-couldnt-break-skullgirls-bones-61880.html.
    45. Web site: Skullgirls development team forms new studio. November 20, 2012. November 20, 2012. Hillier. Brenna. VG247. https://web.archive.org/web/20121127192756/http://www.vg247.com/2012/11/20/skullgirls-development-team-forms-new-studio/. November 27, 2012. live.
    46. Web site: First seven EVO 2013 games announced, eighth game determined by charity drive. January 9, 2013. July 6, 2023. Mallory. Jordan. Joystiq. January 16, 2013. https://web.archive.org/web/20130116163825/http://www.joystiq.com/2013/01/09/first-seven-evo-2013-games-announced-eighth-game-determined-by/.
    47. Web site: EVO 2013 charity drive raises over $200,000, Smash Bros. Melee final game selection. February 1, 2013. February 1, 2013. Mallory. Jordan. Joystiq. https://web.archive.org/web/20130204072245/http://www.joystiq.com/2013/02/01/evo-2013-charity-drive-raises-over-200-000-smash-bros-melee-f/. February 4, 2013.
    48. Web site: Skullgirls will have an Evo side tournament. February 5, 2013. July 6, 2023. Hancock. Patrick. Destructoid. https://web.archive.org/web/20230707010508/https://www.destructoid.com/skullgirls-will-have-an-evo-side-tournament/. July 7, 2023. live.
    49. Web site: Skullgirls dev wants $150,000 in crowdfunding for new character. February 24, 2013. July 6, 2023. Suszek. Mike. Joystiq. https://web.archive.org/web/20130226022700/http://www.joystiq.com/2013/02/24/skullgirls-dev-wants-150-000-in-crowdfunding-for-new-character/. February 26, 2013.
    50. Web site: Skullgirls to get a new character following record-setting Indiegogo campaign. February 27, 2013. July 6, 2023. Matulef. Jeffrey. Eurogamer. https://web.archive.org/web/20220705022219/https://www.eurogamer.net/skullgirls-to-get-a-new-character-following-record-setting-indiegogo-campaign. July 5, 2022. live.
    51. Web site: Skullgirls fundraising campaign hits $600,000, will add third DLC fighter. March 26, 2013. July 6, 2023. Pitcher. Jenna. Polygon. https://web.archive.org/web/20130329140815/https://www.polygon.com/2013/3/26/4147760/skullgirls-fundraising-campaign-hits-600000-will-add-third-dlc-fighter. March 29, 2013. live.
    52. Web site: Fighting is Magic gets Skullgirls engine; Skullgirls campaign ends with five DLC fighters. March 28, 2013. March 28, 2013. Pitcher. Jenna. Polygon. https://web.archive.org/web/20130331001850/http://www.polygon.com/2013/3/28/4156020/fighting-is-magic-gets-skullgirls-engine-skullgirls-campaign-ends. March 31, 2013. live.
    53. Web site: Skullgirls patches in the clear after co-publishers terminate relationship. November 7, 2013. July 6, 2023. Yin-Poole. Wesley. Eurogamer. https://web.archive.org/web/20221130011529/https://www.eurogamer.net/skullgirls-patches-in-the-clear-after-co-publishers-terminate-relationship. November 30, 2022. live.
    54. Web site: Konami Requests Removal of Skullgirls from PSN, XBLA. December 9, 2013. December 21, 2013. Mahardy. Mike. IGN. https://web.archive.org/web/20131210112343/http://www.ign.com/articles/2013/12/09/konami-requests-removal-of-skullgirls-from-psn-xbla. December 10, 2013. live.
    55. Web site: Skullgirls Encore Re-Release Announced. December 17, 2013. December 21, 2013. O'Brien. Lucy. IGN. https://web.archive.org/web/20131218133956/http://www.ign.com/articles/2013/12/18/skullgirls-encore-re-release-announced. December 18, 2013. live.
    56. Web site: Skullgirls Encore And You. December 17, 2013. December 21, 2013. Lab Zero Games. https://web.archive.org/web/20150113100625/http://labzerogames.com/skullgirls-encore-and-you/. January 13, 2015. live.
    57. Web site: Workers Leave Skullgirls Developer Over Studio Head's Behavior. August 24, 2020. August 25, 2020. Walker. Ian. Kotaku. https://web.archive.org/web/20200825044532/https://kotaku.com/workers-leave-skullgirls-developer-over-studio-head-s-b-1844830307. August 25, 2020. live.
    58. Web site: Skullgirls/Indivisible Devs Leave Studio Due To Director's Harassment. August 24, 2020. August 25, 2020. Ramée. Jordan. GameSpot. https://web.archive.org/web/20200828084330/https://www.gamespot.com/articles/skullgirls-indivisible-devs-leave-studio-due-to-di/1100-6481346/. August 28, 2020. live.
    59. Web site: Skullgirls IP holder cuts ties with Lab Zero Games. August 24, 2020. August 25, 2020. Mejio. Ozzie. Shacknews. https://web.archive.org/web/20200922123952/https://www.shacknews.com/article/119950/skullgirls-ip-holder-cuts-ties-with-lab-zero-games. September 22, 2020. live.
    60. Web site: Skullgirls Developer Lays Off Everyone Who Hadn't Already Quit. September 3, 2020. September 5, 2020. Walker. Ian. Kotaku. https://web.archive.org/web/20200904003309/https://kotaku.com/skullgirls-developer-lays-off-everyone-who-hadnt-alread-1844948877. September 4, 2020. live.
    61. Web site: Lab Zero Workers, Skullgirls Players Detail Studio Owner's Toxic Behavior. September 4, 2020. September 5, 2020. R. M.. Fanbyte. https://web.archive.org/web/20200905131001/https://www.fanbyte.com/features/lab-zero-workers-skullgirls-players-detail-studio-owners-toxic-behavior/. September 5, 2020. live.
    62. Web site: Former Skullgirls Developers Establish New Co-Op Game Studio. September 21, 2020. September 23, 2020. Walker. Ian. Kotaku. https://web.archive.org/web/20200923001138/https://kotaku.com/former-skullgirls-developers-establish-new-co-op-game-s-1845124906. September 23, 2020. live.
    63. Web site: Skullgirls confirms Future Club is involved with new content creation. March 4, 2021. March 7, 2021. Moyse. Chris. Destructoid. https://web.archive.org/web/20210304091945/https://www.destructoid.com/stories/skullgirls-confirms-future-club-is-involved-with-new-content-creation-621648.phtml. March 4, 2021. live.
    64. Web site: Former Game Company Board Members Sue Designer For Harassment.
    65. Web site: Judge Says She's Inclined To Not Pare Claims In Lab Zero Countersuit.
    66. Web site: Michiru Yamane Scoring Skullgirls' Dark Deco Soundtrack. April 20, 2011. April 20, 2011. IGN. https://web.archive.org/web/20150924180323/http://www.ign.com/articles/2011/04/20/michiru-yamane-scoring-skullgirls-dark-deco-soundtrack. September 24, 2015. live.
    67. Web site: Skullgirls comes to Euro PSN May 2, original soundtrack available online. April 25, 2012. July 6, 2023. Fletcher. JC. Engadget. https://web.archive.org/web/20230707032617/https://www.engadget.com/2012-04-25-skullgirls-comes-to-euro-psn-may-2-original-soundtrack-availabl.html. July 7, 2023. live.
    68. Web site: Castlevania's Michiru Yamane making the 'jazzy' sounds of Skullgirls. April 21, 2011. April 21, 2011. Fletcher. JC. Joystiq. https://web.archive.org/web/20110422101909/http://www.joystiq.com/2011/04/21/castlevanias-michiru-yamane-making-the-jazzy-sounds-of-skullg/. April 22, 2011.
    69. Web site: Note Worthy 002: Fez, Ridge Racer, Silent Hill, and more. May 15, 2012. March 31, 2023. Napolitano. Jayson. Destructoid. https://web.archive.org/web/20211202012120/https://www.destructoid.com/note-worthy-002-fez-ridge-racer-silent-hill-and-more/. December 2, 2021. live.
    70. Web site: Skullgirls hits PSN on April 10. April 7, 2012. July 6, 2023. Mallory. Jordan. Engadget. https://web.archive.org/web/20201029151407/https://www.engadget.com/2012-04-07-skullgirls-hits-psn-april-10.html. October 29, 2020. live.
    71. Web site: Skullgirls release date set for April. April 2, 2012. April 2, 2012. Bradford. Matt. GamesRadar. https://web.archive.org/web/20140306111911/http://www.gamesradar.com/skullgirls-release-date-set-april/. March 6, 2014. live.
    72. Web site: Skullgirls PC debut scheduled for August 22. July 12, 2013. July 12, 2013. Mallory. Jordan. Joystiq. https://web.archive.org/web/20130713130300/http://www.joystiq.com/2013/07/12/skullgirls-pc-debut-scheduled-for-august-22/. July 13, 2013.
    73. Web site: Skullgirls boppin' to PC digital distribution later this year. May 2, 2012. March 26, 2013. Hinkle. David. Joystiq. https://web.archive.org/web/20120514164627/http://www.joystiq.com/2012/05/02/skullgirls-boppin-to-pc-digital-distribution-platforms-later-th/. May 14, 2012.
    74. Web site: Skullgirls Is Coming To Japan Thanks To Japan's DJMax Publisher. February 5, 2013. February 5, 2013. Yip. Spencer. Siliconera. https://web.archive.org/web/20130207124522/http://www.siliconera.com/2013/02/05/skullgirls-is-coming-to-japan-thanks-to-japans-djmax-publisher/. February 7, 2013. live.
    75. Web site: M2 Presents Spellunker and Skullgirls in Arcades with NESiCAxLive. May 23, 2013. July 7, 2023. M2 Co., Ltd.. M2. https://web.archive.org/web/20160405083736/https://mtwo.co.jp/en/blog/2013/05/23/nesicalive-distribution-130523/. April 5, 2016. live.
    76. Web site: Skullgirls Encore to Return to PlayStation Network. February 8, 2014. February 11, 2014. Williams. Katie. IGN. https://web.archive.org/web/20140209070441/http://www.ign.com/articles/2014/02/09/skullgirls-encore-to-return-to-playstation-network. February 9, 2014. live.
    77. Web site: New on PlayStation Store: inFAMOUS! Final Fantasy! Metal Gear! Towerfall!. March 19, 2014. July 7, 2023. Ashraf. Jawad. PlayStation Blog. https://web.archive.org/web/20201112025221/https://blog.playstation.com/archive/2014/03/19/new-playstation-store-infamous-final-fantasy-metal-gear-towerfall/. November 12, 2020.
    78. Web site: Skullgirls Encore Update Rolling Out for Xbox 360. April 22, 2014. April 25, 2014. Walker. Ian. Shoryuken. https://web.archive.org/web/20140426235256/http://shoryuken.com/2014/04/22/skullgirls-encore-update-rolling-out-for-xbox-360/. April 26, 2014.
    79. Web site: Skullgirls Encore Coming to PS4 and PS Vita in 2014. July 10, 2014. July 12, 2014. Bartholow. Peter. PlayStation Blog. https://web.archive.org/web/20140714133103/http://blog.us.playstation.com/2014/07/10/skullgirls-encore-coming-to-ps4-and-ps-vita-in-2014/. July 14, 2014. live.
    80. Web site: Beowulf Comes to Skullgirls Encore on April 17th. April 15, 2015. April 20, 2015. Bartholow. Peter. PlayStation Blog. https://web.archive.org/web/20150427111039/http://blog.us.playstation.com/2015/04/15/beowulf-comes-to-skullgirls-encore-on-april-17th/. April 27, 2015. live.
    81. Web site: Skullgirls Encore Delayed on PS4, PS Vita. October 1, 2014. April 29, 2015. Blake. Vikki. IGN. https://web.archive.org/web/20141003115158/http://www.ign.com/articles/2014/10/01/skullgirls-encore-delayed-on-ps4-ps-vita. October 3, 2014. live.
    82. Web site: Skullgirls 2nd Encore Release Dates Announced For PS4, PS Vita. July 1, 2015. July 1, 2015. Pitcher. Jenna. IGN. https://web.archive.org/web/20150701173816/http://www.ign.com/articles/2015/07/01/skullgirls-2nd-encore-release-dates-announced-for-ps4-ps-vita. July 1, 2015. live.
    83. Web site: Skullgirls 2nd Encore out today on PS4, soon on Vita. July 7, 2015. July 8, 2015. Hansen. Steven. Destructoid. https://web.archive.org/web/20150710032753/http://www.destructoid.com/skullgirls-2nd-encore-out-today-on-ps4-soon-on-vita-295497.phtml. July 10, 2015. live.
    84. Web site: New on PlayStation Store this week: Dark Souls III, Ratchet & Clank, Doom open beta. April 12, 2016. Blog.playStation.com. April 4, 2022. https://web.archive.org/web/20201124160145/https://blog.playstation.com/archive/2016/04/12/new-on-playstation-store-this-week-dark-souls-iii-ratchet-clank-doom-open-beta/. November 24, 2020. live.
    85. Web site: Arc System Works Publishing Skullgirls 2nd Encore in Japan. August 6, 2015. June 24, 2017. Walker. Ian. Shoryuken. https://web.archive.org/web/20150808223802/http://shoryuken.com/2015/08/06/arc-system-works-publishing-skullgirls-2nd-encore-in-japan/. August 8, 2015.
    86. Web site: Skullgirls 2nd Encore limited run physical edition announced. October 29, 2016. October 30, 2016. Romano. Sal. Gematsu. https://web.archive.org/web/20161030141607/http://gematsu.com/2016/10/skullgirls-2nd-encore-limited-run-physical-edition-announced. October 30, 2016. live.
    87. Web site: Skullgirls for Wii U 'isn't looking likely' without increased console sales, dev says. May 13, 2013. December 13, 2014. Tach. Dave. Polygon. https://web.archive.org/web/20130606215452/http://www.polygon.com/2013/5/13/4326486/skullgirls-wii-u-possible. June 6, 2013. live.
    88. Web site: 'Skullgirls 2nd Encore' Coming to Switch. July 6, 2018. March 31, 2023. Lanier. Liz. Variety. https://web.archive.org/web/20180706160038/https://variety.com/2018/gaming/news/skullgirls-coming-nintendo-switch-1202866603/. July 6, 2018. live.
    89. Web site: Skullgirls 2nd Encore Pre-Orders now Available for Nintendo Switch. February 24, 2019. March 4, 2019. Lopez. Ule. VGR. https://web.archive.org/web/20190306111321/https://www.vgr.com/skullgirls-2nd-encore-pre-order/. March 6, 2019. live.
    90. Web site: SKULLGIRLS 2ND ENCORE COMING TO SWITCH, PRE-ORDER THE LIMITED EDITION TODAY!. March 31, 2023. Skybound Games. February 20, 2019 . https://web.archive.org/web/20190329124229/https://www.skybound.com/games/skullgirls/skullgirls-limited-edition-pre-order. March 29, 2019. live.
    91. Web site: Skullgirls 2nd Encore for Xbox One "postponed indefinitely". October 17, 2019. March 31, 2023. Romano. Sal. Gematsu. https://web.archive.org/web/20191018214321/https://www.gematsu.com/2019/10/skullgirls-2nd-encore-for-xbox-one-postponed-indefinitely. October 18, 2019. live.
    92. Web site: Skullgirls 2nd Encore coming to Xbox Series and Xbox One in 2022, DLC character Black Dahlia alpha gameplay trailer. May 25, 2022. May 25, 2022. Romano. Sal. Gematsu. https://web.archive.org/web/20220525065805/https://www.gematsu.com/2022/05/skullgirls-2nd-encore-coming-to-xbox-series-and-xbox-one-in-2022-dlc-character-black-dahlia-alpha-gameplay-trailer. May 25, 2022. live.
    93. Web site: Exclusive: Black Dahlia and Marie lead Skullgirls 2nd Encore into an exciting 2023. December 17, 2022. February 21, 2023. Moyse. Chris. Destructoid. https://web.archive.org/web/20230325154823/https://www.destructoid.com/skullgirls-2nd-encore-roadmap-marie-black-dahlia-xbox-switch-exclusive-art/. March 25, 2023. live.
    94. Web site: Skullgirls Mobile Debuts On May 25, 2017. May 9, 2017. May 9, 2017. Lada. Jenni. Siliconera. https://web.archive.org/web/20200921043116/https://www.siliconera.com/skullgirls-mobile-debuts-may-25-2017/. September 21, 2020. live.
    95. Web site: Skullgirls is coming to Android and iOS. July 2, 2016. July 2, 2016. McWhertor. Michael. Polygon. https://web.archive.org/web/20160703034743/http://www.polygon.com/2016/7/2/12089182/skullgirls-ios-android-mobile. July 3, 2016. live.
    96. Web site: Skullgirls brings an RPG twist to iOS and Android. July 2, 2016. July 2, 2016. Holmes. Jonathan. Destructoid. https://web.archive.org/web/20210724150655/https://www.destructoid.com/skullgirls-brings-an-rpg-twist-to-ios-and-android/. July 24, 2021. live.
    97. Web site: 'Skullgirls' relaunches on mobile as developer ditches publisher. Rob. LeFebvre. Engadget. January 19, 2018. May 25, 2022. https://web.archive.org/web/20201031162229/https://www.engadget.com/2018-01-19-skullgirls-relaunches-mobile-developer-ditches-publisher.html. October 31, 2020. live.
    98. Web site: Skullgirls 2nd Encore DLC character Black Dahlia announced; Umbrella launches in early 2022. Gematsu. December 5, 2021. May 25, 2022. https://web.archive.org/web/20211205232914/https://www.gematsu.com/2021/12/skullgirls-2nd-encore-dlc-character-black-dahlia-announced-umbrella-launches-in-early-2022. December 5, 2021. live.
    99. Web site: Skullgirls Is Getting A Webcomic Series. July 20, 2019. July 20, 2019. Vazquez. Suriel. Gameinformer. https://web.archive.org/web/20190721235829/https://www.gameinformer.com/2019/07/20/skullgirls-is-getting-a-webcomic-series. July 21, 2019. dead.
    100. Web site: Mr Toffee. November 12, 2022. Skullgirls Gets Webtoon Series This November. November 13, 2022. Kakuchopurei. https://web.archive.org/web/20230401011020/https://www.kakuchopurei.com/2022/11/skullgirls-gets-webtoon-series-this-november/. April 1, 2023. live.
    101. Web site: Destito. Deanna. December 12, 2022. A Year of Free Comics: SKULLGIRLS comes to life on Webtoons. March 7, 2023. Comics Beat. https://web.archive.org/web/20221212231601/https://www.comicsbeat.com/a-year-of-free-comics-skullgirls-comes-to-life-on-webtoons/. December 12, 2022. live.
    102. Web site: Skullgirls sexism complaints are "misplaced and shallow chivalry". December 7, 2011. December 7, 2011. Yin-Poole. Wesley. Eurogamer. https://web.archive.org/web/20120107113125/http://www.eurogamer.net/articles/2011-12-07-skullgirls-sexism-complaints-are-misplaced-and-shallow-chivalry. January 7, 2012. live.
    103. Web site: E3 2011: Best of E3 Awards. June 6, 2011. June 6, 2011. IGN. https://web.archive.org/web/20121202053924/http://www.ign.com/articles/2011/06/07/e3-2011-best-of-e3-awards. December 2, 2012. live.
    104. Web site: 1UP's Best Games of E3 2011. June 10, 2011. June 10, 2011. 1UP. https://web.archive.org/web/20110722034822/http://www.1up.com/features/best-of-e3?pager.offset=1. July 22, 2011.
    105. Web site: Game Critics Awards Best of E3 2011. June 19, 2011. June 19, 2011. Game Critics Awards. https://web.archive.org/web/20120422022854/http://gamecriticsawards.com/2011nominees.html. April 22, 2012. live.
    106. 2012 Annie Award nominees, honoring the best in animation, announced. December 3, 2012. December 3, 2012. Busis. Hillary. Entertainment Weekly. https://web.archive.org/web/20121203221707/http://insidemovies.ew.com/2012/12/03/annie-awards-nominees/. December 3, 2012.
    107. Web site: Thumbing through the 'Guinness World Records 2013 Gamer's Edition'. January 11, 2013. July 2, 2014. Guzman. René A.. My San Antonio. https://web.archive.org/web/20130116234126/http://blog.mysanantonio.com/geekspeak/2013/01/thumbing-through-the-guinness-world-records-2013-gamers-edition/. January 16, 2013.
    108. The 10 Most Underrated Games Of This Generation. February 19, 2017. February 19, 2017. Leendertsen. Jordan. Game Informer. https://web.archive.org/web/20170218182203/http://www.gameinformer.com/b/news/archive/2017/02/17/the-ten-most-underrated-games-of-this-generation.aspx. February 18, 2017. dead.
    109. Web site: Skullgirls sales top 50,000 in ten days. April 27, 2012. April 27, 2012. Hillier. Brenna. VG247. https://web.archive.org/web/20120430053900/http://www.vg247.com/2012/04/27/skullgirls-sales-top-50000-in-ten-days/. April 30, 2012. live.
    110. Web site: Twitter / revergelabs. April 13, 2012. April 13, 2012. Reverge Labs. https://web.archive.org/web/20160131143416/https://twitter.com/revergelabs/status/190886577084448768. January 31, 2016. live.
    111. Web site: April 2012 PSN Top Sellers: I Am Alive Survives The Competition. May 15, 2012. May 15, 2012. Haro. Morgan. PlayStation Blog. https://web.archive.org/web/20120518103227/http://blog.us.playstation.com/2012/05/15/april-2012-psn-top-sellers-i-am-alive-survives-the-competition/. May 18, 2012. live.
    112. Web site: Skullgirls Currently the #1 Downloadable PlayStation 3 Title in Japan. February 21, 2013. February 21, 2013. D'Argenio. Angelo. Shoryuken. https://web.archive.org/web/20130224044842/http://shoryuken.com/2013/02/21/skullgirls-currently-the-1-downloadable-playstation-3-title-in-japan/. February 24, 2013.
    113. Web site: You saved Skullgirls: Lab Zero's Indiegogo gamble. March 8, 2013. March 8, 2013. Hillier. Brenna. VG247. https://web.archive.org/web/20130311155656/http://www.vg247.com/2013/03/08/you-saved-skullgirls-lab-zeros-indiegogo-gamble/. March 11, 2013. live.
    114. Web site: Media Create Sales: 4/11/16 – 4/17/16. Romano. Sal. Gematsu. April 20, 2016. March 31, 2023. https://web.archive.org/web/20160420182024/https://www.gematsu.com/2016/04/media-create-sales-41116-41716. April 20, 2016. live.
    115. Web site: Indie fighting game titan Skullgirls achieves one million copies sold on Steam. September 4, 2017. September 5, 2017. Lanier. Corey. Shoryuken. https://web.archive.org/web/20170905140455/http://shoryuken.com/2017/09/04/indie-fighting-game-titan-skullgirls-achieves-one-million-copies-sold-on-steam/. September 5, 2017.
    116. Web site: Evo 2020 is going online, dropping Smash Bros. Ultimate from lineup. May 14, 2020. March 30, 2023. McWhertor. Mike. Polygon. https://web.archive.org/web/20200520160914/https://www.polygon.com/2020/5/14/21258675/evo-2020-online-dates-smash-bros-ultimate-lineup. May 20, 2020. live.
    117. Web site: How a rejected My Little Pony game helped save a historic tournament. May 14, 2020. March 30, 2023. Lawson. Aurich. Ars Technica. https://web.archive.org/web/20200515072655/https://arstechnica.com/gaming/2020/05/how-a-rejected-my-little-pony-game-helped-save-a-historic-tournament/. May 15, 2020. live.
    118. Web site: EVO 2020 Online Has Been Cancelled. July 6, 2020. March 30, 2023. O'Connor. James. GameSpot. https://web.archive.org/web/20200704072801/https://www.gamespot.com/articles/evo-2020-online-has-been-cancelled/1100-6479302/. July 4, 2020. live.
    119. Web site: Steiner. Dustin. Evo 2022 lineup revealed: Melty Blood, Skullgirls joins SFV, Guilty Gear Strive, more . Esports.gg. August 29, 2022. March 8, 2022. https://web.archive.org/web/20220309030516/https://esports.gg/news/fgc/every-game-evo-2022-sfv-melty-blood-skullgirls/. March 9, 2022. live.
    120. Web site: Kennedy. Victoria. Skullgirls update changes content developer felt was in "poor taste". Eurogamer. July 2, 2023. June 28, 2023. https://web.archive.org/web/20230628124805/https://www.eurogamer.net/skullgirls-update-changes-content-developer-felt-was-in-poor-taste. June 28, 2023. live.
    121. Web site: Wilde. Tyler. Skullgirls bombarded by negative Steam reviews after devs alter old artwork they felt was in 'poor taste'. PC Gamer. June 30, 2023. June 27, 2023. https://web.archive.org/web/20230627224547/https://www.pcgamer.com/skullgirls-bombarded-by-negative-steam-reviews-after-devs-alter-old-artwork-they-felt-was-in-poor-taste/. June 27, 2023. live.
    122. Web site: Phillips. Kara. Skullgirls has received a cosmetic update and fans are displeased. TechRadar. July 2, 2023. June 27, 2023. https://web.archive.org/web/20230627124806/https://www.techradar.com/gaming/skullgirls-has-received-a-cosmetic-update-and-fans-are-displeased. June 27, 2023. live.